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Glossary

Key terms used throughout the Resonance platform. Everything lives in one app at play.rsnc.network across five tabs — Base, Kitchen, Bazaar, Journey, and Roster (with Arena reached from the Journey Hub and Settings from the gear icon).

Plain-language map

The platform's official terms have a history (some come from the May 2026 economy pivot, some from the game's lore). If you've read the plain-language Start Here track, here's how those plain words line up with the official terms you'll see in the deeper docs and in-app:

Plain wordOfficial termWhat it means
Your engagement / contributionActivity Score (AS)The score every action earns — it's what your rewards are based on
Your levelTune-InRises as you stay active; unlocks features and discounts
The weekly reward poolBounty Mode / Bounty PoolHow brands pay out — one weekly pot split by how much you took part
Reward / what you keepRSNCThe reward you earn and spend
Craft / cookthe KitchenWhere you cook ingredients into snacks and gear
Build a fighterthe Forge (Avatar)Where you craft your character
Battlethe Arena3v3 player-vs-player battles
Adventurethe JourneyThe solo campaign
Sell / trade itemsthe BazaarTurn items you don't need into RSNC, or trade for ones you do

Both forms are correct — the plain words are how we describe things to newcomers; the official terms are what the in-app screens and these reference docs use.


Core Concepts

Activity Score (AS)

The per-event engagement metric introduced in the May 2026 pivot. Every qualifying action emits AS, which (1) feeds Tune-In level progress, (2) determines your weekly bounty pool share on brands running Bounty Mode, and (3) is the leaderboard scoring unit. Lives both as a weekly velocity stat (/cooldowns) and a lifetime cumulative number (Settings → Profile). Capped at 10,000 AS per user per ISO week since 2026-05-21 — the cap is hard, enforced atomically at the RPC. See: Activity Score.

AS weekly cap

10,000 AS per user per ISO week, hard cap. Once a user hits 10K AS in the current week, further events are logged (event_count + last_emit_at update normally) but emit 0 AS until the next Monday 00:00 UTC rollover. Enforced atomically inside the increment_activity_score_and_hz RPC. Replaces the earlier "soft cap" language — the cap is real and binding. A casual player at ~1,500 AS/week holds a meaningful slice of the bounty leaderboard without grinding.

Bounty Mode

A brand's operating mode where 0 RSNC is paid per event and 100% of the weekly RSNC budget is distributed as a Monday-morning pool, weighted by each user's AS share. Resonance Official is the canary brand, flipping Mon 2026-05-18. See: Bounty Mode.

Bounty Pool

The RSNC pot a brand distributes weekly under Bounty Mode. Computed as weekly_budget × bounty_pool_pct. Resonance Official's W21 pool = 50,000 RSNC.

RSNC

The universal loyalty credit on the Resonance network. Earned via bounty payouts (or per-event on legacy/additive brands), spent on perks and Kitchen items. RSNC is not cryptocurrency — it represents funded loyalty budgets from brands. Non-transferable between users.

USDSC Parity / Pay-or-Play

The 1 USDSC = 1,000 RSNC peg that applies anywhere RSNC is spent. Users can pay in either currency at any spend surface; the Tune-In discount applies to the RSNC side only (USDSC stays flat). See: Pay-or-Play Parity.

Perks

Rewards you claim by spending RSNC — discounts, VIP access, exclusive content, merchandise, Discord roles, Kitchen items, Quest Packs. Each perk has an RSNC price (with USDSC alternative at parity) and may have supply limits or weekly expiry.

Quest Pack

A weekly-expiring perk that unlocks additional event types for AS earning. Three tiers (Standard $1, Rare $3, Mythical $10). One per tier per user per week, expires next Monday 00:00 UTC. Currently dormant during W21 canary, flips to purchasable on Mon 2026-05-25. See: Quest Packs.

Brand

A company, community, or creator that uses Resonance to reward their audience. Brands fund RSNC and create perks. You earn from brands by participating in their communities.

Open-Loop Loyalty

Resonance's core model: RSNC earned from one brand can be spent at any other brand in the network. Unlike closed-loop programs (airline miles, coffee stamps), your rewards aren't trapped with one company.

