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Recipes and Cooking

A recipe turns ingredients into an output โ€” a snack, a piece of gear, or an Avatar material. Each cooking slot runs one recipe at a time. This page helps you decide which recipe to cook (odds vs. reward), whether to substitute higher-tier ingredients for a better result, and whether to gear up a burner before you start.

The app deep-links here from the Recipe Selector. That picker defaults to "Available only" โ€” the recipes you can craft right now with what's already in your Inventory. Turn the filter off to browse everything, including recipes you can't yet make.

Good to know
  • Cooked dishes (Snacks) are activated from the Snacks sub-tab once you've cooked them. A Rare or Mythical dish gives the same buff as its Standard version โ€” the tier just gates whether the dish exists, not how strong the effect is.
  • Cook results mint immediately โ€” the output token lands in your inventory in about 5โ€“10 seconds.
  • The reveal is two-stage โ€” you see the base rarity, then it morphs up if the Elegance roll bumped it a tier.

Cooking slots โ€” permanent vs. temporaryโ€‹

The Cooking Area has two kinds of slots: permanent (always there, earned) and temporary (7-day rentals on top).

The Cook Slots gridโ€‹

Cooking now lives in one streamlined frame. The Cook Slots grid holds 12 slots, and each slot wears a craft-coloured ring and a recipe-picker icon โ€” the colour and icon are the discipline label, so you read a slot's craft at a glance instead of hunting through separate discipline tiles. A slot you haven't earned yet reads "Cook <craft> recipes to raise <craft> Mastery", telling you exactly what opens it. Scribing, Ascendancy, and the Signal slot keep their own tiles beside the grid.

You unlock the 12 grid slots by leveling โ€” three Culinary slots open on Kitchen Level (1 / 12 / 24), the nine gear slots (Armorer ยท Bonecrafting ยท Tailoring) open on craft Mastery (6 / 24 / 50 each) โ€” while the special tiles open on their craft's Mastery or a subscription:

Slot groupHow manyUnlocks on
Culinary (everyday lanes, no bonus)3Kitchen Level 1 / 12 / 24
Armorer ยท Bonecrafting ยท Tailoring9 (3 each)that craft's Mastery 6 / 24 / 50
Scribing ยท Ascendancy (own tiles)2that craft's Mastery 30
Signal (own tile)1Signal subscription โ€” carries +10% Skill / +10% Elegance / +50% Speed

Cooking a recipe in its matching-craft slot earns that discipline's bonus (see Specializations & Mastery for the full table and how affinity works). Any recipe still cooks in any open slot โ€” the match is a bonus, never a wall.

Temporary cooking slots (7-day rentals)โ€‹

Each temporary lane costs a flat 5,000 RSNC / $5 USDSC and lasts 7 days.

  • They stack on top of your permanent slots, giving you extra concurrent cook lanes for a week.
  • After 7 days each temporary lane retracts.

They're for flash-recipe weeks (24h windows with something you want) and for running multiple leveling cooks in parallel. See the Reference โ€” Slot unlocks summary for the full picture.

When temporary slots pay back

A slow, high-value dish like Quasar Quiche (a 4-hour cook that pays 10 Avatar Essence) is worth running several times during its flash window. A 5,000 RSNC / $5 temporary lane is cheap insurance when your permanent lanes are busy with other cooks.

Cook success rateโ€‹

Every cook either succeeds (you get the output) or fails (the ingredients are spent for nothing). Odds are point-based: you build up cook-skill points and measure them against the recipe's difficulty threshold.

Your skill points are the sum of three things:

SourcePoints
Tune-In level5 + (2 ร— Tune-In level)
Kitchen Level4 ร— Kitchen Level (worth 2ร— a Tune-In level, point-for-point)
Equipment on that burnerits Skill stat, added on top

The recipe's threshold rises with its level: 5 + (6 ร— recipe level). (An L17 recipe needs 107 points โ€” exactly met by a player at Tune-In 17 and Kitchen Level 17, for a 50% cook.)

How points become odds:

  • Below the threshold โ†’ your rate climbs from the 5% floor up toward 50% as you approach it (low-level recipes get a small early-game lift).
  • At the threshold โ†’ 50%.
  • Above it โ†’ 50% up to ~95% over the next threshold's worth of points, then an asymptote toward a 99.99% ceiling.

So you have three levers: raise Tune-In, raise Kitchen Level (the strongest โ€” 2ร— a Tune-In level), or gear the burner. No cook is ever hopeless (5% floor) or a certainty (99.99% cap).

Your discipline slot adds a fourth lever

Cooking a recipe in a matching-craft cook slot applies that discipline's bonus on top โ€” e.g. an Armorer recipe cooked in an Armorer-ringed slot gets +10% Skill. This craft-to-slot match is the recipe's affinity. Cooking off-affinity (in a non-matching slot) is simply neutral โ€” no bonus, but no penalty either, so you're never worse off for cooking broadly. See Specializations & Mastery. (Discipline slots and your per-craft Mastery bonus are both live for everyone.)

