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Kitchen Reference

Updated 2026-05-21.

This is the look-up page. Everything below is also linked from elsewhere in the User Guide — this is just the version where it all lives in one place.

Slot unlocks summary

Producer slots (Harvest Area)

Slot #Unlock
1Free at Tune-In L1
2Free at Tune-In L5
3Free at Tune-In L15 (cap on free)
4Paid permanent — $5 USDSC / 5,000 RSNC
5Paid permanent — $15 USDSC / 15,000 RSNC
6Signal Subscription only (+1 producer slot on top of all the above)

Pay-or-Play parity applies — Tune-In discount on the RSNC side only.

Cooking slots (Cooking Area)

Slot #Unlock
1Free at Tune-In L1
2Free at Tune-In L5
3Free at Tune-In L15 (cap on permanent)
Temporary +1 (7d)$5 USDSC / 5,000 RSNC
Temporary +2 (7d)$10 USDSC / 10,000 RSNC
Temporary +3 (7d)$15 USDSC / 15,000 RSNC

Temporary slots are stackable. After 7 days they retract to the permanent count.

Equipment Rack

All six slot types are always present and always equippable — there's no unlock gate. The six slots are: Primary, Secondary, Vest, Cap, Gloves, Tool.

Mythic / equipment stat bands per tier

Producers (at mint, before Ascension and per-level growth)

TierRarity %Frequency (h)Quantity per sub-slot per harvest
Standard3–12%7–121–2
Rare8–25%5–92–3
Mythical20–45%4–72–4

Equipment stat lines per piece (at mint, 2026-05-20 ranges)

Numbers are flat points, not percentages. Each line adds to your Skill / Speed / Elegance totals; recipes consume those totals through the success-rate curve.

TierPoints per statStat linesRoll distribution
Standard+3 to +51Always 1 stat
Rare+6 to +101–280% chance 1 stat, 20% chance 2
Mythical+11 to +202–380% chance 2 stats, 20% chance 3

A perfect Mythical (max roll, 3 stats) caps near +60 points per piece. A 6-piece Mythical rack tops out around ~120 total points.

The recipe-success curve hits 99.99% when gear points ≈ recipe threshold / 2. See Advanced — The Three Stat Axes.

Seed consumption (per rarity)

Seed rarityHarvests before consumed
Standard1
Rare2
Mythical3

Sub-slots hold a FIFO queue of seeds — head seed is active, queued seeds auto-promote when the head burns. Sub-slot leveled picks (Q/F/R) are permanent and persist across seed consumption. See Producers — Seeds are consumable.

Producer RSNC drip (per harvest)

KnobValue
RSNC per ingredient minted5 RSNC (2026-05-25 operator retune; was 13 from 2026-05-21, 5 from 2026-05-20, 10 prior)
Quality stat-pick increment33% Bernoulli +1 per pick per tick
Per-harvest RSNC cap15,000 RSNC (raised 2026-05-21 from 2K; the cap binds only at maxed Mythical L10 + L15 sub-slot tail)

Ascension multipliers

AscensionRarity / Quantity multiplierFrequency multiplier (lower = faster)Producer sub-slots
A0 (base Mythical)×1.0×1.04
A1×1.3×0.855
A2×1.6×0.76
A3×1.9×0.557

Equipment Ascension applies the same Rarity / Quantity multiplier to its stat-line band.

Set bonuses (Equipment)

Set3-piece6-piece (full set)
Apprentice (all Standard)+3% Cook Success+10% Cook Success + +5% Result Rarity
Harmonist (all Rare)+5% Cook Success+15% Cook Success + +8% Result Rarity
Resonator (all Mythical)+7% Cook Success+20% Cook Success + +10% Result Rarity

Pricing (mint)

TierUSDSCRSNC (pre-Tune-In discount)
Standard producer / equipment$55,000
Rare producer / equipment$1515,000
Mythical producer / equipment$5050,000
Apotheosis Gacha Pack$5050,000

Cook times by recipe band

Recipe bandTypical cook time
L1–L5 Permanent30 min – 1h
L8 Permanent2h
L4–L10 Flash30 min – 1h 30 min
L12–L20 Limited4h – 24h
L20 Refine (chain)1h
L40 Crystallise (chain)4h
L40 Tier-Up (chain)6h
L60+ Apotheosis (chain)24h

Cook time is reduced linearly by your Speed stat: time_reduction_pct = user_speed × 0.001. Hard floor: 60 seconds per recipe (cooks never finish faster than 1 minute regardless of stacked Speed).

Cook results mint immediately. As of 2026-05-21, a successful cook deposits its output token within ~5–10 seconds (was a 5-minute cron delay).

Mailbox rolls per day

Tune-In levelDaily mailbox rolls
L1–L201
L21–L402
L41–L603
L61–L804
L81+ (Resonate)5

Signal subscribers get a +1 rarity bias per roll (does not add a roll — shifts the distribution).

Recipe rotation cadence

CategoryAvailability windowRotation
PermanentAlwaysNever rotates
Flash24-hour window per dropEvery 48 hours
Limited7-day window per dropEvery Monday 00:02 UTC
Brand-exclusiveWhile the brand program is activePer-brand
SeasonalPer Forge seasonAligned to Forge windows

Harvest accumulation caps

CapValue
Accumulation ceiling24 hours of drops
Per-harvest RSNC cap15,000 RSNC per claim (the cap on RSNC payout — the ingredient count itself is bounded only by the 24h accumulation × per-tick output)
Streak creditAny harvest claim, mailbox open, recipe start, or gm keeps your streak alive

Activity Score buckets

BucketWeekly capSource
AS total per user per week10,000 (HARD cap, 2026-05-21)All event sources combined (chat, voice, kitchen cooks, on-chain). Enforced atomically at the increment_activity_score_and_hz RPC level — events beyond 10K log normally but emit 0 additional AS until the next ISO-week rollover.
Crafting sub-bucket5,000 (within the 10K total)Successful kitchen cooks. Failures = 0 AS.
Recipe AS cap (legacy)20 + max(0, tune_level - 20)Per-week soft-cap on individual recipe outputs feeding the bounty leaderboard.

The cap is intentionally a flex: max-grinders top out at 10K AS/week; a casual player at ~1,500 AS/wk has a meaningful foothold (~15% of the cap). See Activity Score for the full mechanics.

The +25% AS bonus applies whenever the rarity-upgrade mechanic fires on a chain recipe (tier-up OR ceiling-bonus). Bonus fires once per trigger, not per piece minted.

See also