Gasless

All blockchain transactions are paid by Resonance, not by you. You never need ETH, gas fees, or any cryptocurrency. Everything works like a normal app.

House fee

The 10% fee the network takes on player-to-player trades in the Bazaar (Listings and Wants). It applies only to the player market — buying a perk from the Shop has no house fee. Player listings also carry a 10-RSNC-per-unit price floor.

Operator / gated

Labels for features that aren't open to everyone yet. Gated (or operator-only) means a feature is in limited testing — visible or usable only for accounts that have been enabled for it. If a guide page carries a "gated / coming soon" banner, a normal player can't use that feature today; it's described in the future tense until it opens.


Alchemy

Tune In

The leveling system and progression spine. As of May 2026, AS-fed — your level rises with cumulative Activity Score (no more RSNC burn required). Your level does three things: (1) grants a permanent Discord role at each milestone, (2) gates Alchemy and Kitchen features (Mailbox roll count, Producer/Cooking slot counts, Quest Pack floors), and (3) applies a diminishing RSNC discount on spending (capped at 20% at L90 Resonate). As of 2026-05-21 levels follow the A4 per-tier Solfeggio curve (chunk costs 5K → 80K AS across the 9 tiers); previously published 100 × 1.15^N curve retired. Pre-migration levels are locked floors — V1 burners keep at least L10 (or their actual V1 level if lower) plus their entire historical RSNC tune burn was minted back. See: Tune In.

Access Model

The design principle that higher Tune-In tiers don't just make existing earning bigger — they unlock new earning paths that simply don't exist for lower-level users. Shipped as part of the April 2026 economy rebalance.

Unlock Event

A Discord event gated by a minimum Tune-In level. Ten events in the catalog: Thread Starter, Stage Host (L10), Deep Reply (L20), Conversation Starter (L30), Voice Sustained (L40), Mentor Reach (L50), Traffic Director (L60), Resonance Beacon (L70), Answered Question (L80), Dawn Patrol (L90). Each has its own trigger, charges, cooldown, and reward. See: Tune-In Events.

Frequency (Hz)

Your Tune In progression displayed as a Solfeggio frequency. Cosmetic — it represents your tier within the leveling system. Higher Hz = higher level.

Solfeggio Role

A permanent, cumulative Discord role granted automatically at each Tune-In milestone (L10, L20, …, L90). Nine roles in total, named after the tiers themselves (Foundation, Restoration, Liberation, Transformation, Miracles, Connection, Expression, Intuition, Awakening). See: Solfeggio Roles.

Solfeggio Tiers

The 9 named tiers in Tune In, each spanning 10 levels:

TierHzLevels
Foundation174 Hz1–10
Restoration285 Hz11–20
Liberation396 Hz21–30
Transformation417 Hz31–40
Miracles528 Hz41–50
Connection639 Hz51–60
Expression741 Hz61–70
Intuition852 Hz71–80
Awakening963 Hz81–90

Resonate

The infinite tier beyond Level 90. Levels continue with escalating costs and diminishing (but still meaningful) bonuses.

Generation Boost

A permanent multiplier from Tune-In that historically scaled per-event RSNC payouts. Capped at 5.0× (+400%) at L80+. Now scoped to additive (legacy) brands only — brands not yet on Bounty Mode. On Bounty Mode brands the per-event RSNC payout is 0, so Gen Boost doesn't apply on those brands; Tune-In's role on bounty brands is gating Quest Packs, unlocking Kitchen slots/Mailbox rolls, and discounting RSNC spends. After the canary flip on 2026-05-18, the additive path becomes the minority case as brands migrate.

Forge (now "The Kitchen" for crafting)

The Forge mechanic for minting Season Avatars is unchanged — it's the tradeable on-chain output layer. For crafting, the Forge has been superseded by The Kitchen (producers, recipes, equipment, mailbox). Foundry materials (ore, ingot, slag, plating, shard, gem, spark, rune) are being elevated to Kitchen V2 recipe inputs.

