Militia
Militia puts your Avatars to work. Instead of a single board, Militia is a hub of four places โ you land on a picker and walk into one:
| Place | What you do there | Status |
|---|---|---|
| The Bounty Board | Send Avatars on timed Bounties (contracts) for passive rewards | Open to all |
| The Scrying Pool | Clear the Daily Journey Quest โ the day's foes, scaled to your strongest Avatars โ to earn Crests | Open to all |
| The War Table | Campaign โ fund an ongoing harvest with up to twelve Avatars | In private testing |
| The Chronicle | Story โ read a world's aftermath and claim its reward | In private testing |
The Bounty Board and the Scrying Pool are open to everyone. The War Table (Campaign) and the Chronicle (Story) are still in a dogfood test and show a locked "Coming soon" card until they open to your account. There is nothing to buy or unlock โ when Campaign opens, it is simply there.
The Bounty Boardโ
Send a team of Avatars on a Bounty โ a timed contract that runs in the background. The Avatars you send are locked while the bounty runs and come back when you collect. A stronger, better-matched team clears faster.
- Bounties are drawn from a daily board of 5 that refreshes each day. Once it's empty you can pay to Refresh it for 1,000 RSNC (up to 5 refreshes a day) for a fresh batch.
- You have 3 active bounty slots and can start up to 5 bounties per day (resets at 00:00 UTC) โ the board shows how many you've used and when it resets.
- Each bounty lists requirement chips (class / element / role, plus level and rarity floors) and pays a mix of Essence, Battle XP, RSNC, Activity Score, and item drops.
- Class Paths are chained bounties โ clearing one step unlocks the next.
Bounty rewards scale with the quest's rarity, and a recent rebalance sweetened them:
- RSNC โ a 500 RSNC floor on every bounty, never reduced below it.
- Essence โ payouts were boosted ~20ร, so bounties are now a real Essence faucet.
- Crests โ 1 / 2 / 4 for rare / mythic / legendary bounties.
- Gear chests โ Rare-and-up bounties drop a chest one tier below the quest: a rare / mythic / legendary bounty gives a Standard / Rare / Mythic gear chest.
- Battle XP is unchanged.
When you build a team, Avatars already committed elsewhere โ on a Journey run, a Kitchen producer, or another bounty โ are shown but locked, so you can't double-book a fighter.
The Scrying Pool โ the Daily Journey Questโ
The Scrying Pool shows the day's foes in still water โ a fresh draw of 5 Journey nodes, scaled to your three strongest Avatars, reset at 00:00 UTC. You clear them to earn Crests, the Journey premium currency you spend at the Hollow Merchant on gear beyond Legendary:
- Clear 3 of the 5 โ the day's quest is complete for 1 Crest.
- Clear all 5 โ a bonus Crest on top (2 total).
It's a daily loop: clear your nodes for Crests, come back tomorrow.
The War Table โ Campaignโ
Campaign is Militia's deeper mode. Instead of sending Avatars out on a timed contract, you deploy a squad into an open world and let it campaign there over time, harvesting materials and Crests while you're away.
- A Campaign targets one open world. Up to 12 Avatars deploy together.
- Attunement matters. Avatars whose element matches the world's element fight at +25% power, so an attuned squad clears more per hour.
- Each Avatar is locked to one Campaign while deployed โ a fighter can't be split across two, and can't Journey or work a producer until you recall.
- You can run up to 3 Campaigns at once.
- Campaigns run on Campaign Rations โ a balance you cook in the Kitchen out of spare Forge materials. Rations burn as the squad works, and the Campaign stops when they're gone.
The deploy screen has a few helpers to fill a squad fast:
- Quick Select โ auto-picks your 12 highest-power Avatars that are attuned to the chosen world and currently available.
- All / Available filter โ switch between your whole roster and only the Avatars not already committed elsewhere.
- Clear โ reset your picks and start over.
The full Campaign guide covers cooking Rations and what they cost, the burn rate, and exactly what a Campaign pays out.
The Chronicle โ Storyโ
The Chronicle is Militia's quiet corner: aftermath reflections on the Journey nodes you've already conquered. There's nothing new to fight here โ each reflection is a short passage on what your victory changed, unlocked when you 3โ -clear its source node.
- Unlock: 3โ -clear a Journey node to open its reflection. (Nodes you've only cleared, not 3-starred, stay locked.)
- Read and claim. Each reflection is a one-time "Claim reflection ยท 100 Essence" โ a small reward for having mastered the node.
- Lens tags mark each passage's tone โ Closure, History, or Insight.
- Complete a world's whole set of reflections and you unlock that world's Chronicle, collected in Settings โ the assembled story of a world you cleared.
The Chronicle is still in dogfood testing; the reflection loop above is how it works once it opens to your account.
Why it's worth doingโ
- Your Avatars do double duty. The same fighters you build for the Journey and Arena also generate passive rewards here โ every point of Essence, equipment, and Ascension you invest pays off in Militia too.
- It rewards a deep bench. More Avatars means more bounties in flight at once and a stronger Scrying Pool clear.
Getting inโ
Open the Militia tab on play.rsnc.network (there's also a Bounties summary
on your Base dashboard). The Bounty Board and Scrying
Pool are ready to play now; the War Table and the Chronicle show a
"Coming soon" card until the test opens them to your account. Neither needs
anything bought or unlocked first.