Recipes and Cooking
Updated 2026-05-21.
A recipe consumes ingredients and produces an output. Your kitchen has cooking slots — each slot can run one recipe at a time. Cook time, success rate, and output rarity are all modifiable by your equipment loadout, your Tune-In level, and (for chain recipes) your variant Elegance substitutions.
- Snacks tab. The Kitchen Mine's Outputs sub-tab is now called Snacks — open it to activate Rare and Mythical cooked dishes (cids 372–395 — Mythical Solar Smoothie and 23 siblings) once you've cooked them.
- Rare/Mythical dishes inherit the Standard's effect. A Mythical Solar Smoothie gives the same
+10% AS for 8hbuff a Standard Solar Smoothie does — tier doesn't change the buff template, it just gates whether the dish exists. Built via elevation lookup, so adding new Rare/Mythical variants automatically inherits the buff. - Cook results mint immediately (carryover 2026-05-21) — output token lands in inventory in ~5–10 seconds.
- Cook reveal modal (carryover) — two-stage reveal showing base rarity then morphing to the bumped rarity if Elegance procced.
Cooking slots — permanent vs. temporary
The Cooking Area has two kinds of slots: permanent (always there) and temporary (7-day rentals on top).
Permanent cooking slots
| Slot # | Unlock |
|---|---|
| 1 | Free at Tune-In L1 |
| 2 | Free at Tune-In L5 |
| 3 | Free at Tune-In L15 (cap on permanent) |
The permanent count tops out at 3. You cannot buy a 4th permanent slot — past L15, you stack temporary slots instead.
Temporary cooking slots (7-day rentals)
| Slot price | USDSC | RSNC parity | Duration |
|---|---|---|---|
| Small | $5 | 5,000 | 7 days |
| Mid | $10 | 10,000 | 7 days |
| Large | $15 | 15,000 | 7 days |
Temporary slots stack — buy up to 3 active concurrently (raised from 1 to 3 on 2026-06-03). With 3 permanent + 3 temp = 6 total cook lanes at full tilt. After 7 days each temp slot retracts back to your permanent slot count. Designed for flash-recipe weeks (24h windows with something you want), and now also for parallel-Reforge cycles where you're leveling multiple equipment pieces at once.
A Limited recipe like Quasar Quiche has a 7-day window and a Mythical equipment output. If you can run it 3 times in that week, even at 45% base success, a Mid-tier ($10) temporary slot is cheap insurance against your permanent slots being occupied with other cooks.
The success-rate formula (plain English)
Every cook is decided by two point pools and one threshold:
- Your Skill points — the sum of:
- Tune-In base contribution: 5 + 2 × Tune-In Level
- Kitchen Level contribution: 4 × Kitchen Level (twice the coefficient of Tune-In — Kitchen Level is the primary progression lever)
- The sum of all Skill lines on your equipped gear (flat points, not percentages)
- The recipe's points threshold —
5 + 6 × recipe.Level(the recipe expects both Tune-In and Kitchen Level to be at the recipe's level for a 50% par cook). - The recipe's "base success rate" — listed on each recipe (30–80% on the starter roster). This is a difficulty label only; it doesn't enter the math.
The formula compares your total Skill to the threshold:
| Your Skill vs. threshold | Effective success rate |
|---|---|
| 0× (no points at all) | 5% floor |
| 1× (you match the threshold) | 50% par |
| 1.5× (excess = ½ threshold) | ~75% |
| 2× (excess = 1× threshold) | 95% |
| Beyond 2× | asymptote toward 99.99% |
The full curve is in Advanced — How Recipe Success Is Computed. Practical anchor: an L17 recipe (threshold = 107 points) needs ~107 Skill points to sit at 50%; +53 gear pushes you to 75%; +107 gear hits 95%.
