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Equipment Rack

Updated 2026-06-04.

The Equipment Rack has 6 typed slots. Each slot accepts one item with its own stat line. Your equipped loadout boosts the three kitchen stat axes — Skill (cook success), Speed (cook time reduction), and Elegance (rarity-upgrade roll).

Mental model

Equipment is the active half of the kitchen flywheel. Producers grow your ingredient supply passively. Equipment makes the cooks you do with those ingredients pay off more — higher success rate, faster turnaround, better outputs.

Stats are FLAT POINTS, not percentages (2026-05-20)

Equipment stat lines now display as flat points — a piece shows "+12 Skill", not "+12% Skill". The recipe-success curve takes the sum of points across your rack and converts that into a probability via a 99.99% asymptote at gear = threshold/2.

Concretely, six perfect Mythicals on a maxed rack adds up to ~120 total stat points. The full stat ranges below were re-rolled today against the new system — every existing equipment token was re-issued under the new bands.

The 6 slots, walkthrough

All six slots are always available and equippable — there's no Tune-In gate on the rack itself. The slots just start empty. The slot taxonomy is kitchen-flavored (separate from Forge gear's Head / Shoulders / Chest / Aura / Accessory / Trinket — those are different slots in a different system). UI shows a (Kitchen) or (Forge) pill on each item to make this unambiguous.

SlotWhat it is (kitchen-flavored)Standard pieceRare pieceMythical piece
PrimaryThe main heat source / cooktopPulse HearthPlasma RangeSingularity Skillet
SecondaryMixing / agitation toolSonic SpinnerHarmonic MixerQuasar Whisk
VestTorso garment (apron / smock)Stardust ApronSpectrum SmockVoid Carapace
CapHeadwear (toque / beanie / halo)Quantum ToquePulsar BeanieFrequency Halo
GlovesHandsEcho MittsHeat-Sink GauntletsGravity Grips
ToolHand-held implement (spoon / ladle / spatula)Spectral SpoonResonant LadleSingularity Spatula

What each slot contributes

Each slot is functionally identical in what kinds of stat lines it can roll — Primary doesn't favor Skill over Elegance, for example. The slot exists to structure your loadout (one piece per slot, no doubling up) and to gate set bonuses (you need all 6 slots filled at the same tier to hit the 6-piece bonus).

Every equipped piece adds flat points to one, two, or three of the three axes:

Axis"Stat line type" in the dataPlain-English
Skillcook_success_pctAdds points to your Skill total → raises success rate
Speedtime_to_cook_pctAdds points to your Speed total → shortens cook timer
Eleganceresult_rarity_pctAdds points to your Elegance total → raises rarity-upgrade roll chance

(The _pct suffix is a legacy field name in the data, kept for backward compatibility. The numbers are flat points, not percentages. A piece showing "+12 Skill" adds 12 points to your Skill total. See Advanced — The Three Stat Axes for the math.)

Stat lines roll per piece at mint (new ranges 2026-05-20)

Every equipment piece rolls a tier-dependent number of stat lines at mint, within its tier band. The 2026-05-20 rebalance set these ranges:

TierStat linesPoints per statHow many stats roll
Standard1 stat+3 to +5Always 1
Rare1–2 stats+6 to +1080% chance of 1 stat, 20% chance of 2
Mythical2–3 stats+11 to +2080% chance of 2 stats, 20% chance of 3

Ascension multiplies the stat band: A0 / A1 / A2 / A3 = ×1.0 / ×1.3 / ×1.6 / ×1.9.

A perfect Mythical (max roll on every line, 3 stats) caps near +60 points per piece. A full 6-piece Mythical rack tops out around ~120 total points across Skill / Speed / Elegance combined.

Effects stack additively across the rack. Two pieces with +5 Skill stack to +10 Skill. Two pieces with +8 Speed stack to +16 Speed. Equip more, get more — until you bump into the success rate asymptote at 99.99% at gear-points ≈ threshold/2.

2026-05-20 re-roll

Every equipment token that existed before today (121 tokens) was re-rolled under the new ranges. If you owned equipment from the pre-pivot era, the points it shows now reflect the new bands, not its old rolled numbers. Your inventory count and slot assignment didn't change.

Set bonuses

Wearing matching-tier full kits triggers set bonuses on top of individual stat lines.

Set3-piece bonus6-piece bonus
Apprentice (all Standard)+3% Cook Success+10% Cook Success + +5% Result Rarity
Harmonist (all Rare)+5% Cook Success+15% Cook Success + +8% Result Rarity
Resonator (all Mythical)+7% Cook Success+20% Cook Success + +10% Result Rarity

A Resonator 6/6 (all Mythical) with Mythical-tier individual stats can push success rates well into the upper-90s on most recipes. The 95% → 99.99% band is asymptotic — more gear keeps helping, but with steep diminishing returns.

Leveling — Reforge via Cook

Equipment levels 1 → 10. Higher level shifts the stat ceiling within the tier band — your Singularity Skillet at L10 has a higher cap on Skill points than at L1.

Reforge replaced the RSNC/USDSC/Card payment ladder (2026-06-03)

The legacy level-up payment picker (RSNC / USDSC / Stripe) was retired. Every equipment level-up now flows through a dedicated Reforge cook recipe. Open the piece in the rack, hit the Reforge → L+1 button, and the kitchen does the rest. Players who held in-flight level-ups under the old system were refunded automatically.