Charge Boost

A bonus that increases your per-period event claim limits. Granted by certain perks (Event Cap Multipliers) — not by Tune-In. If an event allows 3 claims per day and you have a +50% Charge Boost, you can claim 4 times. Applies on both additive and Bounty Mode brands — more claims = more AS emission either way.

Forge Material

The historical Foundry inputs (ore, ingot, slag, plating, shard, gem, spark, rune) — being elevated to Kitchen V2 recipe inputs as part of the May 2026 pivot. The Forge still mints tradeable Season Avatars from Avatar Essence (the "happy distraction" output layer), but recipe-craft mechanics are now handled by the Kitchen. See: Forge.


Dissolver & Gear

Retired — kept for reference

This whole gear-part / gear-set economy is retired. What used to drop as gear parts now comes back as Avatar Essence; your fighters' equipment drops from the Journey and is worn on the Roster. The terms below are kept so old references still resolve.

Dissolver

The feature that converts perks into Gear Parts. Select 2+ perks, pay a 100 RSNC fee, and receive a random Part. Unlocked at Tune In Level 10. See: Alchemy Guide

Gear Parts

Items produced by the Dissolver. Each Part belongs to a slot (Head, Shoulders, Chest, Aura, Accessory, Trinket) and has a rarity (Standard, Rare, Mythic).

Slots

The 6 equipment positions for Gear Parts:

SlotExamples
HeadHelmets, crowns, halos
ShouldersPauldrons, guards
ChestArmor, robes
AuraEnergy fields, effects
AccessoryTools, weapons
TrinketShields, talismans

Rarity

The quality tier of a Gear Part. Higher rarity = more valuable.

RarityColorDissolve OddsMulch Value
StandardGray~89%200 RSNC
RareGold~10%1,000 RSNC
MythicPurple~1%10,000 RSNC

Mulch Value

The RSNC-equivalent value of a perk or Part when used in the Dissolver. Higher mulch value improves your odds of getting Rare and Mythic Parts.

Set Bonus

A permanent earning bonus activated by owning one Part in every gear slot (6/6) of the same rarity. Bonuses stack across tiers.

SetBonus
Standard 6/6+5% Generation, +5% Charge
Rare 6/6+15% Generation, +15% Charge
Mythic 6/6+25% Generation, +25% Charge

Batch Dissolve

Dissolve multiple perks at once in pairs. Select 4+ perks, and each pair gets its own independent rarity roll. Fee is 100 RSNC per pair.

Transmute

Combine 10 Parts of one rarity into 1 Part of the next tier. Standard → Rare (500 RSNC fee) or Rare → Mythic (1,000 RSNC fee). The output slot is random.


Earning & Multipliers

Streak

Consecutive days of activity. Each day you earn at least one reward extends your streak. Longer streaks increase your earning multiplier (up to 2x). Missing a day resets it.

Milestone

A goal defined by server admins. Reaching a milestone (e.g., 10,000 RSNC earned, 30-day streak, 500 messages) earns you a Discord role and RSNC bonus.

Server Multiplier

A bonus set by server admins that applies to all rewards in their server. Typically 1x (no bonus) but can be increased during events or promotions. On additive brands it scales RSNC; on Bounty Mode brands it scales AS emission, which in turn scales your weekly pool share.

Earning Cap

On additive brands, the maximum multiplier applied to a single reward event (10x base reward) — prevents runaway stacking. Tune-In Generation Boost is applied outside this cap. On Bounty Mode brands this cap doesn't apply (per-event payout is 0); the relevant cap is the per-recipient bounty cap of 1,000,000 RSNC / brand / week, enforced in the Monday payout cron.

Quality Gate

The system that evaluates messages for genuine contribution before awarding RSNC. Rewards thoughtful, original participation and filters out spam, copy-paste, and low-effort content. See: Message Quality

Credibility

A hidden reputation score that influences your earning threshold. Users who consistently contribute genuine content maintain high credibility. Users who spam or game the system face temporarily reduced rewards. Recovers naturally with genuine engagement.

Alias (Identity)

In Resonance's identity model, every account you link (Discord, Twitter, Google, additional wallets) is an alias on your single canonical identity. One person, one balance, many doors in. See: Link Your Accounts.



