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Kitchen Reference

This is the look-up page. Everything below is also linked from elsewhere in the User Guide โ€” this is just the version where it all lives in one place.

Slot unlocks summaryโ€‹

Cultivator plots (Harvest Area)โ€‹

Tune-In gates plots 1โ€“3; plots 4 and 5 are paid permanent unlocks; plot 6 is a Signal bonus. Hard ceiling: 6 plots. (Cultivators were formerly called Producers.)

PlotUnlock
1Free at Tune-In L1โ€“4
2Free at Tune-In L5โ€“14
3Free at Tune-In L15+ (Tune-In cap)
4Paid permanent โ€” 5,000 RSNC / $5 USDSC
5Paid permanent โ€” 15,000 RSNC / $15 USDSC (needs plot 4 first)
6Signal Subscription bonus (free, not buyable)

Pay-or-Play parity applies โ€” Tune-In discount on the RSNC side only. Full detail: Cultivators and Sub-Slots.

Cooking slots (Cooking Area)โ€‹

Tune-In gates 3 permanent lanes. A Signal subscriber gets a 4th permanent lane (with +10% Skill / +10% Elegance / +50% Speed on that lane). Beyond that, rent temporary 7-day lanes. The hard maximum is 6 concurrent cook lanes.

SlotUnlock
1Free at Tune-In L1
2Free at Tune-In L5
3Free at Tune-In L15 (Tune-In cap)
4th permanentSignal Subscription โ€” permanent lane with +10% Skill / +10% Elegance / +50% Speed
Temporary (7d)5,000 RSNC / $5 USDSC each

Temporary lanes are stackable, but the effective cap is min(3, 6 โˆ’ permanent slots) โ€” you can never exceed 6 lanes in total. After 7 days each temporary lane retracts to your permanent count.

Equipment Rackโ€‹

All six slot types are always present and always equippable โ€” there's no unlock gate. The six slots are: Primary, Secondary, Vest, Cap, Gloves, Tool.

Cultivation Mastery (Tilth)โ€‹

A separate mastery from the seven cooking crafts below โ€” one account-wide level (cap 90), raised by claiming cultivator harvests rather than by cooking. Its payout is Tilth: extra rarity upgrades added to every harvest.

Earned byClaiming harvests. Bigger harvests teach more; higher-tier output teaches most (a Mythical is worth 10ร— a Standard in XP). An empty claim teaches nothing.
ScopeOne level for the whole account โ€” not per world, per family, or per cultivator.
GrantsTilth โ€” extra Rare-or-better upgrades per harvest (quality). Growth โ€” a longer accumulation window (chore relief).
At cap (L90)Tilth +2.5 upgrades/harvest (roughly doubles a maxed farm's rare output); Growth 48h window instead of 24h.
CurveBack-loaded. Early levels grant fractions (~+0.05); fractions are banked, not lost, and pay out as a whole upgrade once they add up.
Does NOT affectVolume or rate. Tilth changes the mix of a harvest, never its size; Growth changes only how long a farm accumulates before filling up.

Full detail: Cultivators โ€” Cultivation Mastery.

Craft Mastery & discipline slotsโ€‹

Each of the seven crafts has its own Mastery (cap 90), raised by successfully cooking that craft. A cook's Mastery XP is the tier-weighted kXP it actually earned โ€” ingredient units worth 1 (Standard) / 3 (Rare) / 5 (Mythical) ร— quantity, with full credit up to ~50 units per cook, then 0.25 each beyond it (so big baskets earn most overall but aren't a shortcut). Only a craft's own cooks feed its Mastery; all cooks feed Kitchen Level. Mastery is a passive cook bonus and unlocks that craft's discipline cook slots; cooking a matching-craft recipe in one earns the bonus below. The gear/food disciplines live in the 12-slot Cook Slots grid (craft shown by a coloured ring + recipe-picker icon); Scribing, Ascendancy and Signal are their own tiles. Full detail: Specializations & Mastery.

