Rarity & Odds
Almost everything you get in Resonance has a rarity — Standard, Rare, or Mythical. But rarity is decided in two completely different ways depending on where the item comes from, and mixing them up is the single most common source of "wait, how did I get a Mythical from that?" confusion. This page lays both out, with the real numbers, so you can read a drop or a cook and know exactly what your odds are.
Gameplay uses three rarity tiers everywhere: Standard → Rare → Mythical. "Legendary" is not a rarity roll — it's a separate craft-only tier you build through the Apotheosis chain. Nothing rolls a Legendary.
The two kinds of roll
| Drop roll (a cascade) | Upgrade roll (one step) | |
|---|---|---|
| Where | Mailbox, Mulcher, seed/material packs, Journey gear drops, weekly bounty gear | Cooking & Forging (the Elegance roll) |
| How it picks | Rolls the top tier first, works down | Starts from a base tier, bumps up one step on a hit |
| Can a Standard become Mythical in one go? | ✅ Yes — it skips Rare entirely | ❌ No — one tier at a time |
| Driven by | Tune-In level / combined value / difficulty | Your Elegance stat vs. the recipe baseline |
Everything below is just these two mechanics, in detail.
1. The drop cascade — "roll Mythical first, then Rare, then Standard"
This is the mechanic behind your Mailbox, the Mulcher, packs, and Journey gear drops. It's a top-down cascade:
Because it checks Mythical first, a drop can jump straight from the bottom to the top — a Standard-looking source can hand you a Mythical directly, without ever passing through Rare. That's the answer to the most-asked question: yes, a Standard drop can bump to Mythical directly. It's a single draw split three ways, not a ladder you climb.
In practice each source just plugs its own three numbers into that cascade. Two things move those numbers:
- Higher Tune-In / higher "combined value" → better odds. Mythical and Rare chances climb as the source gets richer.
- Mythical is hard-capped at 20%. No matter how high you push, the Mythical slice of a drop cascade never exceeds 1-in-5. Rare keeps climbing under it; Standard is always whatever's left over.
Mailbox
Your free daily Mailbox rolls this cascade, and the odds scale with your Tune-In level:
| Source richness | Standard | Rare | Mythical |
|---|---|---|---|
| Baseline (Tune-In L1) | ~89% | ~10% | ~1% |
| Every ~10 Tune-In levels | ↓ | +~1% | +~0.1% |
| Hard ceiling | — | climbs | 20% max |
So a max-Tune-In Mailbox sits near ~79% / ~19% / ~2% — dramatically better Rare odds than day one, with Mythical still rare by design. Signal subscribers get a further +1 rarity bias per roll (it shifts the distribution up; it does not add a roll).
The shape above (cascade + Mythical cap) is stable, but exact per-level numbers get retuned. Your Kitchen header shows how many rolls you have today — that's the source of truth. See Mailbox.
Mulcher
The Mulcher rolls the same cascade, but "source richness" is the combined value of what you feed in rather than your Tune-In level. Mulch more (and higher-value items) in one go and the Rare / Mythical slices grow — same +Rare / +Mythical curve, same 20% Mythical cap.
Packs & weekly bounty gear
Packs (seed packs, material packs) and the weekly bounty gear roll use the same top-down cascade with fixed per-pack weights. As a reference point, weekly bounty gear rolls roughly:
| Standard | Rare | Mythical | |
|---|---|---|---|
| Weekly bounty gear | ~70% | ~28% | ~2% |
Individual packs carry their own configured weights (shown at open time), but the "top tier first, work down" behaviour is identical.
Journey gear drops
Gear that drops from Journey nodes also rolls top-down, but the weights are set by difficulty, not Tune-In:
| Difficulty | Standard | Rare | Mythical |
|---|---|---|---|
| Normal | 80% | 20% | — |
| Hard | 50% | 40% | 10% |
| Nightmare | — | 60% | 40% |
| Trial | — | 70% | 30% |
Two things to know before you farm:
- Mythical gear only exists from Hard and up. A Normal clear can never drop a Mythical piece — it caps at Rare. Push to Hard+ if you're gear-hunting.
- Sweeps drop gear at half the rate. A Sweep rolls gear at 0.5× the first-clear chance (the rarity split above is unchanged — it's the chance of getting gear at all that's halved). First clears are your best gear odds.