Early-recipe floor lift (2026-05-27)
To keep the first ~20 levels approachable for newer players who don't yet have gear, recipes with Level < 20 get a small additive lift on the under-threshold curve. The lift:
- decays to zero by recipe Level 20 — high-level cooks are unaffected
- vanishes at the par anchor (skill = threshold) — the 50% par mark and the over-threshold band stay exactly as before
- is largest where most newcomers actually sit (mid-ratio, low-level recipes)
What it looks like along the Kitchen Level = recipe Level, Tune-In = 0, no gear column:
| Recipe Level | Before | After |
|---|---|---|
| 1 | 25.5% | ~47% |
| 5 | 37.1% | ~52% |
| 10 | 36.2% | ~49% |
| 15 | 35.8% | ~45% |
| 20 | 35.6% | 35.6% (converged) |
| 30+ | unchanged | unchanged |
Gear, Elegance, and the over-threshold band (75%/95%/asymptote) are not touched. The operator-locked anchors at Tune-In = Kitchen Level = 17 / gear = 0 → 50% and +53.5 gear → 75% / +107 gear → 95% all remain exact.
Elegance does the same thing on a separate axis — on a successful cook, your Elegance points roll for a rarity upgrade on the output (Standard → Rare → Mythical). Mythical-tier ceiling recipes yield a 2× bonus piece instead of upgrading. Variant Elegance bonus: if you sub in a higher-tier same-family ingredient (e.g. Mythical Stellar Honey for Standard), you get a flat +20% to the rarity-upgrade chance for that cook — combined with your Elegance gear through the same curve. See Advanced — How Rarity-Upgrade Rolls Are Computed.
Where
%is correct vs. whereptsis correct. Cook outcome rarity is a true probability axis — the +20% variant bonus and the Elegance roll itself are percentages. Equipment stats (Skill/Speed/Elegance) are flat points that feed those probabilities through the curve.
Speed linearly shortens the cook timer: 1 Speed point = 0.1% reduction. Floor: 60 seconds per recipe (cooks never finish faster than 1 minute regardless of stacked Speed).
Recipe categories
| Category | Availability | Rotation |
|---|---|---|
| Permanent | Always | Never rotates |
| Flash | 24-hour window | Rotates every 48h |
| Limited | 7-day window | Rotates every Monday 00:02 UTC |
| Brand-exclusive | While the brand's program is active | Per-brand |
| Seasonal | Per Forge season | Aligned to Forge windows |
Starter recipe roster
Permanent (4 recipes) — your daily baseline
| Recipe | Level | Time | Base success | Ingredients | Output |
|---|---|---|---|---|---|
| Pulse Bread | 1 | 30 min | 80% | 2 Pulse Egg + 3 Harmonic Herbs | +5% AS for 6h (consumable buff) |
| Echo Espresso | 3 | 30 min | 75% | 2 Echo Spores + 1 Stellar Honey | +1 mailbox roll today |
| Astral Apple Pie | 5 | 1h | 70% | 4 Astral Apple + 3 Stellar Honey + 2 Harmonic Herbs | Streak Shield (1 use) |
| Nebula Stew | 8 | 2h | 65% | 6 Harmonic Herbs + 3 Echo Spores + 2 Stellar Honey | Producer XP boost (+25% next harvest) |
Flash (4) — 48h rotation, 24h availability per drop
| Recipe | Level | Time | Base success | Ingredients | Output |
|---|---|---|---|---|---|
| Photon Soufflé | 6 | 45 min | 60% | 3 Pulse Egg + 2 Astral Apple + 1 Quantum Salt | +1 mailbox roll for 24h |
| Tidal Tartare | 8 | 1h | 55% | 4 Photon Fish + 2 Lunar Lettuce + 1 Quantum Salt | Rare equipment piece (random slot) |
| Truffle Resonance | 10 | 90 min | 50% | 3 Void Truffle + 4 Echo Spores + 2 Resonant Crystals | +15% AS for 12h |
| Solar Smoothie | 4 | 30 min | 70% | 3 Lunar Lettuce + 2 Stellar Honey + 1 Astral Apple | +10% AS for 8h |
Limited (4) — Monday rotation, 7-day availability
| Recipe | Level | Time | Base success | Ingredients | Output |
|---|---|---|---|---|---|
| Quasar Quiche | 12 | 4h | 45% | 5 Pulse Egg + 3 Echo Spore + 2 Resonant Crystal + 1 Quantum Salt | Random Mythical equipment piece |
| Gravity Cake | 15 | 8h | 40% | 4 Stellar Honey + 4 Astral Apple + 3 Pulse Egg + 2 Resonant Crystal | Producer Ascension token (skip A1 cost) |
| Spectrum Soup | 18 | 12h | 35% | 1 of every ingredient (10 total) | Random Mythical producer |
| Singularity Stew | 20 | 24h | 30% | 2 Quantum Salt + 2 Resonant Crystal + 5 Void Truffle + 5 Photon Fish | Season Avatar input material (feeds Forge) |
Chain recipes (L20+, L40+, L60+)
Once you hit Tune-In L20, recipes themselves become inputs to higher-tier recipes. The full ladder — L20 Refine, L40 Crystallise, L40 Tier-Up, L60+ Apotheosis, L60+ Producer Genesis, L60+ Convergence, L60+ Re-Roll Stone Forge — is detailed in Advanced — Recipe Chaining.