Discipline slotCraftUnlocks atMatching-cook bonus
Culinary ร—3CulinaryKitchen Level 1 / 12 / 24โ€”
Armorer ร—3ArmorerArmorer Mastery 6 / 24 / 50+10% Skill ยท +10% Elegance ยท +10% Speed
Bonecrafting ร—3BonecrafterBonecrafter Mastery 6 / 24 / 50+10% Skill ยท +10% Elegance ยท +10% Speed
Tailoring ร—3WeaverWeaver Mastery 6 / 24 / 50+10% Skill ยท +10% Elegance ยท +10% Speed
ScribingArcanistArcanist Mastery 30+15% Elegance
AscendancyAscendancyAscendancy Mastery 30+15% Speed
SignalanySignal subscription+10% Skill ยท +10% Elegance ยท +50% Speed

Skill boosts cook success, Elegance boosts the rarity-upgrade chance, Speed reduces cook time. On-affinity only โ€” cooking off the matching craft is neutral (no bonus, no penalty). Discipline slots and Mastery's passive bonus are both live for everyone.

Batch tier-up unlocks (by craft Mastery)โ€‹

Single-input tier-up recipes (Standard โ†’ Rare at 8:1, Rare โ†’ Mythical at 6:1) are batchable, and the batch size unlocks with that craft's Mastery:

BatchUnlocks at that craft's Mastery
ร—1Always (never gated)
ร—5L10
ร—10L20
ร—20L35
ร—50L50

A locked rung shows what opens it (e.g. "ร—10 unlocks at Armorer Mastery L20").

Cultivator stats per tierโ€‹

Cultivators roll a Frequency stat at mint; Quantity is flat at 1 unit per producing sub-slot per tick for every tier (committed avatars amplify it). Rarity of harvested ingredients is not a cultivator or seed stat โ€” it's set entirely by the avatars you commit to the cultivator.

TierFrequency (h)Qty / slot / tickTier yield kicker (RSNC)Sub-slots (L4 anchor โ†’ L10)
Standard7โ€“121+0%10 โ†’ 22
Rare5โ€“91+5%11 โ†’ 23
Mythical4โ€“71+10%12 โ†’ 24

Sub-slot count is set by tier + level on the merge ladder: the L4 "no-nerf" anchor is Standard 10 / Rare 11 / Mythical 12, then +2 per level (one seed slot + one avatar slot, in lockstep) up to Standard 22 / Rare 23 / Mythical 24 at L10. Cultivator Ascension was retired 2026-08-09 โ€” leveling is the only thing that adds sub-slots.

Equipment stat lines per piece (at mint, 2026-05-20 ranges)โ€‹

Numbers are flat points, not percentages. Each line adds to your Skill / Speed / Elegance totals; recipes consume those totals through the success-rate curve.

TierPoints per statStat linesRoll distribution
Standard+3 to +51Always 1 stat
Rare+6 to +101โ€“280% chance 1 stat, 20% chance 2
Mythical+11 to +202โ€“380% chance 2 stats, 20% chance 3

A perfect Mythical (max roll, 3 stats) caps near +60 points per piece. A 6-piece Mythical rack tops out around ~120 total points.

On the recipe-success curve, gear points โ‰ˆ half the recipe's threshold lands you at ~75%, gear โ‰ˆ the full threshold at ~95%, and only gear beyond the threshold creeps asymptotically toward the 99.99% ceiling (it never reaches 100%). See Advanced โ€” The Three Stat Axes.

Seed consumption (per rarity)โ€‹

Seed rarityHarvests before consumed
Standard1
Rare2
Mythical3

Sub-slots hold a FIFO queue of seeds โ€” the head seed is active, and queued seeds auto-promote when it burns. Output rarity is driven by the Avatars you assign to the cultivator, not a per-slot setting. See Producers โ€” Seeds are consumable.

Cultivator harvest payoutโ€‹

KnobValue
RSNC per unit minted5 RSNC โ€” Mines & Wells only; food cultivators pay 0 since 2026-08-15
Seed lifespanStandard 3 / Rare 6 / Mythical 10 harvests (2026-08-15)
Goes to seedfull-term seed returns 1 Standard seed of its family โ€” 20 / 40 / 70% by planted tier
Mining Efficiency bonusflat +1 / +2 / +3 units per harvest window (1/2/3 Scroll stacks)
Rarity upgradesper-harvest budget = producing seed slots ร— card %, remainder banked
Per-tick yieldproducing sub-slots ร— 1 ร— (1 + avatar boost)
Accumulation ceiling24 hours (time past 24h doesn't bank more โ€” claim daily)

Cultivator leveling (the merge ladder)โ€‹

Cultivator Ascension was retired (2026-08-09) โ€” there is no A0โ†’A5 axis. Everything Ascension used to grant (yield and Forge gear-part drops) now flows through a cultivator's level on the merge ladder and the quality of its committed avatars.

