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Kitchen Reference

This is the look-up page. Everything below is also linked from elsewhere in the User Guide — this is just the version where it all lives in one place.

Slot unlocks summary

Cultivator plots (Harvest Area)

Tune-In gates plots 1–3; plots 4 and 5 are paid permanent unlocks; plot 6 is a Signal bonus. Hard ceiling: 6 plots. (Cultivators were formerly called Producers.)

PlotUnlock
1Free at Tune-In L1–4
2Free at Tune-In L5–14
3Free at Tune-In L15+ (Tune-In cap)
4Paid permanent — 5,000 RSNC / $5 USDSC
5Paid permanent — 15,000 RSNC / $15 USDSC (needs plot 4 first)
6Signal Subscription bonus (free, not buyable)

Pay-or-Play parity applies — Tune-In discount on the RSNC side only. Full detail: Cultivators and Sub-Slots.

Cooking slots (Cooking Area)

Tune-In gates 3 permanent lanes. A Signal subscriber gets a 4th permanent lane (with +10% Skill / +10% Elegance / +50% Speed on that lane). Beyond that, rent temporary 7-day lanes. The hard maximum is 6 concurrent cook lanes.

SlotUnlock
1Free at Tune-In L1
2Free at Tune-In L5
3Free at Tune-In L15 (Tune-In cap)
4th permanentSignal Subscription — permanent lane with +10% Skill / +10% Elegance / +50% Speed
Temporary (7d)5,000 RSNC / $5 USDSC each

Temporary lanes are stackable, but the effective cap is min(3, 6 − permanent slots) — you can never exceed 6 lanes in total. After 7 days each temporary lane retracts to your permanent count.

Equipment Rack

All six slot types are always present and always equippable — there's no unlock gate. The six slots are: Primary, Secondary, Vest, Cap, Gloves, Tool.

Craft Mastery & discipline stalls

Each of the seven crafts has its own Mastery (cap 90), raised by successfully cooking that craft. Mastery is a passive cook bonus and unlocks that craft's discipline stall; cooking a matching-craft recipe in its stall earns the bonus below. Full detail: Specializations & Mastery.

Discipline stallCraftUnlocks atMatching-cook bonus
Culinary ×3CulinaryKitchen Level 1 / 12 / 24
Armorer ×3ArmorerArmorer Mastery 6 / 24 / 50+10% Skill · +10% Elegance · +10% Speed
Bonecrafting ×3BonecrafterBonecrafter Mastery 6 / 24 / 50+10% Skill · +10% Elegance · +10% Speed
Tailoring ×3WeaverWeaver Mastery 6 / 24 / 50+10% Skill · +10% Elegance · +10% Speed
ScribingArcanistArcanist Mastery 30+15% Elegance
AscendancyAscendancyAscendancy Mastery 30+15% Speed
SignalanySignal subscription+10% Skill · +10% Elegance · +50% Speed

Skill boosts cook success, Elegance boosts the rarity-upgrade chance, Speed reduces cook time. On-affinity only — cooking off the matching craft is neutral (no bonus, no penalty). Discipline stalls are rolling out operator-first; Mastery's passive bonus is already live for everyone.

Cultivator stats per tier

Cultivators roll a Frequency stat at mint; Quantity is flat at 1 unit per producing sub-slot per tick for every tier (committed avatars amplify it). Rarity of harvested ingredients is not a cultivator or seed stat — it's set entirely by the avatars you commit to the cultivator.

TierFrequency (h)Qty / slot / tickTier yield kicker (RSNC)Sub-slots (L1 → L10)
Standard7–121+0%1 → 10
Rare5–91+5%2 → 11
Mythical4–71+10%3 → 12

Sub-slot count = tier base + (cultivator level − 1), capped at 12. Each cultivator level adds one sub-slot.

Equipment stat lines per piece (at mint, 2026-05-20 ranges)

Numbers are flat points, not percentages. Each line adds to your Skill / Speed / Elegance totals; recipes consume those totals through the success-rate curve.

TierPoints per statStat linesRoll distribution
Standard+3 to +51Always 1 stat
Rare+6 to +101–280% chance 1 stat, 20% chance 2
Mythical+11 to +202–380% chance 2 stats, 20% chance 3

A perfect Mythical (max roll, 3 stats) caps near +60 points per piece. A 6-piece Mythical rack tops out around ~120 total points.

The recipe-success curve hits 99.99% when gear points ≈ recipe threshold / 2. See Advanced — The Three Stat Axes.