The Kitchen

Kitchen

Resonance's meta-game added in the May 2026 pivot. Your personal base with 5 areas: Harvest (cultivators), Cooking (recipes), Equipment Rack, Mailbox, Storage. RSNC is now the in-game currency for kitchen spends. See: Kitchen Overview.

Cultivator (formerly Producer)

A passive ingredient generator you place in a Harvest plot (up to 6). It accepts ingredient seeds — and avatar workers — in its sub-slots, and drips ingredients (plus RSNC) into Storage on its frequency timer. Comes in Standard / Rare / Mythical tiers; output rarity is set entirely by the avatars you commit, not by the cultivator or seed. Grouped on the surface into cultivation lines (Kitchen Garden · Workshops · World Cultivation). "Producer" is the old name for the same thing. See: Cultivators and Sub-Slots.

Sub-Slot

A container inside a cultivator that holds either an ingredient seed or a committed avatar worker. Count is set by tier + level: Standard 1, Rare 2, Mythical 3 at L1, +1 per cultivator level up to a cap of 12 at L10. (Ascension does not add sub-slots.) Seed sub-slots hold a FIFO queue — the head seed produces this window and queued seeds auto-promote as each one burns. See: Cultivators and Sub-Slots.

Seed

A consumable ingredient inventory item planted in a cultivator's sub-slot. Each seed produces ingredients for a fixed number of harvests based on its rarity, then burns up: Standard = 1 harvest, Rare = 2, Mythical = 3. Plant multiple at once with multi-select; they stack into the sub-slot's FIFO queue. Seed rarity buys lifespan only — it does not raise output rarity or quantity. Swap the head seed without losing the sub-slot via the Swap flow.

Solfeggio tier

A named 10-level band of Tune-In with its own A4 chunk cost. Nine tiers exist (Foundation, Restoration, Liberation, Transformation, Miracles, Connection, Expression, Intuition, Awakening), each spanning 10 levels (L1–L90), plus Resonate L91+ beyond. Each tier has its own total AS cost — see Tune-In — the Solfeggio tier curve. Within a tier, the 10th (milestone) level is the most expensive.

Ascension

For a cultivator: a Mythical-tier upgrade path A0 → A5, done as a cook gated by Kitchen Level (A1 at kL 10, then 20/30/40/50). It adds a small yield bonus (+2% per step) and an extra Forge gear-part drop roll per harvest — it does not add sub-slots (those come from leveling). (Avatar Ascension is a separate 5-stage path — see the Avatars section.)

Recipe

A combination of ingredients that produces an output (consumable buff, equipment, ascension token, gear-input material, or producer). Recipes have a level, time-to-cook, base success rate, and category (Permanent, Flash, Limited, Brand-exclusive, Seasonal). See: Recipes and Cooking.

Cooking Slot

An active slot (a cooking lane, or a discipline stall) for running one recipe at a time. 3 permanent lanes free at Tune-In L1/L5/L15, a 4th permanent lane with Signal, and temporary 7-day lanes at a flat 5,000 RSNC / $5 USDSC each — capped at 6 concurrent lanes. As the discipline-stall model rolls out, high craft Mastery unlocks a craft's own stall; cooking a matching-craft recipe there earns a bonus. See: Recipes and Cooking and Specializations & Mastery.

Craft

The category a recipe belongs to — one of seven (Armorer, Bonecrafter, Weaver, Arcanist, Culinary, Cultivation, Ascendancy), plus a General catch-all. Every recipe carries a craft; it decides which Mastery the cook feeds and which discipline stall gives it an affinity bonus. See: Specializations & Mastery.

Mastery

A per-craft progression level (one per craft, cap 90), raised by successfully cooking that craft's recipes (a failed cook still teaches ~a quarter). Higher Mastery is an always-on passive bonus to that craft's cooks and unlocks the craft's discipline stall. Per-account, shared across your wallets. See: Specializations & Mastery.

Discipline stall

A cooking station dedicated to one craft, unlocked by reaching a Mastery threshold in it (gear crafts at Mastery 6/24/50; Scribing & Ascendancy at 30). Cooking a recipe of that craft in its matching stall earns the stall's bonus (Skill → success, Elegance → rarity, Speed → cook time). Rolling out operator-first. See: Specializations & Mastery.

