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Quest Packs

Quest Packs are weekly perks that unlock additional event categories for Activity Score earning. Without a pack, only the always-on core events (daily check-in, social links, quality messages/replies) emit AS. A pack adds more categories to your AS-eligible loadout for the week.

Priced Quest Packs aren't on sale yet

Quest Packs are minted and their gating is live — holding one unlocks its gated event types for AS. But the priced packs are not currently purchasable (their store SKUs are switched off). A free reso-official-starter pack is in place as a safety net so the gated event types (voice, on-chain, threads, etc.) still emit AS without anyone needing to buy in.

The three tiers

Packs are cumulative — Mythical's unlocked event list covers everything Standard and Rare unlock. You don't need to buy Standard if you already own Mythical.

TierPriceUnlocks (cumulative)
Standard$1 USDSC / 1,000 RSNCThreads + replies (thread_starter, thread_reply, reply)
Rare$3 USDSC / 3,000 RSNC+ engagement events: engagement_bounty, codex_reward, deep_reply, news_tracker, atom_levelup, reaction_threshold, mentor_reach, traffic_director
Mythical$10 USDSC / 10,000 RSNC+ on-chain + voice + stage: onchain_mint, nft_purchase, perk_mint, vote_cast, salvage_payout, mulch_payout, place_order, reorder_purchase, season_vote, voice_join, voice_minute, voice_claim, voice_sustained, voice_time, voice_copresence, stage_attendance, stage_host

Voice and stage event types live in the Mythical tier only — many servers don't use voice or stage features, so the entry tiers stay focused on the most universal event types.

What a pack is NOT

  • Not a multiplier. Earn rate per event stays normal. Packs ADD event categories you can earn AS from — they don't accelerate existing earnings.
  • Not a requirement. The core events (daily, social, quality) always emit AS without any pack. Packs are supplemental earning surface, not a paywall.
  • Not stackable on the same tier. You can hold one Standard + one Rare + one Mythical at the same time, but not two Standards.

Weekly expiry — all at the same wall-clock time

Every pack expires at the next Monday 00:00 UTC after purchase, regardless of when you bought it. This aligns with the bounty payout cron at Mon 00:01 UTC.

Buy onExpires onActive duration
Monday 00:01 UTCFollowing Monday 00:00 UTC~6.99 days (full week)
WednesdayFollowing Monday 00:00 UTC~4.5 days
FridayFollowing Monday 00:00 UTC~2.5 days
Sunday 23:00 UTCFollowing Monday 00:00 UTC~1 hour

Buy early in the week for the best value. Buying late is intentionally a worse deal — it incentivizes early-week pack adoption.

One per tier per week

You can buy each tier once per week. Trying to buy a duplicate-tier pack while one is active is blocked — you'll see an emerald Perk Active · 3d 14h pill on the perk card with the time remaining, and the Claim button is disabled.

The block is per-pack-id: owning Standard doesn't block Rare or Mythical purchases. Want all three categories? Buy each tier separately.

How packs combine with gating

The backend checks user_quest_pack_holdings on every gated event. If your held packs (UNION across active holdings) include the event type, the event emits AS. If not, the event still fires — it just emits 0 AS for that category.

EventWithout any packWith StandardWith Mythical
gm check-inEmits ASEmits ASEmits AS
Quality messageEmits ASEmits ASEmits AS
Thread starter0 ASEmits ASEmits AS
Deep reply0 AS0 ASEmits AS
Voice tick0 AS0 ASEmits AS
Stage attendance0 AS0 ASEmits AS
On-chain mint0 AS0 ASEmits AS

Brand-specific Quest Packs

Packs are per-brand. Resonance Official's packs unlock AS for activity in Resonance Official's server only. Other brands will publish their own Quest Packs over time, each with its own event-type loadout and optional Tune-In floor (e.g., "requires L8 to acquire" — set by the brand at pack creation).

The free reso-official-starter pack currently in place covers the gated event types for everyone. When the priced packs are switched on for sale, they'll become the actual unlock path.

Pricing rationale

The $10 Mythical pack breaks even at roughly 33K weekly AS earnings — well within reach for power users participating in voice/stage/on-chain activities. Cheaper than Producer slot purchases ($5 / $15) by design, because packs are a recurring weekly spend.

Pay-or-Play

Packs are subject to Pay-or-Play parity — pay in USDSC ($1 / $3 / $10) or in RSNC (1K / 3K / 10K, with Tune-In discount applied on the RSNC side).

See also