How it works

  1. Open the piece — tap the equipped item in the rack to open its detail modal.
  2. Hit Reforge — the modal shows a L{current} → L{next} chip and a Reforge → L+1 button. Tap it.
  3. Cook Start opens pre-targeted — the cook recipe is bound to this specific equipped piece. You don't pick the recipe; the modal opens straight into the ingredient grid for the matching transition.
  4. Pick ingredients — 4 ingredients per Reforge cook (Plating, Ingot, Spark, Shard), all from the same tier band:
    • L1 → L4 uses Standard tier (cids 193 / 187 / 204 / 198)
    • L4 → L7 uses Rare tier (cids 195 / 189 / 206 / 200)
    • L7 → L10 uses Mythical tier (cids 197 / 191 / 208 / 202)
  5. Hold to Cook — same gesture as any other cook. Both the Equipment detail modal AND the Cook Start modal close once the cook starts; you land back on the kitchen view.
  6. UPGRADING overlay — while the cook is in flight, the slot's tile shows an UPGRADING overlay. You can't start a second Reforge against the same piece — pick a different slot or wait.
  7. Claim → auto-redeem — when the timer hits zero and you tap Claim, the equipment level bumps in the same response. You get a toast: ⚒️ Equipment leveled up · L→L+1.

Reforge ladder reference

The full L1 → L10 ladder is published for all 6 slots (54 recipes total). Cook time and ingredient quantity scale by band:

TransitionTierPlating ×Ingot ×Spark ×Shard ×Cook time
L1 → L2Standard332260 min
L2 → L3Standard443360 min
L3 → L4Standard554460 min
L4 → L5Rare332290 min
L5 → L6Rare443390 min
L6 → L7Rare554490 min
L7 → L8Mythical3322120 min
L8 → L9Mythical4433120 min
L9 → L10Mythical5544120 min

The kL gate on the recipe (Kitchen Level required to attempt) scales 5 / 15 / 30 across the Standard / Rare / Mythical bands. RSNC cost = 0 — you only pay the ingredient inputs.

Elegance is suppressed on Reforge cooks

The cook output is a marker collection — there's no rarity-upgrade roll involved. The Cook Start modal hides the Elegance variant picker on Reforge recipes so you can't accidentally swap to a higher-tier ingredient for an Elegance bonus that has no effect.

Things to know

  • The burner shows the equipment piece, not a placeholder. The Reforge marker output (collection 1135) has no art; the kitchen swaps in your piece's hero image so a vest cook shows your vest, a primary cook shows your primary, etc.
  • You can run multiple Reforges in parallel — one per slot. Three slots reforging at once = three burners occupied for the duration. (Make sure you have the temp slots to spare — see Recipes and Cooking — Cooking slots.)
  • If a transition isn't shipped yet, the modal says "Upgrade recipe coming soon" instead of the Reforge button. The full L1 → L10 ladder shipped 2026-06-04 so all transitions are live today; this guard is here for any future content gap.
  • Auto-bind defense. Even on edge-case paths where the binding doesn't reach the cook row (a stale tab, a race), the backend looks up your equipped piece for the recipe's slot and bumps the right token. You won't lose a Reforge to a "null target" silent failure.

Pricing (mint)

TierUSDSCRSNC (pre-Tune-In discount)
Standard$55,000
Rare$1515,000
Mythical$5050,000

Pay-or-Play parity applies — Tune-In discount on the RSNC side only.

Legendary equipment is not directly mintable. Legendary pieces come only from:

  • The L60+ Apotheosis chain recipe (one Legendary per slot per successful cook)
  • The Apotheosis Gacha Pack ($50 USDSC / 50,000 RSNC — random slot)

See Advanced — L60+ Apotheosis for the gating + math.

Where each tier of equipment comes from

SourceTierNotes
MarketplaceStandard, Rare, MythicalDirect mint, any slot
MailboxStandard mostly, occasional RareRandom slot
Flash recipe — Tidal TartareRareRandom slot
Limited recipe — Quasar QuicheMythicalRandom slot
L40 Tier-Up chainMythicalYou pick the slot (3 Rare slot pieces + Mythic ingredient catalyst → 1 Mythic of the same slot)
L60+ Apotheosis chainLegendaryYou pick the slot, but with soft stat-gate + 40% success rate
Apotheosis Gacha PackLegendaryRandom slot, premium price

Strategy notes

  • Start with the cheapest path to a meaningful Skill floor. A full Apprentice set (Std 6/6) is six pieces × 5K RSNC = 30K RSNC and nets you +10 Cook Success from set bonus alone. Worth completing before chasing Mythicals.
  • Don't over-equip Skill. Once you're past 95% success rate on the recipes you actually run, additional Skill points hit the asymptotic band. Rotate those into Speed or Elegance.
  • For Limited / Apotheosis recipes, prioritize Elegance. Low base success rates (30–45%) mean Skill matters, but Result Rarity matters more — the whole point of the recipe is the rare output, and Elegance procs are how you upgrade or double the result. See Advanced — Variant Elegance.
  • Set bonuses are an underrated multiplier on cheap gear. A Standard 6/6 Apprentice with each piece rolling Skill stats can outperform a mismatched 4-piece Rare loadout simply from the +10 set bonus.
  • Plan around Ascension before chasing more pieces. A0 → A1 alone multiplies your stats ×1.3 and is often cheaper than buying another Mythical.

See also