Time and rarity come from the burner's equipmentโ€‹

Two things about a cook are set by the equipment on that burner, not by the recipe itself:

  • Cook time โ€” better gear finishes the cook faster.
  • Rarity-upgrade chance โ€” the roll that bumps a successful output up a tier (Standard โ†’ Rare โ†’ Mythical).

The recipe snapshots the burner's stats at the moment you press start. Removing or swapping gear mid-cook does not change a cook that's already running โ€” so gear up before you start, not after.

Kitchen XP (kXP) and Kitchen Levelโ€‹

Cooking is how you raise your Kitchen Level (kL), which caps at 90. Every cook pays kXP โ€” even a failure โ€” but it's not a flat multiple of recipe level. It scales with the rarity of the ingredients you burn and the recipe level:

Success kXP โ‰ˆ (sum of ingredient tier-points) ร— โˆš(recipe level) ร— 2, where each ingredient unit is worth 1 (Standard) / 3 (Rare) / 5 (Mythical) tier-points.

A failed cook pays 40% of that.

So the fastest way to level your Kitchen is high-level recipes cooked with higher-tier ingredients โ€” not grinding cheap low-level cooks. A failed cook still advances you (40%), but success is what hands you the output, so weigh the reward against your odds before committing rare ingredients.

Substituting higher-tier ingredientsโ€‹

A Standard ingredient slot will also accept a higher-tier token of the same chain, and that token adds Elegance points to the cook:

You slot inBonus on that cook
Same-chain Rare token+5 Elegance points
Same-chain Mythic token+10 Elegance points

More Elegance means a better shot at a rarity-upgraded output โ€” but that chance is capped at 90% (reached when your Elegance is 3ร— the recipe's baseline). Substitution is worth it when you're chasing a Rare/Mythical result and can spare the higher-tier token; if you only want the base output, cook with Standard ingredients and save your good tokens.

Recipe categoriesโ€‹

CategoryAvailabilityRotation
PermanentAlwaysNever rotates
Flash24-hour windowRotates every 48h
Limited7-day windowRotates every Monday 00:02 UTC
Brand-exclusiveWhile the brand's program is activePer-brand
SeasonalPer Forge seasonAligned to Forge windows

Cooked dishes (the snack roster)โ€‹

The cooked dishes are a set of level 70, flash-rotation buff foods โ€” cook one, then activate it from the Snacks tab for its effect. They are not starter cooks: a new player's first cooks are the tutorial cook and the refine/cultivator chains. These are high-level content that rotates in and out on the flash schedule.

DishLvlTimeBase successIngredientsActivate for
Pulse Bread7030 min80%4 Pulse Eggs + 6 Harmonic HerbsFill 5% of your weekly AS cap
Echo Espresso7030 min75%4 Echo Spores + 2 Stellar Honey+1 Mailbox roll today
Solar Smoothie7030 min70%6 Lunar Lettuce + 4 Stellar Honey + 2 Astral AppleFill 10% of your weekly AS cap
Photon Soufflรฉ7045 min60%6 Pulse Eggs + 4 Astral Apple + 2 Quantum Salt+1 Mailbox roll/day for 24h
Astral Apple Pie701h70%8 Astral Apple + 6 Stellar Honey + 4 Harmonic HerbsA Streak Shield (1 use)
Tidal Tartare701h55%8 Photon Fish + 4 Lunar Lettuce + 2 Quantum Salt4 Avatar Essence
Truffle Resonance7090 min50%6 Void Truffle + 8 Echo Spores + 4 Resonant CrystalsFill 15% of your weekly AS cap
Nebula Stew702h65%12 Harmonic Herbs + 6 Echo Spores + 4 Stellar Honey+25% XP on your next cultivator harvest
Quasar Quiche704h45%10 Pulse Eggs + 6 Echo Spores + 4 Resonant Crystals + 2 Quantum Salt10 Avatar Essence
Gravity Cake708h40%8 Stellar Honey + 8 Astral Apple + 6 Pulse Eggs + 4 Resonant CrystalsInstantly raise a cultivator's level (+1 Std / +2 Rare / +3 Myth)
Spectrum Soup7012h35%2ร— of all 10 ingredients (20 total)A random Mythical cultivator
Singularity Stew7024h30%4 Quantum Salt + 4 Resonant Crystals + 10 Void Truffle + 10 Photon Fish1 Avatar Essence

The pattern: the quick, cheap dishes give small utility (an AS-cap top-up, a Mailbox roll); the long, low-odds dishes pay the big rewards (Avatar Essence, a Mythical cultivator). Higher-tier substitute ingredients raise your Elegance and your shot at a rarity-upgraded dish. See Snacks for activating them.