Seed consumption (per rarity)

Seed rarityHarvests before consumed
Standard1
Rare2
Mythical3

Sub-slots hold a FIFO queue of seeds — the head seed is active, and queued seeds auto-promote when it burns. Output rarity is driven by the Avatars you assign to the cultivator, not a per-slot setting. See Producers — Seeds are consumable.

Cultivator harvest payout

KnobValue
RSNC per ingredient minted5 RSNC
Per-tick yieldplanted seeds × Quantity × (1 + tier kicker + ascension bonus)
Accumulation ceiling24 hours (time past 24h doesn't bank more — claim daily)

Ascension (A0 → A5)

Ascension is a cook gated by Kitchen Level. It does not add sub-slots — it adds a yield bonus and extra Forge gear-part drop rolls (gear parts convert to Avatar Essence).

AscensionYield bonusGear-drop rolls / harvestWeekly gear capKitchen Level gateIngredient cost (each Mythical family)
A0+0%16
A1+2%212kL 1010
A2+4%318kL 2020
A3+6%424kL 3030
A4+8%530kL 4040
A5+10%636kL 5050

Gear-drop rarity on a proc is weighted by the cultivator's tier — Standard 90/9/1, Rare 67.5/30/2.5, Mythical 45/50/5 (Standard / Rare / Mythical). Gear parts convert to Avatar Essence.

Set bonuses (Equipment)

Set3-piece6-piece (full set)
Apprentice (all Standard)+3% Cook Success+10% Cook Success + +5% Result Rarity
Harmonist (all Rare)+5% Cook Success+15% Cook Success + +8% Result Rarity
Resonator (all Mythical)+7% Cook Success+20% Cook Success + +10% Result Rarity

Pricing (mint)

TierUSDSCRSNC (pre-Tune-In discount)
Standard cultivator / equipment$55,000
Rare cultivator / equipment$1515,000
Mythical cultivator / equipment$5050,000
Apotheosis Gacha Pack$5050,000

Cook times by recipe band

Recipe bandTypical cook time
L1–L5 Permanent30 min – 1h
L8 Permanent2h
L4–L10 Flash30 min – 1h 30 min
L12–L20 Limited4h – 24h
L20 Refine (chain)1h
L40 Crystallise (chain)4h
L40 Tier-Up (chain)6h
L60+ Apotheosis (chain)24h

Cook time is reduced linearly by your Speed stat: time_reduction_pct = user_speed × 0.0025 (0.25% per point), floored at 50% of the recipe's base time, with a hard 60-second minimum regardless of stacked Speed.

Cook results mint immediately. As of 2026-05-21, a successful cook deposits its output token within ~5–10 seconds (was a 5-minute cron delay).

Mailbox rolls per day

Tune-In levelDaily mailbox rolls
L1–L191
L20–L392
L40–L593
L60–L794
L80+5

Signal subscribers get a +1 rarity bias per roll (does not add a roll — shifts the distribution).

Recipe rotation cadence

CategoryAvailability windowRotation
PermanentAlwaysNever rotates
Flash24-hour window per dropEvery 48 hours
Limited7-day window per dropEvery Monday 00:02 UTC
Brand-exclusiveWhile the brand program is activePer-brand
SeasonalPer Forge seasonAligned to Forge windows

Harvest accumulation caps

CapValue
Accumulation ceiling24 hours of drops — time past 24h doesn't bank more, so claim at least daily
Streak creditAny harvest claim, mailbox open, recipe start, or gm keeps your streak alive

Activity Score buckets

BucketWeekly capSource
Chat AS per week10,000Chat, voice, and on-chain events combined. Beyond the cap, events still log but earn 0 more AS until the weekly reset.
Kitchen craft AS per week5,000A separate bucket for successful cooks (failures earn 0) — on top of the chat cap, so up to 15,000 combined.

The cap is intentionally a flex: max-grinders top out at 10K AS/week; a casual player at ~1,500 AS/wk has a meaningful foothold (~15% of the cap). See Activity Score for the full mechanics.

The +25% AS bonus applies whenever the rarity-upgrade mechanic fires on a chain recipe (tier-up OR ceiling-bonus). Bonus fires once per trigger, not per piece minted.

See also

  • Quickstart — start here as a new player
  • Advanced Guide — point system, chaining, variant Elegance
  • Rarity & Odds — how every rarity roll works (drop cascade vs. cook upgrade) with the exact odds
  • Pay-or-Play Parity — the RSNC ↔ USDSC ↔ Stripe conversion
  • Tune-In — where your base stat points come from