Kitchen Reference
This is the look-up page. Everything below is also linked from elsewhere in the User Guide โ this is just the version where it all lives in one place.
Slot unlocks summaryโ
Cultivator plots (Harvest Area)โ
Tune-In gates plots 1โ3; plots 4 and 5 are paid permanent unlocks; plot 6 is a Signal bonus. Hard ceiling: 6 plots. (Cultivators were formerly called Producers.)
| Plot | Unlock |
|---|---|
| 1 | Free at Tune-In L1โ4 |
| 2 | Free at Tune-In L5โ14 |
| 3 | Free at Tune-In L15+ (Tune-In cap) |
| 4 | Paid permanent โ 5,000 RSNC / $5 USDSC |
| 5 | Paid permanent โ 15,000 RSNC / $15 USDSC (needs plot 4 first) |
| 6 | Signal Subscription bonus (free, not buyable) |
Pay-or-Play parity applies โ Tune-In discount on the RSNC side only. Full detail: Cultivators and Sub-Slots.
Cooking slots (Cooking Area)โ
Tune-In gates 3 permanent lanes. A Signal subscriber gets a 4th permanent lane (with +10% Skill / +10% Elegance / +50% Speed on that lane). Beyond that, rent temporary 7-day lanes. The hard maximum is 6 concurrent cook lanes.
| Slot | Unlock |
|---|---|
| 1 | Free at Tune-In L1 |
| 2 | Free at Tune-In L5 |
| 3 | Free at Tune-In L15 (Tune-In cap) |
| 4th permanent | Signal Subscription โ permanent lane with +10% Skill / +10% Elegance / +50% Speed |
| Temporary (7d) | 5,000 RSNC / $5 USDSC each |
Temporary lanes are stackable, but the effective cap is min(3, 6 โ permanent slots) โ you can never exceed 6 lanes in total. After 7 days each temporary lane retracts to your permanent count.
Equipment Rackโ
All six slot types are always present and always equippable โ there's no unlock gate. The six slots are: Primary, Secondary, Vest, Cap, Gloves, Tool.
Cultivation Mastery (Tilth)โ
A separate mastery from the seven cooking crafts below โ one account-wide level (cap 90), raised by claiming cultivator harvests rather than by cooking. Its payout is Tilth: extra rarity upgrades added to every harvest.
| Earned by | Claiming harvests. Bigger harvests teach more; higher-tier output teaches most (a Mythical is worth 10ร a Standard in XP). An empty claim teaches nothing. |
| Scope | One level for the whole account โ not per world, per family, or per cultivator. |
| Grants | Tilth โ extra Rare-or-better upgrades per harvest (quality). Growth โ a longer accumulation window (chore relief). |
| At cap (L90) | Tilth +2.5 upgrades/harvest (roughly doubles a maxed farm's rare output); Growth 48h window instead of 24h. |
| Curve | Back-loaded. Early levels grant fractions (~+0.05); fractions are banked, not lost, and pay out as a whole upgrade once they add up. |
| Does NOT affect | Volume or rate. Tilth changes the mix of a harvest, never its size; Growth changes only how long a farm accumulates before filling up. |
Full detail: Cultivators โ Cultivation Mastery.
Craft Mastery & discipline slotsโ
Each of the seven crafts has its own Mastery (cap 90), raised by successfully cooking that craft. A cook's Mastery XP is the tier-weighted kXP it actually earned โ ingredient units worth 1 (Standard) / 3 (Rare) / 5 (Mythical) ร quantity, with full credit up to ~50 units per cook, then 0.25 each beyond it (so big baskets earn most overall but aren't a shortcut). Only a craft's own cooks feed its Mastery; all cooks feed Kitchen Level. Mastery is a passive cook bonus and unlocks that craft's discipline cook slots; cooking a matching-craft recipe in one earns the bonus below. The gear/food disciplines live in the 12-slot Cook Slots grid (craft shown by a coloured ring + recipe-picker icon); Scribing, Ascendancy and Signal are their own tiles. Full detail: Specializations & Mastery.
| Discipline slot | Craft | Unlocks at | Matching-cook bonus |
|---|---|---|---|
| Culinary ร3 | Culinary | Kitchen Level 1 / 12 / 24 | โ |
| Armorer ร3 | Armorer | Armorer Mastery 6 / 24 / 50 | +10% Skill ยท +10% Elegance ยท +10% Speed |
| Bonecrafting ร3 | Bonecrafter | Bonecrafter Mastery 6 / 24 / 50 | +10% Skill ยท +10% Elegance ยท +10% Speed |
| Tailoring ร3 | Weaver | Weaver Mastery 6 / 24 / 50 | +10% Skill ยท +10% Elegance ยท +10% Speed |
| Scribing | Arcanist | Arcanist Mastery 30 | +15% Elegance |
| Ascendancy | Ascendancy | Ascendancy Mastery 30 | +15% Speed |
| Signal | any | Signal subscription | +10% Skill ยท +10% Elegance ยท +50% Speed |
Skill boosts cook success, Elegance boosts the rarity-upgrade chance, Speed reduces cook time. On-affinity only โ cooking off the matching craft is neutral (no bonus, no penalty). Discipline slots and Mastery's passive bonus are both live for everyone.