2. The cook / forge upgrade — one tier at a time
Cooking and Forging do not use the cascade. They run a single Elegance roll, and on a hit the output climbs exactly one tier:
- A cook can bump Standard → Rare, or Rare → Mythical — but never Standard → Mythical in one cook. It's one step per cook, no skipping.
- If the output is already at its ceiling tier, a successful Elegance roll mints a 2× bonus piece of that tier instead of upgrading further.
The upgrade chance starts at a 5% base and climbs with your Elegance relative to the recipe's baseline, hard-capped at 75%:
| Your Elegance vs. recipe baseline | Upgrade chance |
|---|---|
| 0 (no Elegance) | 5% (floor) |
| 1× baseline | ~18% |
| 2× baseline | ~43% |
| 3× baseline or more | 75% (hard cap) |
There is no "90% upgrade" — 75% is the ceiling, reached at 3× baseline Elegance. Signal's bonus cook lane and some snack buffs can push past the cap on that lane. Full math (the curve, variant-Elegance substitution, ceiling bonuses): Advanced — rarity-upgrade rolls.
3. Cultivator harvest — a gated ladder (the exception)
Cultivator harvests are a third structure, and it's neither of the above. Here Mythical is gated: the harvest first checks a Rare gate, and only if that passes does it check a Mythical gate. So Mythical requires clearing two gates in a row — you can't leapfrog straight to it the way a drop cascade allows.
- Harvest rarity is driven entirely by the avatars you commit — not seed tier, not cultivator level, not Elegance. No avatars committed → 100% Standard.
- At the top of the avatar-stat curve the split lands around ~35% Standard / ~49% Rare / ~16% Mythical.
Reading the "Rarity upgrade %" on a cultivator card
Your cultivator card shows a single Rarity upgrade % — say +43%. This number is easy to misread, so here's exactly what it means.
The +43% is the chance a harvested unit leaves Standard — i.e. it becomes either Rare or Mythical. It's the first (high) gate only. It is not the Mythical chance, and it is not applied twice. Mythical sits behind a second, lower gate underneath it. At a +43% card the odds per unit work out to roughly:
| Outcome | Chance per unit |
|---|---|
| ⚪ Standard | ~57% |
| 🔵 Rare | ~36% |
| 🟣 Mythical | ~7% |
So over an 80-unit harvest you'd expect about ~5–6 Mythicals (80 × ~7% ≈ 5.7) — roughly 1 Mythical every ~14 units. That's an excellent return for cheap Standard seeds, but it's not ~15 Mythicals per 80.
A common mistake is to treat +43% as both gates and multiply: 0.43 × 0.43 ≈ 18%, which would suggest ~15 Mythicals per 80. That double-counts — the card's % is only the first gate. The Rare→Mythical gate is a separate, lower value (roughly half the displayed number here), and it's hard-capped, so even with fully maxed avatars the Mythical slice of a harvest can't exceed ~16%. Push avatar power to raise both gates — but Mythical stays the scarce tail by design.
Details and the avatar-stat curve: Cultivators — harvest rarity.
Making better decisions
- Want a chance at Mythical fast? Use the drop cascade sources — a rich Mailbox, a big Mulcher batch, or Hard+ Journey gear. These are the only places a single pull can land Mythical outright.
- Want a specific Mythical item? Use the cook/forge upgrade or refine chains — it's slower (one tier per step) but you're building a known output, not gambling on a top-tier hit.
- Don't expect Mythical from Normal Journey nodes — that table caps at Rare. Push difficulty to unlock the Mythical slice.
- First-clear, don't Sweep, when hunting gear — Sweeps halve the gear-drop chance.
- Elegance is the rarest stat for a reason. The upgrade roll caps at 75%, so stack Elegance where the output ceiling is highest (Mythic food, Mythic equipment) and chase Skill first everywhere else. See Advanced — strategy notes.
- The 20% Mythical cap on drops is a floor under your patience — no amount of Tune-In makes Mythical common from the Mailbox. Treat drop Mythicals as a bonus, not a plan.
See also
- Mailbox — the free daily drop cascade
- Recipes & Cooking — the cook reveal and the Elegance upgrade
- Advanced Guide — the full upgrade-chance math
- Cook Chains — the Standard → Rare → Mythical value ladder
- Cultivators and Sub-Slots — avatar-driven harvest rarity
- Journey — Loot & Rewards — where gear drops come from
- Reference — every Kitchen number on one page