Skip to main content

Kitchen Equipment

The decision this page helps you make: which burner do you gear up, and for which recipe? Kitchen equipment slots onto a cooking burner and modifies that cook — so you put your best gear on the burner running your hardest or most valuable recipe, to lift its odds and its rarity output.

This is KITCHEN equipment — not Avatar equipment

Kitchen equipment boosts cooking. It is a completely separate system from Avatar equipment (Weapon / Shield / Body / Boots / Hat), which boosts your fighters in Journey and Arena. Different items, different slots, different screen. The app shows a (Kitchen) pill so you can tell them apart.

How it works — the burner snapshot

Each cooking burner (slot) has its own equipment. When you start a cook, the burner snapshots whatever gear is on it at that moment. Everything the equipment does is baked in at start:

  • Success rate — equipment adds to it additively (cook_success_pct). More gear points = a higher chance the cook succeeds.
  • Cook time — equipment sets the cook's time (time_to_cook_pct). Better gear shortens the timer.
  • Rarity-upgrade chance — equipment sets the roll (result_rarity_pct) that can bump the output one rarity tier.

Because the burner snapshots at start, removing or swapping gear mid-cook doesn't change that cook's outcome — it only affects the next cook you start on that burner. So gear the burner before you hit Start.

Mental model

Cultivators grow your ingredient supply passively; equipment makes each cook pay off more. Gear a burner to raise the success, speed, and rarity of the specific recipe you're about to run on it.

Stats are FLAT POINTS, not percentages (2026-05-20)

Equipment stat lines now display as flat points — a piece shows "+12 Skill", not "+12% Skill". The recipe-success curve takes the sum of points across your rack and converts that into a probability via a 99.99% asymptote at gear = threshold/2.

Concretely, six perfect Mythicals on a maxed rack adds up to ~120 total stat points. The full stat ranges below were re-rolled today against the new system — every existing equipment token was re-issued under the new bands.

The 6 slots, walkthrough

Kitchen equipment has 6 typed slots; a burner holds one piece per slot. There's no Tune-In gate on the slots themselves — they just start empty. The slot taxonomy is kitchen-flavored and has nothing to do with Avatar equipment's Weapon / Shield / Body / Boots / Hat, which is a different system for your fighters. The UI shows a (Kitchen) pill on each piece to keep them distinct.

SlotWhat it is (kitchen-flavored)Standard pieceRare pieceMythical piece
PrimaryThe main heat source / cooktopPulse HearthPlasma RangeSingularity Skillet
SecondaryMixing / agitation toolSonic SpinnerHarmonic MixerQuasar Whisk
VestTorso garment (apron / smock)Stardust ApronSpectrum SmockVoid Carapace
CapHeadwear (toque / beanie / halo)Quantum ToquePulsar BeanieFrequency Halo
GlovesHandsEcho MittsHeat-Sink GauntletsGravity Grips
ToolHand-held implement (spoon / ladle / spatula)Spectral SpoonResonant LadleSingularity Spatula

What each slot contributes

Each slot is functionally identical in what kinds of stat lines it can roll — Primary doesn't favor Skill over Elegance, for example. The slot exists to structure your loadout (one piece per slot, no doubling up) and to gate set bonuses (you need all 6 slots filled at the same tier to hit the 6-piece bonus).

Every equipped piece adds flat points to one, two, or three of the three axes:

Axis"Stat line type" in the dataPlain-English
Skillcook_success_pctAdds points to your Skill total → raises success rate
Speedtime_to_cook_pctAdds points to your Speed total → shortens cook timer
Eleganceresult_rarity_pctAdds points to your Elegance total → raises rarity-upgrade roll chance

(The _pct suffix is a legacy field name in the data, kept for backward compatibility. The numbers are flat points, not percentages. A piece showing "+12 Skill" adds 12 points to your Skill total. See Advanced — The Three Stat Axes for the math.)

Stat lines roll per piece at mint (new ranges 2026-05-20)

Every equipment piece rolls a tier-dependent number of stat lines at mint, within its tier band. The 2026-05-20 rebalance set these ranges:

TierStat linesPoints per statHow many stats roll
Standard1 stat+3 to +5Always 1
Rare1–2 stats+6 to +1080% chance of 1 stat, 20% chance of 2
Mythical2–3 stats+11 to +2080% chance of 2 stats, 20% chance of 3

Ascension multiplies the stat band: A0 / A1 / A2 / A3 = ×1.0 / ×1.3 / ×1.6 / ×1.9.

A perfect Mythical (max roll on every line, 3 stats) caps near +60 points per piece. A full 6-piece Mythical rack tops out around ~120 total points across Skill / Speed / Elegance combined.

Effects stack additively across the rack. Two pieces with +5 Skill stack to +10 Skill. Two pieces with +8 Speed stack to +16 Speed. Equip more, get more — until you bump into the success rate asymptote at 99.99% at gear-points ≈ threshold/2.

Set bonuses

Wearing matching-tier full kits triggers set bonuses on top of individual stat lines.

Set3-piece bonus6-piece bonus
Apprentice (all Standard)+3% Cook Success+10% Cook Success + +5% Result Rarity
Harmonist (all Rare)+5% Cook Success+15% Cook Success + +8% Result Rarity
Resonator (all Mythical)+7% Cook Success+20% Cook Success + +10% Result Rarity

A Resonator 6/6 (all Mythical) with Mythical-tier individual stats can push success rates well into the upper-90s on most recipes. The 95% → 99.99% band is asymptotic — more gear keeps helping, but with steep diminishing returns.

Leveling — Reforge via Cook

Equipment levels 1 → 10. Higher level shifts the stat ceiling within the tier band — your Singularity Skillet at L10 has a higher cap on Skill points than at L1.