Batch tier-up unlocks (by craft Mastery)โ
Single-input tier-up recipes (Standard โ Rare at 8:1, Rare โ Mythical at 6:1) are batchable, and the batch size unlocks with that craft's Mastery:
| Batch | Unlocks at that craft's Mastery |
|---|---|
| ร1 | Always (never gated) |
| ร5 | L10 |
| ร10 | L20 |
| ร20 | L35 |
| ร50 | L50 |
A locked rung shows what opens it (e.g. "ร10 unlocks at Armorer Mastery L20").
Cultivator stats per tierโ
Cultivators roll a Frequency stat at mint; Quantity is flat at 1 unit per producing sub-slot per tick for every tier (committed avatars amplify it). Rarity of harvested ingredients is not a cultivator or seed stat โ it's set entirely by the avatars you commit to the cultivator.
| Tier | Frequency (h) | Qty / slot / tick | Tier yield kicker (RSNC) | Sub-slots (L4 anchor โ L10) |
|---|---|---|---|---|
| Standard | 7โ12 | 1 | +0% | 10 โ 22 |
| Rare | 5โ9 | 1 | +5% | 11 โ 23 |
| Mythical | 4โ7 | 1 | +10% | 12 โ 24 |
Sub-slot count is set by tier + level on the merge ladder: the L4 "no-nerf" anchor is Standard 10 / Rare 11 / Mythical 12, then +2 per level (one seed slot + one avatar slot, in lockstep) up to Standard 22 / Rare 23 / Mythical 24 at L10. Cultivator Ascension was retired 2026-08-09 โ leveling is the only thing that adds sub-slots.
Equipment stat lines per piece (at mint, 2026-05-20 ranges)โ
Numbers are flat points, not percentages. Each line adds to your Skill / Speed / Elegance totals; recipes consume those totals through the success-rate curve.
| Tier | Points per stat | Stat lines | Roll distribution |
|---|---|---|---|
| Standard | +3 to +5 | 1 | Always 1 stat |
| Rare | +6 to +10 | 1โ2 | 80% chance 1 stat, 20% chance 2 |
| Mythical | +11 to +20 | 2โ3 | 80% chance 2 stats, 20% chance 3 |
A perfect Mythical (max roll, 3 stats) caps near +60 points per piece. A 6-piece Mythical rack tops out around ~120 total points.
On the recipe-success curve, gear points โ half the recipe's threshold lands you at ~75%, gear โ the full threshold at ~95%, and only gear beyond the threshold creeps asymptotically toward the 99.99% ceiling (it never reaches 100%). See Advanced โ The Three Stat Axes.
Seed consumption (per rarity)โ
| Seed rarity | Harvests before consumed |
|---|---|
| Standard | 1 |
| Rare | 2 |
| Mythical | 3 |
Sub-slots hold a FIFO queue of seeds โ the head seed is active, and queued seeds auto-promote when it burns. Output rarity is driven by the Avatars you assign to the cultivator, not a per-slot setting. See Producers โ Seeds are consumable.
Cultivator harvest payoutโ
| Knob | Value |
|---|---|
| RSNC per unit minted | 5 RSNC โ Mines & Wells only; food cultivators pay 0 since 2026-08-15 |
| Seed lifespan | Standard 3 / Rare 6 / Mythical 10 harvests (2026-08-15) |
| Goes to seed | full-term seed returns 1 Standard seed of its family โ 20 / 40 / 70% by planted tier |
| Mining Efficiency bonus | flat +1 / +2 / +3 units per harvest window (1/2/3 Scroll stacks) |
| Rarity upgrades | per-harvest budget = producing seed slots ร card %, remainder banked |
| Per-tick yield | producing sub-slots ร 1 ร (1 + avatar boost) |
| Accumulation ceiling | 24 hours (time past 24h doesn't bank more โ claim daily) |
Cultivator leveling (the merge ladder)โ
Cultivator Ascension was retired (2026-08-09) โ there is no A0โA5 axis. Everything Ascension used to grant (yield and Forge gear-part drops) now flows through a cultivator's level on the merge ladder and the quality of its committed avatars.
