Kitchen Reference
Updated 2026-05-21.
This is the look-up page. Everything below is also linked from elsewhere in the User Guide — this is just the version where it all lives in one place.
Slot unlocks summary
Producer slots (Harvest Area)
| Slot # | Unlock |
|---|---|
| 1 | Free at Tune-In L1 |
| 2 | Free at Tune-In L5 |
| 3 | Free at Tune-In L15 (cap on free) |
| 4 | Paid permanent — $5 USDSC / 5,000 RSNC |
| 5 | Paid permanent — $15 USDSC / 15,000 RSNC |
| 6 | Signal Subscription only (+1 producer slot on top of all the above) |
Pay-or-Play parity applies — Tune-In discount on the RSNC side only.
Cooking slots (Cooking Area)
| Slot # | Unlock |
|---|---|
| 1 | Free at Tune-In L1 |
| 2 | Free at Tune-In L5 |
| 3 | Free at Tune-In L15 (cap on permanent) |
| Temporary +1 (7d) | $5 USDSC / 5,000 RSNC |
| Temporary +2 (7d) | $10 USDSC / 10,000 RSNC |
| Temporary +3 (7d) | $15 USDSC / 15,000 RSNC |
Temporary slots are stackable. After 7 days they retract to the permanent count.
Equipment Rack
All six slot types are always present and always equippable — there's no unlock gate. The six slots are: Primary, Secondary, Vest, Cap, Gloves, Tool.
Mythic / equipment stat bands per tier
Producers (at mint, before Ascension and per-level growth)
| Tier | Rarity % | Frequency (h) | Quantity per sub-slot per harvest |
|---|---|---|---|
| Standard | 3–12% | 7–12 | 1–2 |
| Rare | 8–25% | 5–9 | 2–3 |
| Mythical | 20–45% | 4–7 | 2–4 |
Equipment stat lines per piece (at mint, 2026-05-20 ranges)
Numbers are flat points, not percentages. Each line adds to your Skill / Speed / Elegance totals; recipes consume those totals through the success-rate curve.
| Tier | Points per stat | Stat lines | Roll distribution |
|---|---|---|---|
| Standard | +3 to +5 | 1 | Always 1 stat |
| Rare | +6 to +10 | 1–2 | 80% chance 1 stat, 20% chance 2 |
| Mythical | +11 to +20 | 2–3 | 80% chance 2 stats, 20% chance 3 |
A perfect Mythical (max roll, 3 stats) caps near +60 points per piece. A 6-piece Mythical rack tops out around ~120 total points.
The recipe-success curve hits 99.99% when gear points ≈ recipe threshold / 2. See Advanced — The Three Stat Axes.
Seed consumption (per rarity)
| Seed rarity | Harvests before consumed |
|---|---|
| Standard | 1 |
| Rare | 2 |
| Mythical | 3 |
Sub-slots hold a FIFO queue of seeds — head seed is active, queued seeds auto-promote when the head burns. Sub-slot leveled picks (Q/F/R) are permanent and persist across seed consumption. See Producers — Seeds are consumable.
Producer RSNC drip (per harvest)
| Knob | Value |
|---|---|
| RSNC per ingredient minted | 5 RSNC (2026-05-25 operator retune; was 13 from 2026-05-21, 5 from 2026-05-20, 10 prior) |
| Quality stat-pick increment | 33% Bernoulli +1 per pick per tick |
| Per-harvest RSNC cap | 15,000 RSNC (raised 2026-05-21 from 2K; the cap binds only at maxed Mythical L10 + L15 sub-slot tail) |
Ascension multipliers
| Ascension | Rarity / Quantity multiplier | Frequency multiplier (lower = faster) | Producer sub-slots |
|---|---|---|---|
| A0 (base Mythical) | ×1.0 | ×1.0 | 4 |
| A1 | ×1.3 | ×0.85 | 5 |
| A2 | ×1.6 | ×0.7 | 6 |
| A3 | ×1.9 | ×0.55 | 7 |
Equipment Ascension applies the same Rarity / Quantity multiplier to its stat-line band.