Leveling is a Reforge cook

Equipment levels up through a dedicated Reforge cook recipe — not a cash payment. Open the piece in the rack, hit the Reforge → L+1 button, and the kitchen does the rest.

How it works

  1. Open the piece — tap the equipped item in the rack to open its detail modal.
  2. Hit Reforge — the modal shows a L{current} → L{next} chip and a Reforge → L+1 button. Tap it.
  3. Cook Start opens pre-targeted — the cook recipe is bound to this specific equipped piece. You don't pick the recipe; the modal opens straight into the ingredient grid for the matching transition.
  4. Pick ingredients — 4 ingredients per Reforge cook (Plating, Ingot, Spark, Shard), all from the same tier band:
    • L1 → L4 uses Standard tier (cids 193 / 187 / 204 / 198)
    • L4 → L7 uses Rare tier (cids 195 / 189 / 206 / 200)
    • L7 → L10 uses Mythical tier (cids 197 / 191 / 208 / 202)
  5. Hold to Cook — same gesture as any other cook. Both the Equipment detail modal AND the Cook Start modal close once the cook starts; you land back on the kitchen view.
  6. UPGRADING overlay — while the cook is in flight, the slot's tile shows an UPGRADING overlay. You can't start a second Reforge against the same piece — pick a different slot or wait.
  7. Claim → auto-redeem — when the timer hits zero and you tap Claim, the equipment level bumps in the same response. You get a toast: ⚒️ Equipment leveled up · L→L+1.

Reforge ladder reference

The full L1 → L10 ladder is published for all 6 slots (54 recipes total). Cook time and ingredient quantity scale by band:

TransitionTierPlating ×Ingot ×Spark ×Shard ×Cook time
L1 → L2Standard332260 min
L2 → L3Standard443360 min
L3 → L4Standard554460 min
L4 → L5Rare332290 min
L5 → L6Rare443390 min
L6 → L7Rare554490 min
L7 → L8Mythical3322120 min
L8 → L9Mythical4433120 min
L9 → L10Mythical5544120 min

The kL gate on the recipe (Kitchen Level required to attempt) scales 5 / 15 / 30 across the Standard / Rare / Mythical bands. RSNC cost = 0 — you only pay the ingredient inputs.

Elegance is suppressed on Reforge cooks

The cook output is a marker collection — there's no rarity-upgrade roll involved. The Cook Start modal hides the Elegance variant picker on Reforge recipes so you can't accidentally swap to a higher-tier ingredient for an Elegance bonus that has no effect.

Things to know

  • The burner shows the equipment piece, not a placeholder. The Reforge marker output (collection 1135) has no art; the kitchen swaps in your piece's hero image so a vest cook shows your vest, a primary cook shows your primary, etc.
  • You can run multiple Reforges in parallel — one per slot. Three slots reforging at once = three burners occupied for the duration. (Make sure you have the temp slots to spare — see Recipes and Cooking — Cooking slots.)
  • If a transition isn't shipped yet, the modal says "Upgrade recipe coming soon" instead of the Reforge button. The full L1 → L10 ladder shipped 2026-06-04 so all transitions are live today; this guard is here for any future content gap.
  • Auto-bind defense. Even on edge-case paths where the binding doesn't reach the cook row (a stale tab, a race), the backend looks up your equipped piece for the recipe's slot and bumps the right token. You won't lose a Reforge to a "null target" silent failure.

Pricing (mint)

TierUSDSCRSNC (pre-Tune-In discount)
Standard$55,000
Rare$1515,000
Mythical$5050,000

Pay-or-Play parity applies — Tune-In discount on the RSNC side only.

Legendary equipment is not directly mintable. Legendary pieces come only from:

  • The L60+ Apotheosis chain recipe (one Legendary per slot per successful cook)
  • The Apotheosis Gacha Pack ($50 USDSC / 50,000 RSNC — random slot)

See Advanced — L60+ Apotheosis for the gating + math.

Where each tier of equipment comes from

SourceTierNotes
MarketplaceStandard, Rare, MythicalDirect mint, any slot
MailboxStandard mostly, occasional RareRandom slot
Flash recipe — Tidal TartareRareRandom slot
Limited recipe — Quasar QuicheMythicalRandom slot
L40 Tier-Up chainMythicalYou pick the slot (3 Rare slot pieces + Mythic ingredient catalyst → 1 Mythic of the same slot)
L60+ Apotheosis chainLegendaryYou pick the slot, but with soft stat-gate + 40% success rate
Apotheosis Gacha PackLegendaryRandom slot, premium price

Strategy notes

  • Start with the cheapest path to a meaningful Skill floor. A full Apprentice set (Std 6/6) is six pieces × 5K RSNC = 30K RSNC and nets you +10 Cook Success from set bonus alone. Worth completing before chasing Mythicals.
  • Don't over-equip Skill. Once you're past 95% success rate on the recipes you actually run, additional Skill points hit the asymptotic band. Rotate those into Speed or Elegance.
  • For Limited / Apotheosis recipes, prioritize Elegance. Low base success rates (30–45%) mean Skill matters, but Result Rarity matters more — the whole point of the recipe is the rare output, and Elegance procs are how you upgrade or double the result. See Advanced — Variant Elegance.
  • Set bonuses are an underrated multiplier on cheap gear. A Standard 6/6 Apprentice with each piece rolling Skill stats can outperform a mismatched 4-piece Rare loadout simply from the +10 set bonus.
  • Plan around Ascension before chasing more pieces. A0 → A1 alone multiplies your stats ×1.3 and is often cheaper than buying another Mythical.

See also