Bounty Mode
In bounty mode, a brand stops paying RSNC per event. Instead, every event emits Activity Score, and once a week the brand's RSNC budget is split across every qualifying member by AS share. One payout, paid Monday 00:01 UTC.
This is the new default for brands on Resonance — most will flip in the weeks following the canary launch.
Resonance Official is the first brand to flip to bounty mode, on Mon 2026-05-18 at ~00:30 UTC (just after the W21 cron). Other brands will follow once the canary's first full week (W21) settles cleanly.
The three modes a brand can be in
| Mode | Per-event payout | Weekly bounty | When you'd see it |
|---|---|---|---|
| bounty_only (new default) | 0 RSNC, AS only | Brand's full weekly budget → pro-rata to qualifying AS | Most brands post-canary |
| additive | Normal RSNC per event | None | Pre-pivot brands, legacy path |
| split | Reduced RSNC per event | Smaller bounty pool from the difference | Hybrid configs (rare) |
You can tell which mode a brand is in by running /cooldowns on their server. If you see a Projected Weekly Bounty section in the embed, that brand is on bounty_only or split. If not, it's additive.
How the math works
Each brand sets two knobs:
| Knob | Meaning | Default |
|---|---|---|
| Weekly budget | Total RSNC the brand commits per week | Set per brand |
| Bounty pool % | Share of weekly budget allocated to the bounty pool | 5% under canary; will rise as confidence grows |
| Floor AS | Minimum AS / week required to qualify for any share | 50 AS |
The pool for the week is:
pool = weekly_budget × bounty_pool_pct
And each qualifying member's payout is:
your_payout = floor(your_AS / sum_of_qualifying_AS × pool)
Resonance Official's W21 pool: 1,000,000 weekly_budget × 5% = 50,000 RSNC.
If you earned 1,000 AS during W21 and total qualifying AS across the brand was 200,000, you receive floor(1,000 / 200,000 × 50,000) = 250 RSNC. Sustained beats spiky — there's no per-day reset, so a steady week with broad participation outperforms a single-day push.
The Monday cron
Every Monday at 00:01 UTC, a cron called bounty-payout-cron runs for every brand in bounty_only mode. It:
- Computes
week_isofor the just-finished ISO week. - Sums
user_activity_scoresfor that brand and week. - Filters out anyone below the brand's floor (default 50 AS).
- Computes each qualifying user's payout (one row per user in
bounty_payouts). - Mints RSNC to each recipient via the existing transaction sequencer.
- Posts a single summary to the brand's notification channel (never a DM).
You don't have to claim — payouts land in your balance automatically. Check /balance after Monday 00:05 UTC.
What happens if you don't hit the floor
You earn 0 RSNC from the bounty for that week — but your AS is still recorded. It still feeds your Tune-In Hz progress, and it still counts toward your lifetime AS. The floor exists to keep the pool from being diluted to dust across thousands of one-message contributors.
If you regularly fall just below the floor, the cheapest path to qualifying is to grow into the gated event categories you can unlock with Quest Packs — they multiply the number of AS-emitting events available to you without requiring more time.
Per-recipient cap
A single user can't receive more than 1,000,000 RSNC from a single brand in a single week, even if their AS share would compute higher. This is the same validateRewardAmount cap that protects the legacy per-event path; it carries over to the bounty cron. At current pool sizes (50K) it's not a binding constraint — it kicks in for much bigger pools.
Tune-In discount applies to spending, not to bounty payouts
Your Tune-In level gives you a discount on RSNC you spend (up to 20% off at L90 Resonate — see Pay-or-Play Parity). It does not scale your bounty payout up — that's purely your AS share. Tune-In's role in bounty mode is gating Quest Packs and unlocking more event categories, which lets you earn more AS.
Why this exists
The pre-pivot model paid RSNC per event, which incentivized farming volume regardless of contribution quality. The bounty model pays for share of total contribution — your work is judged against your peers' that week, not against a fixed rate.
For brands, it means the weekly cost is bounded and predictable (the pool is fixed, regardless of how many users participate). For users, it means a healthy week of participation always pays — and a slow week pays less, instead of a steady drip of small per-event rewards that don't add up to anything.
See also
- Activity Score — the input that drives bounty share
- Quest Packs — unlock more AS-eligible event types
- Pay-or-Play Parity — what you can spend the RSNC on