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Recipes and Cooking

Updated 2026-05-21.

A recipe consumes ingredients and produces an output. Your kitchen has cooking slots — each slot can run one recipe at a time. Cook time, success rate, and output rarity are all modifiable by your equipment loadout, your Tune-In level, and (for chain recipes) your variant Elegance substitutions.

What's new (2026-06-06)
  • Snacks tab. The Kitchen Mine's Outputs sub-tab is now called Snacks — open it to activate Rare and Mythical cooked dishes (cids 372–395 — Mythical Solar Smoothie and 23 siblings) once you've cooked them.
  • Rare/Mythical dishes inherit the Standard's effect. A Mythical Solar Smoothie gives the same +10% AS for 8h buff a Standard Solar Smoothie does — tier doesn't change the buff template, it just gates whether the dish exists. Built via elevation lookup, so adding new Rare/Mythical variants automatically inherits the buff.
  • Cook results mint immediately (carryover 2026-05-21) — output token lands in inventory in ~5–10 seconds.
  • Cook reveal modal (carryover) — two-stage reveal showing base rarity then morphing to the bumped rarity if Elegance procced.

Cooking slots — permanent vs. temporary

The Cooking Area has two kinds of slots: permanent (always there) and temporary (7-day rentals on top).

Permanent cooking slots

Slot #Unlock
1Free at Tune-In L1
2Free at Tune-In L5
3Free at Tune-In L15 (cap on permanent)

The permanent count tops out at 3. You cannot buy a 4th permanent slot — past L15, you stack temporary slots instead.

Temporary cooking slots (7-day rentals)

Slot priceUSDSCRSNC parityDuration
Small$55,0007 days
Mid$1010,0007 days
Large$1515,0007 days

Temporary slots stack — buy up to 3 active concurrently (raised from 1 to 3 on 2026-06-03). With 3 permanent + 3 temp = 6 total cook lanes at full tilt. After 7 days each temp slot retracts back to your permanent slot count. Designed for flash-recipe weeks (24h windows with something you want), and now also for parallel-Reforge cycles where you're leveling multiple equipment pieces at once.

When temporary slots pay back

A Limited recipe like Quasar Quiche has a 7-day window and a Mythical equipment output. If you can run it 3 times in that week, even at 45% base success, a Mid-tier ($10) temporary slot is cheap insurance against your permanent slots being occupied with other cooks.

The success-rate formula (plain English)

Every cook is decided by two point pools and one threshold:

  1. Your Skill points — the sum of:
    • Tune-In base contribution: 5 + 2 × Tune-In Level
    • Kitchen Level contribution: 4 × Kitchen Level (twice the coefficient of Tune-In — Kitchen Level is the primary progression lever)
    • The sum of all Skill lines on your equipped gear (flat points, not percentages)
  2. The recipe's points threshold5 + 6 × recipe.Level (the recipe expects both Tune-In and Kitchen Level to be at the recipe's level for a 50% par cook).
  3. The recipe's "base success rate" — listed on each recipe (30–80% on the starter roster). This is a difficulty label only; it doesn't enter the math.

The formula compares your total Skill to the threshold:

Your Skill vs. thresholdEffective success rate
0× (no points at all)5% floor
1× (you match the threshold)50% par
1.5× (excess = ½ threshold)~75%
2× (excess = 1× threshold)95%
Beyond 2×asymptote toward 99.99%

The full curve is in Advanced — How Recipe Success Is Computed. Practical anchor: an L17 recipe (threshold = 107 points) needs ~107 Skill points to sit at 50%; +53 gear pushes you to 75%; +107 gear hits 95%.

Early-recipe floor lift (2026-05-27)

To keep the first ~20 levels approachable for newer players who don't yet have gear, recipes with Level < 20 get a small additive lift on the under-threshold curve. The lift:

  • decays to zero by recipe Level 20 — high-level cooks are unaffected
  • vanishes at the par anchor (skill = threshold) — the 50% par mark and the over-threshold band stay exactly as before
  • is largest where most newcomers actually sit (mid-ratio, low-level recipes)

What it looks like along the Kitchen Level = recipe Level, Tune-In = 0, no gear column:

Recipe LevelBeforeAfter
125.5%~47%
537.1%~52%
1036.2%~49%
1535.8%~45%
2035.6%35.6% (converged)
30+unchangedunchanged

Gear, Elegance, and the over-threshold band (75%/95%/asymptote) are not touched. The operator-locked anchors at Tune-In = Kitchen Level = 17 / gear = 0 → 50% and +53.5 gear → 75% / +107 gear → 95% all remain exact.

Elegance does the same thing on a separate axis — on a successful cook, your Elegance points roll for a rarity upgrade on the output (Standard → Rare → Mythical). Mythical-tier ceiling recipes yield a 2× bonus piece instead of upgrading. Variant Elegance bonus: if you sub in a higher-tier same-family ingredient (e.g. Mythical Stellar Honey for Standard), you get a flat +20% to the rarity-upgrade chance for that cook — combined with your Elegance gear through the same curve. See Advanced — How Rarity-Upgrade Rolls Are Computed.

Where % is correct vs. where pts is correct. Cook outcome rarity is a true probability axis — the +20% variant bonus and the Elegance roll itself are percentages. Equipment stats (Skill/Speed/Elegance) are flat points that feed those probabilities through the curve.

Speed linearly shortens the cook timer: 1 Speed point = 0.1% reduction. Floor: 60 seconds per recipe (cooks never finish faster than 1 minute regardless of stacked Speed).

