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Militia

Militia puts your Avatars to work. Instead of a single board, Militia is a hub of four places — you land on a picker and walk into one:

PlaceWhat you do thereStatus
The Bounty BoardSend Avatars on timed Bounties (contracts) for passive rewardsOpen to all
The Scrying PoolClear the Daily Journey Quest — the day's foes, scaled to your strongest Avatars — to earn CrestsOpen to all
The War TableCampaign — fund an ongoing harvest with up to twelve AvatarsIn private testing
The ChronicleStory — read a world's aftermath and claim its rewardIn private testing
Two places are open, two are still in testing

The Bounty Board and the Scrying Pool are open to everyone. The War Table (Campaign) and the Chronicle (Story) are still in a dogfood test and show a locked "Coming soon" card until they open to your account. There is nothing to buy or unlock — when Campaign opens, it is simply there.

The Bounty Board

Send a team of Avatars on a Bounty — a timed contract that runs in the background. The Avatars you send are locked while the bounty runs and come back when you collect. A stronger, better-matched team clears faster.

  • Bounties are drawn from a daily board of 5 that refreshes each day. Once it's empty you can pay to Refresh it for 1,000 RSNC (up to 5 refreshes a day) for a fresh batch.
  • You have 3 active bounty slots and can start up to 5 bounties per day (resets at 00:00 UTC) — the board shows how many you've used and when it resets.
  • Each bounty lists requirement chips (class / element / role, plus level and rarity floors) and pays a mix of Essence, Battle XP, RSNC, Activity Score, and item drops.
  • Class Paths are chained bounties — clearing one step unlocks the next.

When you build a team, Avatars already committed elsewhere — on a Journey run, a Kitchen producer, or another bounty — are shown but locked, so you can't double-book a fighter.

The Scrying Pool — the Daily Journey Quest

The Scrying Pool shows the day's foes in still water — a fresh draw of 5 Journey nodes, scaled to your three strongest Avatars, reset at 00:00 UTC. You clear them to earn Crests, the Journey premium currency you spend at the Hollow Merchant on gear beyond Legendary:

  • Clear 3 of the 5 → the day's quest is complete for 1 Crest.
  • Clear all 5 → a bonus Crest on top (2 total).

It's a daily loop: clear your nodes for Crests, come back tomorrow.

The War Table — Campaign

Campaign is Militia's deeper mode. Instead of sending Avatars out on a timed contract, you deploy a squad into an open world and let it campaign there over time, harvesting materials and Crests while you're away.

  • A Campaign targets one open world. Up to 12 Avatars deploy together.
  • Attunement matters. Avatars whose element matches the world's element fight at +25% power, so an attuned squad clears more per hour.
  • Each Avatar is locked to one Campaign while deployed — a fighter can't be split across two, and can't Journey or work a producer until you recall.
  • You can run up to 3 Campaigns at once.
  • Campaigns run on Campaign Rations — a balance you cook in the Kitchen out of spare Forge materials. Rations burn as the squad works, and the Campaign stops when they're gone.

The deploy screen has a few helpers to fill a squad fast:

  • Quick Select — auto-picks your 12 highest-power Avatars that are attuned to the chosen world and currently available.
  • All / Available filter — switch between your whole roster and only the Avatars not already committed elsewhere.
  • Clear — reset your picks and start over.

The full Campaign guide covers cooking Rations and what they cost, the burn rate, and exactly what a Campaign pays out.

The Chronicle — Story

The Chronicle is Militia's quiet corner: aftermath reflections on the Journey nodes you've already conquered. There's nothing new to fight here — each reflection is a short passage on what your victory changed, unlocked when you 3★-clear its source node.

  • Unlock: 3★-clear a Journey node to open its reflection. (Nodes you've only cleared, not 3-starred, stay locked.)
  • Read and claim. Each reflection is a one-time "Claim reflection · 100 Essence" — a small reward for having mastered the node.
  • Lens tags mark each passage's tone — Closure, History, or Insight.
  • Complete a world's whole set of reflections and you unlock that world's Chronicle, collected in Settings — the assembled story of a world you cleared.

The Chronicle is still in dogfood testing; the reflection loop above is how it works once it opens to your account.

Why it's worth doing

  • Your Avatars do double duty. The same fighters you build for the Journey and Arena also generate passive rewards here — every point of Essence, equipment, and Ascension you invest pays off in Militia too.
  • It rewards a deep bench. More Avatars means more bounties in flight at once and a stronger Scrying Pool clear.

Getting in

Open the Militia tab on play.rsnc.network (there's also a Bounties summary on your Base dashboard). The Bounty Board and Scrying Pool are ready to play now; the War Table and the Chronicle show a "Coming soon" card until the test opens them to your account. Neither needs anything bought or unlocked first.

A deep bench pays off here

The same Avatars you build for the Journey and Arena do double duty in Militia — every point of Essence, gear, and Ascension makes them better questers, and more Avatars means more bounties in flight at once. See Your Fighters.