Recipe affinity

The match between a recipe's craft and the discipline stall you cook it in. On-affinity (matching) applies the stall's bonus; off-affinity is neutral — no bonus, but never a penalty. No recipe is ever locked out of a stall. See: Specializations & Mastery.

Mailbox Pool

The daily free roll from the Mailbox. 1 base roll, +1 every 20 Tune-In levels (max 5 at L81+). Signal subscribers get +1 rarity bias on each roll. See: Mailbox.

Plot vs slot

Two different Kitchen containers. Cultivators are measured in plots — the positions where you place cultivators to generate ingredients. Cooking slots (lanes / discipline stalls) are where you run recipes. So "I have 3 plots" is about cultivators, and "I have 2 cooking slots" is about how many recipes you can cook at once. See: Cultivators and Sub-Slots.

Chef's Chit

A Kitchen currency awarded by the Chef's Challenge — cook and claim all five of the day's featured recipes to earn one. The Chef's Challenge is open to everyone. Chits are one of the three earned premium currencies the Hollow Merchant trades in, spent at its Chit Shop. See: Chef's Challenge.

Crest

A Journey premium currency, earned from the Daily Journey Quest and Campaign harvests. Like Chits, Crests are earned-only and non-transferable; they buy prestige gear beyond Legendary at the Hollow Merchant's Crest Shop. See: The Crest Shop.

Scroll

A Research premium currency, produced by the Research Center (now open to all players) and scaled by your Avatars' power. Scrolls unlock capabilities — Celestial Smithing, producer/mining efficiency, new producer archetypes and new recipe lines. Spent at the Research Center tab and the Hollow Merchant's Scroll Shop. See: The Scroll Shop.

Ration

An off-chain balance currency, cooked from Forge materials in the Kitchen and spent to fuel the Militia Campaign (the War Table). Like Chits and Crests it is earned-only and non-transferable — but it is not a Hollow Merchant currency; it has its own faucet (cooking) and its own sink (Campaign). Operator-gated during private testing. See: Militia Campaign.

The Hollow Merchant

A mysterious stall on the Kitchen surface that trades only in the three earned premium currencies — Chits, Crests and Scrolls — never in Resonance. Earn-only, non-transferable, roughly a couple a day: the wares are the prestige unlocks Resonance can't buy. See: The Hollow Merchant.

Dailies

The cross-surface daily checklist on the Base dashboard: six activities spanning Journey, Kitchen, Militia, and the Bazaar. Clear all six in a UTC day to claim a bundle of 1000 RSNC + 50 Essence + 1 Mystery Pack. Open to everyone; resets at 00:00 UTC. See: Dailies.

Signal

An optional subscription that adds concrete Kitchen unlocks: +1 permanent cooking slot (the Signal stall — +10% Skill / +10% Elegance / +50% Speed), a 6th cultivator plot, and extra salvage charges (plus a rarity bias on Mailbox rolls). The Signal cooking lane and 6th plot aren't buyable any other way. See: Signal Subscription.

Note

A distilled copy of a gear piece's stat lines, minted by transcribing (melting) that piece at The Scribe. You etch a Note onto another piece to graft its lines on. Notes are consumable: etching a Note spends it (it leaves your shelf for good), and removing a socketed Note destroys it rather than returning it — the app asks you to confirm first. Notes come in the same four rarities as gear and split by domain (Avatar/battle vs Kitchen). See: The Scribe.

Note Frequency

The socket budget a Note spends when etched, distinct from Tune-In "Frequency (Hz)". Every gear piece is minted with a frozen Frequency capacity (Standard 10–20 … Legendary 50); each Note costs some of it (Standard ~10 … Legendary ~40). A piece also has a hard Note-slot cap by rarity (Standard 2, Rare 3, Mythical 4, Legendary/Celestial 5) — whichever runs out first, Frequency or slots, caps the piece. See: Frequency — the socket budget.