Set bonuses (Equipment)
| Set | 3-piece | 6-piece (full set) |
|---|---|---|
| Apprentice (all Standard) | +3% Cook Success | +10% Cook Success + +5% Result Rarity |
| Harmonist (all Rare) | +5% Cook Success | +15% Cook Success + +8% Result Rarity |
| Resonator (all Mythical) | +7% Cook Success | +20% Cook Success + +10% Result Rarity |
Pricing (mint)
| Tier | USDSC | RSNC (pre-Tune-In discount) |
|---|---|---|
| Standard producer / equipment | $5 | 5,000 |
| Rare producer / equipment | $15 | 15,000 |
| Mythical producer / equipment | $50 | 50,000 |
| Apotheosis Gacha Pack | $50 | 50,000 |
Cook times by recipe band
| Recipe band | Typical cook time |
|---|---|
| L1–L5 Permanent | 30 min – 1h |
| L8 Permanent | 2h |
| L4–L10 Flash | 30 min – 1h 30 min |
| L12–L20 Limited | 4h – 24h |
| L20 Refine (chain) | 1h |
| L40 Crystallise (chain) | 4h |
| L40 Tier-Up (chain) | 6h |
| L60+ Apotheosis (chain) | 24h |
Cook time is reduced linearly by your Speed stat: time_reduction_pct = user_speed × 0.001. Hard floor: 60 seconds per recipe (cooks never finish faster than 1 minute regardless of stacked Speed).
Cook results mint immediately. As of 2026-05-21, a successful cook deposits its output token within ~5–10 seconds (was a 5-minute cron delay).
Mailbox rolls per day
| Tune-In level | Daily mailbox rolls |
|---|---|
| L1–L20 | 1 |
| L21–L40 | 2 |
| L41–L60 | 3 |
| L61–L80 | 4 |
| L81+ (Resonate) | 5 |
Signal subscribers get a +1 rarity bias per roll (does not add a roll — shifts the distribution).
Recipe rotation cadence
| Category | Availability window | Rotation |
|---|---|---|
| Permanent | Always | Never rotates |
| Flash | 24-hour window per drop | Every 48 hours |
| Limited | 7-day window per drop | Every Monday 00:02 UTC |
| Brand-exclusive | While the brand program is active | Per-brand |
| Seasonal | Per Forge season | Aligned to Forge windows |
Harvest accumulation caps
| Cap | Value |
|---|---|
| Accumulation ceiling | 24 hours of drops |
| Per-harvest RSNC cap | 15,000 RSNC per claim (the cap on RSNC payout — the ingredient count itself is bounded only by the 24h accumulation × per-tick output) |
| Streak credit | Any harvest claim, mailbox open, recipe start, or gm keeps your streak alive |
Activity Score buckets
| Bucket | Weekly cap | Source |
|---|---|---|
| AS total per user per week | 10,000 (HARD cap, 2026-05-21) | All event sources combined (chat, voice, kitchen cooks, on-chain). Enforced atomically at the increment_activity_score_and_hz RPC level — events beyond 10K log normally but emit 0 additional AS until the next ISO-week rollover. |
| Crafting sub-bucket | 5,000 (within the 10K total) | Successful kitchen cooks. Failures = 0 AS. |
| Recipe AS cap (legacy) | 20 + max(0, tune_level - 20) | Per-week soft-cap on individual recipe outputs feeding the bounty leaderboard. |
The cap is intentionally a flex: max-grinders top out at 10K AS/week; a casual player at ~1,500 AS/wk has a meaningful foothold (~15% of the cap). See Activity Score for the full mechanics.
The +25% AS bonus applies whenever the rarity-upgrade mechanic fires on a chain recipe (tier-up OR ceiling-bonus). Bonus fires once per trigger, not per piece minted.
See also
- Quickstart — start here as a new player
- Advanced Guide — point system, chaining, variant Elegance
- Pay-or-Play Parity — the RSNC ↔ USDSC ↔ Stripe conversion
- Tune-In — where your base stat points come from