Chain recipes (L16+, L40+, L60+)โ€‹

As you level, recipes themselves become inputs to higher-tier recipes. The full ladder โ€” Refine, Crystallise, Tier-Up, L60+ Apotheosis, Producer Genesis, Convergence, Re-Roll Stone Forge โ€” is detailed in Advanced โ€” Recipe Chaining.

Headline:

  • Refine (L16โ€“19) โ€” 8ร— Standard ingredients โ†’ 1ร— Rare. 85% success.
  • L40 Crystallise โ€” 6ร— Rare โ†’ 1ร— Mythic. 70% success.
  • L40 Tier-Up โ€” 3ร— Rare equipment + Mythic ingredient โ†’ 1ร— Mythic equipment (you pick the slot). 55% success.
  • L60+ Apotheosis โ€” 3ร— Mythic equipment + 5ร— Mythic ingredient + Mythic cooked food โ†’ 1ร— Legendary equipment. 40% success, soft stat-gate, 24h cook.
Single-input tier-ups are batchable

The one-in, one-out tier-ups โ€” a Standard Spark โ†’ Rare Spark, and every base-craft family that works the same way โ€” can now be cooked in batches instead of one at a time, keeping their ratios (8 Standard โ†’ 1 Rare, 6 Rare โ†’ 1 Mythical). The batch size you can run unlocks with that craft's Mastery: ร—1 always ยท ร—5 at L10 ยท ร—10 at L20 ยท ร—20 at L35 ยท ร—50 at L50. ร—1 is never gated, and a locked rung shows what opens it (e.g. "ร—10 unlocks at Armorer Mastery L20").

Activity Score from cookingโ€‹

Successful cooks emit AS into a separate 5,000-per-week crafting bucket (parallel to the 10K-per-week chat bucket). Both feed the same weekly bounty settlement.

Recipe bandAS per successful cook
L5 food (existing)25 AS
L15/L25 equipment/forge50 AS
L20 Refine (chain)100 AS
L35/L40 food150 AS
L40 Crystallise200 AS
L40 Tier-Up250 AS
L60+ Producer Genesis350 AS
L60+ Convergence400 AS
L60+ Re-Roll Stone Forge400 AS
L60+ Apotheosis500 AS

Failed cooks earn 0 AS. The ingredient burn is the cost โ€” there's no partial credit.

Rarity-roll bonus: +25% AS whenever the rarity-upgrade mechanic fires on a chain recipe (a tier-up OR a ceiling-tier 2ร— bonus-piece). Fires once per trigger, not per piece minted.

A maxed-out crafter doing the full ladder weekly hits the 5K cap after ~10 successful cooks (~2 Apotheosis + 5 L40 work + supporting refines). Below the cap, every cook adds. Above the cap, recipes still produce outputs โ€” they just stop adding to the bounty leaderboard for the rest of the week.

Strategy notesโ€‹

  • Permanent recipes are your daily baseline. High base success, useful consumable outputs, no rotation anxiety.
  • Flash recipes are for the 24-hour windows. Plan ahead โ€” if Tidal Tartare is up and you want a Rare equipment piece, queue ingredients early.
  • The slow, low-odds dishes pay the big rewards. Stack Kitchen Level, Tune-In, and Elegance before attempting Spectrum Soup (a random Mythical cultivator) or Quasar Quiche (10 Avatar Essence).
  • Gravity Cake instantly raises a cultivator's level (+1 to +3 by cake tier) โ€” a handy shortcut past a merge step when you're growing a cultivator's sub-slots.
  • Chain recipes scale your AS more than your ingredient cost. L20 Refine: 100 AS per success vs. 25 AS for a L5 food. The crafting bucket fills fastest from chain runs, not Permanent grinding.
  • Line up cooks with the Cook Queue. You don't have to wait at the Kitchen โ€” queue cooks back-to-back and each starts automatically as a lane frees. It's free for everyone; cancel a waiting cook any time for a full refund.
  • A finished cook can stall your queue. If a cook finishes but can't auto-reveal, it keeps holding its burner and queued cooks wait behind it. The Cook Queue then reads "Waiting on a finished cook that's holding a burner โ€” reveal it to free the slot and continue." Reveal the finished dish to free the burner and let the queue advance.

Pay-or-Playโ€‹

Recipe ingredients are normally produced (free if your cultivators cover all 5 families) but you can also buy ingredients directly with RSNC or USDSC per Pay-or-Play parity.

Coming soon โ€” a per-cook RSNC cost

A small RSNC cost per cook, priced by the rarity of what you're cooking, is being trialled on the operator account and will roll out to everyone later. It is not live for all players yet โ€” today most cooks cost only their ingredients. When it does arrive, the fee scales up the rarity ladder (a common cook costs a little, a celestial cook a lot), and basket / parametric cooks cost double since one cook can mint a whole batch. We'll fold the exact figures in here once it's live for everyone.

See alsoโ€‹