Recipe categories

CategoryAvailabilityRotation
PermanentAlwaysNever rotates
Flash24-hour windowRotates every 48h
Limited7-day windowRotates every Monday 00:02 UTC
Brand-exclusiveWhile the brand's program is activePer-brand
SeasonalPer Forge seasonAligned to Forge windows

Starter recipe roster

Permanent (4 recipes) — your daily baseline

RecipeLevelTimeBase successIngredientsOutput
Pulse Bread130 min80%2 Pulse Egg + 3 Harmonic Herbs+5% AS for 6h (consumable buff)
Echo Espresso330 min75%2 Echo Spores + 1 Stellar Honey+1 mailbox roll today
Astral Apple Pie51h70%4 Astral Apple + 3 Stellar Honey + 2 Harmonic HerbsStreak Shield (1 use)
Nebula Stew82h65%6 Harmonic Herbs + 3 Echo Spores + 2 Stellar HoneyProducer XP boost (+25% next harvest)

Flash (4) — 48h rotation, 24h availability per drop

RecipeLevelTimeBase successIngredientsOutput
Photon Soufflé645 min60%3 Pulse Egg + 2 Astral Apple + 1 Quantum Salt+1 mailbox roll for 24h
Tidal Tartare81h55%4 Photon Fish + 2 Lunar Lettuce + 1 Quantum SaltRare equipment piece (random slot)
Truffle Resonance1090 min50%3 Void Truffle + 4 Echo Spores + 2 Resonant Crystals+15% AS for 12h
Solar Smoothie430 min70%3 Lunar Lettuce + 2 Stellar Honey + 1 Astral Apple+10% AS for 8h

Limited (4) — Monday rotation, 7-day availability

RecipeLevelTimeBase successIngredientsOutput
Quasar Quiche124h45%5 Pulse Egg + 3 Echo Spore + 2 Resonant Crystal + 1 Quantum SaltRandom Mythical equipment piece
Gravity Cake158h40%4 Stellar Honey + 4 Astral Apple + 3 Pulse Egg + 2 Resonant CrystalProducer Ascension token (skip A1 cost)
Spectrum Soup1812h35%1 of every ingredient (10 total)Random Mythical producer
Singularity Stew2024h30%2 Quantum Salt + 2 Resonant Crystal + 5 Void Truffle + 5 Photon FishSeason Avatar input material (feeds Forge)

Chain recipes (L20+, L40+, L60+)

Once you hit Tune-In L20, recipes themselves become inputs to higher-tier recipes. The full ladder — L20 Refine, L40 Crystallise, L40 Tier-Up, L60+ Apotheosis, L60+ Producer Genesis, L60+ Convergence, L60+ Re-Roll Stone Forge — is detailed in Advanced — Recipe Chaining.

Headline:

  • L20 Refine — 8× Standard ingredients → 1× Rare. 85% success.
  • L40 Crystallise — 6× Rare → 1× Mythic. 70% success.
  • L40 Tier-Up — 3× Rare equipment + Mythic ingredient → 1× Mythic equipment (you pick the slot). 55% success.
  • L60+ Apotheosis — 3× Mythic equipment + 5× Mythic ingredient + Mythic cooked food → 1× Legendary equipment. 40% success, soft stat-gate, 24h cook.

Activity Score from cooking

Successful cooks emit AS into a separate 5,000-per-week crafting bucket (parallel to the 10K-per-week chat bucket). Both feed the same weekly bounty settlement.

Recipe bandAS per successful cook
L5 food (existing)25 AS
L15/L25 equipment/forge50 AS
L20 Refine (chain)100 AS
L35/L40 food150 AS
L40 Crystallise200 AS
L40 Tier-Up250 AS
L60+ Producer Genesis350 AS
L60+ Convergence400 AS
L60+ Re-Roll Stone Forge400 AS
L60+ Apotheosis500 AS

Failed cooks earn 0 AS. The ingredient burn is the cost — there's no partial credit.

Rarity-roll bonus: +25% AS whenever the rarity-upgrade mechanic fires on a chain recipe (a tier-up OR a ceiling-tier 2× bonus-piece). Fires once per trigger, not per piece minted.

A maxed-out crafter doing the full ladder weekly hits the 5K cap after ~10 successful cooks (~2 Apotheosis + 5 L40 work + supporting refines). Below the cap, every cook adds. Above the cap, recipes still produce outputs — they just stop adding to the bounty leaderboard for the rest of the week.

Strategy notes

  • Permanent recipes are your daily baseline. High base success, useful consumable outputs, no rotation anxiety.
  • Flash recipes are for the 24-hour windows. Plan ahead — if Tidal Tartare is up and you want a Rare equipment piece, queue ingredients early.
  • Limited recipes are the weekly Mythical-fishing. Low base success, large reward. Stack Skill and Elegance before attempting Quasar Quiche or Spectrum Soup.
  • Producer Ascension tokens from Gravity Cake let you skip an Ascension cost tier — huge if you're chasing A3 sub-slots on a Mythical producer.
  • Chain recipes scale your AS more than your ingredient cost. L20 Refine: 100 AS per success vs. 25 AS for a L5 food. The crafting bucket fills fastest from chain runs, not Permanent grinding.

Pay-or-Play

Recipe ingredients are normally produced (free if your producers cover all 5 families) but you can also buy ingredients directly with RSNC or USDSC per Pay-or-Play parity.

See also