- Level 1 โ 10 by merging two same-family, same-level cultivators into one a level higher (placed cultivators reset to L4, the no-nerf anchor).
- Each level adds +2 sub-slots (one seed slot + one avatar slot) โ see the sub-slot table above.
- Yield and the weekly gear-part cap scale with level + committed avatars, not a separate Ascension track.
Gear-drop rarity on a proc is weighted by the cultivator's tier โ Standard 90/9/1, Rare 67.5/30/2.5, Mythical 45/50/5 (Standard / Rare / Mythical). Gear parts convert to Avatar Essence.
(This is cultivator leveling. Avatar Ascension โ a separate, still-live system on your fighters โ is unaffected; see Avatar Ascension.)
Equipment stats stack additivelyโ
There are no named equipment set bonuses (Apprentice / Harmonist / Resonator and any 3-piece / 6-piece cook-success or result-rarity bonus never existed as a real mechanic). Each equipped piece simply adds its own stat lines (Skill / Speed / Elegance) to your totals, and leveling a piece adds +5% per level to that piece. A full rack of matching-tier, high-level Mythical gear is strong because those flat stat lines add up โ not because of a set bonus. See Equipment and the per-piece stat table above.
Pricing (mint)โ
| Tier | USDSC | RSNC (pre-Tune-In discount) |
|---|---|---|
| Standard cultivator / equipment | $5 | 5,000 |
| Rare cultivator / equipment | $15 | 15,000 |
| Mythical cultivator / equipment | $50 | 50,000 |
| Apotheosis Gacha Pack | $50 | 50,000 |
Cook times by recipe bandโ
| Recipe band | Typical cook time |
|---|---|
| L1โL5 Permanent | 30 min โ 1h |
| L8 Permanent | 2h |
| L4โL10 Flash | 30 min โ 1h 30 min |
| L12โL20 Limited | 4h โ 24h |
| L20 Refine (chain) | 1h |
| L40 Crystallise (chain) | 4h |
| L40 Tier-Up (chain) | 6h |
| L60+ Apotheosis (chain) | 24h |
Cook time is reduced linearly by your Speed stat: time_reduction_pct = user_speed ร 0.0025 (0.25% per point), floored at 50% of the recipe's base time, with a hard 60-second minimum regardless of stacked Speed.
Cook results mint immediately. As of 2026-05-21, a successful cook deposits its output token within ~5โ10 seconds (was a 5-minute cron delay).
Mailbox rolls per dayโ
| Tune-In level | Daily mailbox rolls |
|---|---|
| L1โL19 | 1 |
| L20โL39 | 2 |
| L40โL59 | 3 |
| L60โL79 | 4 |
| L80+ | 5 |
Signal subscribers get a +1 rarity bias per roll (does not add a roll โ shifts the distribution).
Recipe rotation cadenceโ
| Category | Availability window | Rotation |
|---|---|---|
| Permanent | Always | Never rotates |
| Flash | 24-hour window per drop | Every 48 hours |
| Limited | 7-day window per drop | Every Monday 00:02 UTC |
| Brand-exclusive | While the brand program is active | Per-brand |
| Seasonal | Per Forge season | Aligned to Forge windows |
Harvest accumulation capsโ
| Cap | Value |
|---|---|
| Accumulation ceiling | 24 hours of drops โ time past 24h doesn't bank more, so claim at least daily |
| Streak credit | Any harvest claim, mailbox open, recipe start, or gm keeps your streak alive |
Activity Score bucketsโ
| Bucket | Weekly cap | Source |
|---|---|---|
| Chat AS per week | 10,000 | Chat, voice, and on-chain events combined. Beyond the cap, events still log but earn 0 more AS until the weekly reset. |
| Kitchen craft AS per week | 5,000 | A separate bucket for successful cooks (failures earn 0) โ on top of the chat cap, so up to 15,000 combined. |
The cap is intentionally a flex: max-grinders top out at 10K AS/week; a casual player at ~1,500 AS/wk has a meaningful foothold (~15% of the cap). See Activity Score for the full mechanics.
The +25% AS bonus applies whenever the rarity-upgrade mechanic fires on a chain recipe (tier-up OR ceiling-bonus). Bonus fires once per trigger, not per piece minted.
See alsoโ
- Quickstart โ start here as a new player
- Advanced Guide โ point system, chaining, variant Elegance
- Rarity & Odds โ how every rarity roll works (drop cascade vs. cook upgrade) with the exact odds
- Pay-or-Play Parity โ the RSNC โ USDSC โ Stripe conversion
- Tune-In โ where your base stat points come from