Kitchen Reference
This is the look-up page. Everything below is also linked from elsewhere in the User Guide — this is just the version where it all lives in one place.
Slot unlocks summary
Cultivator plots (Harvest Area)
Tune-In gates plots 1–3; plots 4 and 5 are paid permanent unlocks; plot 6 is a Signal bonus. Hard ceiling: 6 plots. (Cultivators were formerly called Producers.)
| Plot | Unlock |
|---|---|
| 1 | Free at Tune-In L1–4 |
| 2 | Free at Tune-In L5–14 |
| 3 | Free at Tune-In L15+ (Tune-In cap) |
| 4 | Paid permanent — 5,000 RSNC / $5 USDSC |
| 5 | Paid permanent — 15,000 RSNC / $15 USDSC (needs plot 4 first) |
| 6 | Signal Subscription bonus (free, not buyable) |
Pay-or-Play parity applies — Tune-In discount on the RSNC side only. Full detail: Cultivators and Sub-Slots.
Cooking slots (Cooking Area)
Tune-In gates 3 permanent lanes. A Signal subscriber gets a 4th permanent lane (with +10% Skill / +10% Elegance / +50% Speed on that lane). Beyond that, rent temporary 7-day lanes. The hard maximum is 6 concurrent cook lanes.
| Slot | Unlock |
|---|---|
| 1 | Free at Tune-In L1 |
| 2 | Free at Tune-In L5 |
| 3 | Free at Tune-In L15 (Tune-In cap) |
| 4th permanent | Signal Subscription — permanent lane with +10% Skill / +10% Elegance / +50% Speed |
| Temporary (7d) | 5,000 RSNC / $5 USDSC each |
Temporary lanes are stackable, but the effective cap is min(3, 6 − permanent slots) — you can never exceed 6 lanes in total. After 7 days each temporary lane retracts to your permanent count.
Equipment Rack
All six slot types are always present and always equippable — there's no unlock gate. The six slots are: Primary, Secondary, Vest, Cap, Gloves, Tool.
Craft Mastery & discipline stalls
Each of the seven crafts has its own Mastery (cap 90), raised by successfully cooking that craft. Mastery is a passive cook bonus and unlocks that craft's discipline stall; cooking a matching-craft recipe in its stall earns the bonus below. Full detail: Specializations & Mastery.
| Discipline stall | Craft | Unlocks at | Matching-cook bonus |
|---|---|---|---|
| Culinary ×3 | Culinary | Kitchen Level 1 / 12 / 24 | — |
| Armorer ×3 | Armorer | Armorer Mastery 6 / 24 / 50 | +10% Skill · +10% Elegance · +10% Speed |
| Bonecrafting ×3 | Bonecrafter | Bonecrafter Mastery 6 / 24 / 50 | +10% Skill · +10% Elegance · +10% Speed |
| Tailoring ×3 | Weaver | Weaver Mastery 6 / 24 / 50 | +10% Skill · +10% Elegance · +10% Speed |
| Scribing | Arcanist | Arcanist Mastery 30 | +15% Elegance |
| Ascendancy | Ascendancy | Ascendancy Mastery 30 | +15% Speed |
| Signal | any | Signal subscription | +10% Skill · +10% Elegance · +50% Speed |
Skill boosts cook success, Elegance boosts the rarity-upgrade chance, Speed reduces cook time. On-affinity only — cooking off the matching craft is neutral (no bonus, no penalty). Discipline stalls are rolling out operator-first; Mastery's passive bonus is already live for everyone.
Cultivator stats per tier
Cultivators roll a Frequency stat at mint; Quantity is flat at 1 unit per producing sub-slot per tick for every tier (committed avatars amplify it). Rarity of harvested ingredients is not a cultivator or seed stat — it's set entirely by the avatars you commit to the cultivator.
| Tier | Frequency (h) | Qty / slot / tick | Tier yield kicker (RSNC) | Sub-slots (L1 → L10) |
|---|---|---|---|---|
| Standard | 7–12 | 1 | +0% | 1 → 10 |
| Rare | 5–9 | 1 | +5% | 2 → 11 |
| Mythical | 4–7 | 1 | +10% | 3 → 12 |
Sub-slot count = tier base + (cultivator level − 1), capped at 12. Each cultivator level adds one sub-slot.
Equipment stat lines per piece (at mint, 2026-05-20 ranges)
Numbers are flat points, not percentages. Each line adds to your Skill / Speed / Elegance totals; recipes consume those totals through the success-rate curve.
| Tier | Points per stat | Stat lines | Roll distribution |
|---|---|---|---|
| Standard | +3 to +5 | 1 | Always 1 stat |
| Rare | +6 to +10 | 1–2 | 80% chance 1 stat, 20% chance 2 |
| Mythical | +11 to +20 | 2–3 | 80% chance 2 stats, 20% chance 3 |
A perfect Mythical (max roll, 3 stats) caps near +60 points per piece. A 6-piece Mythical rack tops out around ~120 total points.
The recipe-success curve hits 99.99% when gear points ≈ recipe threshold / 2. See Advanced — The Three Stat Axes.