  • Level 1 โ†’ 10 by merging two same-family, same-level cultivators into one a level higher (placed cultivators reset to L4, the no-nerf anchor).
  • Each level adds +2 sub-slots (one seed slot + one avatar slot) โ€” see the sub-slot table above.
  • Yield and the weekly gear-part cap scale with level + committed avatars, not a separate Ascension track.

Gear-drop rarity on a proc is weighted by the cultivator's tier โ€” Standard 90/9/1, Rare 67.5/30/2.5, Mythical 45/50/5 (Standard / Rare / Mythical). Gear parts convert to Avatar Essence.

(This is cultivator leveling. Avatar Ascension โ€” a separate, still-live system on your fighters โ€” is unaffected; see Avatar Ascension.)

Equipment stats stack additivelyโ€‹

There are no named equipment set bonuses (Apprentice / Harmonist / Resonator and any 3-piece / 6-piece cook-success or result-rarity bonus never existed as a real mechanic). Each equipped piece simply adds its own stat lines (Skill / Speed / Elegance) to your totals, and leveling a piece adds +5% per level to that piece. A full rack of matching-tier, high-level Mythical gear is strong because those flat stat lines add up โ€” not because of a set bonus. See Equipment and the per-piece stat table above.

Pricing (mint)โ€‹

TierUSDSCRSNC (pre-Tune-In discount)
Standard cultivator / equipment$55,000
Rare cultivator / equipment$1515,000
Mythical cultivator / equipment$5050,000
Apotheosis Gacha Pack$5050,000

Cook times by recipe bandโ€‹

Recipe bandTypical cook time
L1โ€“L5 Permanent30 min โ€“ 1h
L8 Permanent2h
L4โ€“L10 Flash30 min โ€“ 1h 30 min
L12โ€“L20 Limited4h โ€“ 24h
L20 Refine (chain)1h
L40 Crystallise (chain)4h
L40 Tier-Up (chain)6h
L60+ Apotheosis (chain)24h

Cook time is reduced linearly by your Speed stat: time_reduction_pct = user_speed ร— 0.0025 (0.25% per point), floored at 50% of the recipe's base time, with a hard 60-second minimum regardless of stacked Speed.

Cook results mint immediately. As of 2026-05-21, a successful cook deposits its output token within ~5โ€“10 seconds (was a 5-minute cron delay).

Mailbox rolls per dayโ€‹

Tune-In levelDaily mailbox rolls
L1โ€“L191
L20โ€“L392
L40โ€“L593
L60โ€“L794
L80+5

Signal subscribers get a +1 rarity bias per roll (does not add a roll โ€” shifts the distribution).

Recipe rotation cadenceโ€‹

CategoryAvailability windowRotation
PermanentAlwaysNever rotates
Flash24-hour window per dropEvery 48 hours
Limited7-day window per dropEvery Monday 00:02 UTC
Brand-exclusiveWhile the brand program is activePer-brand
SeasonalPer Forge seasonAligned to Forge windows

Harvest accumulation capsโ€‹

CapValue
Accumulation ceiling24 hours of drops โ€” time past 24h doesn't bank more, so claim at least daily
Streak creditAny harvest claim, mailbox open, recipe start, or gm keeps your streak alive

Activity Score bucketsโ€‹

BucketWeekly capSource
Chat AS per week10,000Chat, voice, and on-chain events combined. Beyond the cap, events still log but earn 0 more AS until the weekly reset.
Kitchen craft AS per week5,000A separate bucket for successful cooks (failures earn 0) โ€” on top of the chat cap, so up to 15,000 combined.

The cap is intentionally a flex: max-grinders top out at 10K AS/week; a casual player at ~1,500 AS/wk has a meaningful foothold (~15% of the cap). See Activity Score for the full mechanics.

The +25% AS bonus applies whenever the rarity-upgrade mechanic fires on a chain recipe (tier-up OR ceiling-bonus). Bonus fires once per trigger, not per piece minted.

See alsoโ€‹

  • Quickstart โ€” start here as a new player
  • Advanced Guide โ€” point system, chaining, variant Elegance
  • Rarity & Odds โ€” how every rarity roll works (drop cascade vs. cook upgrade) with the exact odds
  • Pay-or-Play Parity โ€” the RSNC โ†” USDSC โ†” Stripe conversion
  • Tune-In โ€” where your base stat points come from