Elevate (Notes)

A Kitchen recipe that merges 3 Notes of the same rarity and domain into 1 Note one rarity higher (Standard → Rare → Mythic → Legendary; Legendary is the ceiling). All three inputs are consumed; the result keeps more stat lines, drawn from the inputs' combined pool and rolled on cook. See: Elevate.


Avatars, Arena & Journey

MRR

Your Arena rating — an Elo-style number used for PvP matchmaking. Everyone starts at 1000. Winning raises it and losing lowers it; the app shows you the projected MRR gain or loss for each matchup before you attack. See: Arena.

Ascension stage / multiplier

An Avatar's ascension level. There are 5 stages (one per world), each raising the Avatar's stat multiplier: ×1.0 / ×1.5 / ×2.0 / ×2.5 / ×3.0. Advancing a stage requires a capstone Kitchen cook, cooked from that stage's world materials. Stage 5 (Ascend V, Meridian Deep) is terminal. See: Ascension.

Apotheosis Core

A capstone ingredient consumed when you ascend an Avatar. The original Default Core is used for Stage 1 → 2; from Stage 2 → 3 up, each rung wants that world's world-branded Core — Ashen (Cinderfall), Stormswept (Stillair), Barnacled (Meridian). Cores are cooked in the Kitchen, and a banked Default Core can be morphed up into any world Core for the same material cost as forging one fresh. See: Upgrading a banked Apotheosis Core.

Essence tier

An Avatar upgrade track from tier 0 to tier 50, capped by Ascension stage (each stage unlocks a 10-tier bracket). Each tier adds +25 to the Avatar's stat budget (so it climbs as you invest Avatar Essence in a series of Kitchen cooks). See: Essence.

Attunement (Avatar)

When an Avatar's class matches its element's default, it is attuned and deals 1.2× damage. This is a combat property of the Avatar — not to be confused with the Journey's energy meter below.

Attunement (Journey energy)

A loot bonus, not a gate. Nodes are always playable; playing one while you have Attunement makes the clear Attuned and pays +50% quantity of all loot drops (items, gear, aspects, chests, essence). The base pool is 120 (+10 per 10 Tune-In levels, +30% with Signal), regenerates +1 per minute (Signal: 48s), and can be refilled. Same word, different thing from the Avatar attunement damage bonus above. See: Journey Energy.

Echo's Ladder / Battle Level / bXP

The Journey progression spine. Playing nodes earns Battle XP (bXP), which raises your Battle Level. Echo's Ladder is a rank derived from your Battle Level (combined with your Tune-In level) that grants a Journey-only PvE stat bonus. See: Journey Progression.

Herald

The world-boss at the end of a Journey world. Clearing the Herald is what unlocks the next world on the map. See: Journey Overview.

Vulnerable

A combat status that makes the target take a % more damage from every hit for a few rounds. It's what the reworked "defense-shred" skills (Erosion, Whirlpool, Whiteout, Sunder, Hex, Seismic Slam, Permafrost Veil, and the rest) apply now that enemy Defense is flat and near-zero in every world — amplifying your honest damage instead of trying to lower an enemy's Defense. An enemy's toughness comes from HP, not armor; your own gear's Defense and HP are what keep you alive. See: Combat.


Technical

Soneium

The blockchain network that Resonance runs on. Fast, low-cost, and you never interact with it directly — all transactions happen behind the scenes.

NFT (in Resonance context)

A digital certificate stored on Soneium. When you claim a perk, it's recorded as an NFT. Think of it as a digital receipt that proves you own the perk. You don't need to understand NFTs to use Resonance.

Wallet

A secure digital account created automatically when you sign up. Stores your RSNC balance and claimed perks. You never need to manage it — Resonance handles everything.

Privy

The authentication provider that powers Resonance accounts. Handles secure sign-in via email, Google, Discord, Twitter, and more. Enterprise-grade security.


Discord Commands

CommandDescription
/balanceCheck your RSNC balance and streak
/dailyClaim daily check-in reward
/claim event_id:<ID>Claim a custom event reward
/perksBrowse available perks
/streak viewView your current streak
/leaderboardSee the server leaderboard
/milestonesView your milestone progress
/analyzeCheck your message quality score
/linkLink external accounts
/cooldownsView your active cooldowns

Full reference: Discord Commands