Seed consumption (per rarity)
| Seed rarity | Harvests before consumed |
|---|---|
| Standard | 1 |
| Rare | 2 |
| Mythical | 3 |
Sub-slots hold a FIFO queue of seeds — the head seed is active, and queued seeds auto-promote when it burns. Output rarity is driven by the Avatars you assign to the cultivator, not a per-slot setting. See Producers — Seeds are consumable.
Cultivator harvest payout
| Knob | Value |
|---|---|
| RSNC per ingredient minted | 5 RSNC |
| Per-tick yield | planted seeds × Quantity × (1 + tier kicker + ascension bonus) |
| Accumulation ceiling | 24 hours (time past 24h doesn't bank more — claim daily) |
Ascension (A0 → A5)
Ascension is a cook gated by Kitchen Level. It does not add sub-slots — it adds a yield bonus and extra Forge gear-part drop rolls (gear parts convert to Avatar Essence).
| Ascension | Yield bonus | Gear-drop rolls / harvest | Weekly gear cap | Kitchen Level gate | Ingredient cost (each Mythical family) |
|---|---|---|---|---|---|
| A0 | +0% | 1 | 6 | — | — |
| A1 | +2% | 2 | 12 | kL 10 | 10 |
| A2 | +4% | 3 | 18 | kL 20 | 20 |
| A3 | +6% | 4 | 24 | kL 30 | 30 |
| A4 | +8% | 5 | 30 | kL 40 | 40 |
| A5 | +10% | 6 | 36 | kL 50 | 50 |
Gear-drop rarity on a proc is weighted by the cultivator's tier — Standard 90/9/1, Rare 67.5/30/2.5, Mythical 45/50/5 (Standard / Rare / Mythical). Gear parts convert to Avatar Essence.
Set bonuses (Equipment)
| Set | 3-piece | 6-piece (full set) |
|---|---|---|
| Apprentice (all Standard) | +3% Cook Success | +10% Cook Success + +5% Result Rarity |
| Harmonist (all Rare) | +5% Cook Success | +15% Cook Success + +8% Result Rarity |
| Resonator (all Mythical) | +7% Cook Success | +20% Cook Success + +10% Result Rarity |
Pricing (mint)
| Tier | USDSC | RSNC (pre-Tune-In discount) |
|---|---|---|
| Standard cultivator / equipment | $5 | 5,000 |
| Rare cultivator / equipment | $15 | 15,000 |
| Mythical cultivator / equipment | $50 | 50,000 |
| Apotheosis Gacha Pack | $50 | 50,000 |
Cook times by recipe band
| Recipe band | Typical cook time |
|---|---|
| L1–L5 Permanent | 30 min – 1h |
| L8 Permanent | 2h |
| L4–L10 Flash | 30 min – 1h 30 min |
| L12–L20 Limited | 4h – 24h |
| L20 Refine (chain) | 1h |
| L40 Crystallise (chain) | 4h |
| L40 Tier-Up (chain) | 6h |
| L60+ Apotheosis (chain) | 24h |
Cook time is reduced linearly by your Speed stat: time_reduction_pct = user_speed × 0.0025 (0.25% per point), floored at 50% of the recipe's base time, with a hard 60-second minimum regardless of stacked Speed.
Cook results mint immediately. As of 2026-05-21, a successful cook deposits its output token within ~5–10 seconds (was a 5-minute cron delay).
Mailbox rolls per day
| Tune-In level | Daily mailbox rolls |
|---|---|
| L1–L19 | 1 |
| L20–L39 | 2 |
| L40–L59 | 3 |
| L60–L79 | 4 |
| L80+ | 5 |
Signal subscribers get a +1 rarity bias per roll (does not add a roll — shifts the distribution).
Recipe rotation cadence
| Category | Availability window | Rotation |
|---|---|---|
| Permanent | Always | Never rotates |
| Flash | 24-hour window per drop | Every 48 hours |
| Limited | 7-day window per drop | Every Monday 00:02 UTC |
| Brand-exclusive | While the brand program is active | Per-brand |
| Seasonal | Per Forge season | Aligned to Forge windows |
Harvest accumulation caps
| Cap | Value |
|---|---|
| Accumulation ceiling | 24 hours of drops — time past 24h doesn't bank more, so claim at least daily |
| Streak credit | Any harvest claim, mailbox open, recipe start, or gm keeps your streak alive |
Activity Score buckets
| Bucket | Weekly cap | Source |
|---|---|---|
| Chat AS per week | 10,000 | Chat, voice, and on-chain events combined. Beyond the cap, events still log but earn 0 more AS until the weekly reset. |
| Kitchen craft AS per week | 5,000 | A separate bucket for successful cooks (failures earn 0) — on top of the chat cap, so up to 15,000 combined. |
The cap is intentionally a flex: max-grinders top out at 10K AS/week; a casual player at ~1,500 AS/wk has a meaningful foothold (~15% of the cap). See Activity Score for the full mechanics.
The +25% AS bonus applies whenever the rarity-upgrade mechanic fires on a chain recipe (tier-up OR ceiling-bonus). Bonus fires once per trigger, not per piece minted.
See also
- Quickstart — start here as a new player
- Advanced Guide — point system, chaining, variant Elegance
- Rarity & Odds — how every rarity roll works (drop cascade vs. cook upgrade) with the exact odds
- Pay-or-Play Parity — the RSNC ↔ USDSC ↔ Stripe conversion
- Tune-In — where your base stat points come from