Headline:
- L20 Refine — 8× Standard ingredients → 1× Rare. 85% success.
- L40 Crystallise — 6× Rare → 1× Mythic. 70% success.
- L40 Tier-Up — 3× Rare equipment + Mythic ingredient → 1× Mythic equipment (you pick the slot). 55% success.
- L60+ Apotheosis — 3× Mythic equipment + 5× Mythic ingredient + Mythic cooked food → 1× Legendary equipment. 40% success, soft stat-gate, 24h cook.
Activity Score from cooking
Successful cooks emit AS into a separate 5,000-per-week crafting bucket (parallel to the 10K-per-week chat bucket). Both feed the same weekly bounty settlement.
| Recipe band | AS per successful cook |
|---|---|
| L5 food (existing) | 25 AS |
| L15/L25 equipment/forge | 50 AS |
| L20 Refine (chain) | 100 AS |
| L35/L40 food | 150 AS |
| L40 Crystallise | 200 AS |
| L40 Tier-Up | 250 AS |
| L60+ Producer Genesis | 350 AS |
| L60+ Convergence | 400 AS |
| L60+ Re-Roll Stone Forge | 400 AS |
| L60+ Apotheosis | 500 AS |
Failed cooks earn 0 AS. The ingredient burn is the cost — there's no partial credit.
Rarity-roll bonus: +25% AS whenever the rarity-upgrade mechanic fires on a chain recipe (a tier-up OR a ceiling-tier 2× bonus-piece). Fires once per trigger, not per piece minted.
A maxed-out crafter doing the full ladder weekly hits the 5K cap after ~10 successful cooks (~2 Apotheosis + 5 L40 work + supporting refines). Below the cap, every cook adds. Above the cap, recipes still produce outputs — they just stop adding to the bounty leaderboard for the rest of the week.
Strategy notes
- Permanent recipes are your daily baseline. High base success, useful consumable outputs, no rotation anxiety.
- Flash recipes are for the 24-hour windows. Plan ahead — if Tidal Tartare is up and you want a Rare equipment piece, queue ingredients early.
- Limited recipes are the weekly Mythical-fishing. Low base success, large reward. Stack Skill and Elegance before attempting Quasar Quiche or Spectrum Soup.
- Producer Ascension tokens from Gravity Cake let you skip an Ascension cost tier — huge if you're chasing A3 sub-slots on a Mythical producer.
- Chain recipes scale your AS more than your ingredient cost. L20 Refine: 100 AS per success vs. 25 AS for a L5 food. The crafting bucket fills fastest from chain runs, not Permanent grinding.
Pay-or-Play
Recipe ingredients are normally produced (free if your producers cover all 5 families) but you can also buy ingredients directly with RSNC or USDSC per Pay-or-Play parity.
See also
- Kitchen Quickstart — your first cook walkthrough
- Producers — your ingredient supply
- Equipment — modify cook outcomes
- Advanced Guide — point math, chain ladder, variant Elegance
- Reference — cook times, AS table, rotation cadence
- Activity Score — the weekly cap