Kitchen Advanced Guide
This page is for players who've run the Quickstart loop a few times and want to understand how the mid-to-late-game systems actually work under the hood. Everything here is plain-English; the underlying spec lives in workers/docs/superpowers/specs/2026-05-20-kitchen-stats-point-system.md for the math-curious.
The three stat axesโ
Every cook is decided by three numbers your kitchen accumulates. Each is measured in points (not percentages):
| Axis | Plain-English name | What it controls |
|---|---|---|
| Skill | "Will this cook succeed?" | The success-rate curve. Higher = more likely to succeed. |
| Speed | "How fast does it cook?" | Linearly shortens cook time. 1 Speed point = 0.25% time reduction, floored at 50% of base cook time (and never below a 60-second minimum). |
| Elegance | "How rare is the output?" | Drives the rarity-upgrade roll, hard-capped at 75%. Elegance is the rarest meaningful stat to stack. |
Where the points come fromโ
Tune-In level contributes a flat base to every axis:
tune_pts(TL) = 5 + 2 ร TL (per axis)
Kitchen Level contributes on top (Skill and Elegance only โ Speed is gear-only):
kitchen_pts(kL) = 4 ร kL (per axis, 2ร the Tune-In coefficient)
| Level | Tune-In contribution | Kitchen Level contribution | Combined per axis |
|---|---|---|---|
| 1 | 7 | 4 | 11 |
| 10 | 25 | 40 | 65 |
| 17 | 39 | 68 | 107 |
| 35 | 75 | 140 | 215 |
| 69 | 143 | 276 | 419 |
| 100 | 205 | 400 | 605 |
Kitchen Level is the primary progression lever; Tune-In is a secondary stacking axis. A high-Kitchen-Level / low-Tune-In player is still well-positioned for most cooks; the inverse (high TL / no kL) is the punishing combination.
Equipment stacks additively on top. Each equipped piece has 1โ3 stat lines (rolled at mint within its tier band โ see Equipment for the 2026-05-20 ranges). Those numbers are flat points, not percentages โ a Singularity Skillet showing "+18 Speed / +17 Skill / +14 Elegance" literally adds those points to your kitchen total. A fully maxed Mythical 6/6 rack totals around ~120 points across the three axes.
Variant Elegance bonus (same-family ingredient substitution) adds flat Elegance points (+5 per Rare sub, +10 per Mythic sub, per tier step) for that cook โ combined with your Elegance gear through the same curve. See Variant Elegance below.
How recipe success is computedโ
Every recipe has a points threshold equal to 5 + 6 ร recipe.Level โ the recipe expects both your Tune-In and Kitchen Level to be at the recipe's level for a 50% par cook. So a Level 17 recipe has a threshold of 107 points; matching that with TL=17 + kL=17 (no gear) sits exactly at par.
The success-rate curve is generous in the early band, steep in the late band:
| Your Skill vs. threshold | Success rate |
|---|---|
| 0ร threshold (no points) | 5% (floor) |
| 0.5ร | ~28% (linear interp from floor to par) |
| 1.0ร (par) | 50% |
| 1.5ร (gear = ยฝ threshold above par) | ~75% |
| 2.0ร (gear = 1ร threshold above par) | 95% |
| Beyond 2ร | asymptote toward 99.99% (never 100%) |
The 50% โ 95% band is closed when your gear contribution equals the full threshold. An L17 player at par (Skill = 107) needs about 53 gear points to hit 75% and a full 107 gear points to hit 95% โ first gear points carry the most weight, then diminishing returns into the asymptote band.
Early-recipe floor lift (2026-05-27)โ
To soften the under-threshold band for new players, recipes at Level < 20 receive an additive bonus on the under-threshold curve. The bonus:
- vanishes at the par anchor (Skill = threshold) so 50% par stays exact
- vanishes at zero Skill so the 5% absolute floor holds
- decays to zero by recipe Level 20 so the high-level curve is unchanged
- is concentrated in the mid-ratio region where most newcomers actually sit
Sample lift (kL = recipe Level, TL = 0, no gear):
| Recipe Level | Old rate | New rate |
|---|---|---|
| 1 | 25.5% | ~47% |
| 5 | 37.1% | ~52% |
| 10 | 36.2% | ~49% |
| 15 | 35.8% | ~45% |
| 20+ | unchanged | unchanged |
The over-threshold band (50% โ 75% โ 95% โ asymptote) is not touched. All operator-locked anchors at L17/kL=17 โ 50% par, +53.5 gear โ 75%, +107 gear โ 95% โ remain exact.
Cooks always carry a structural 0.01% random failure floor. Even a fully maxed kitchen with no Tune-In and pure gear stacking can approach 99.99% but cannot guarantee a cook. This keeps Mythical-tier recipes meaningful and prevents perfect farming.
How rarity-upgrade rolls (Elegance) are computedโ
The rarity-upgrade chance starts at a 5% base and climbs with your Elegance relative to the recipe's baseline, hard-capped at 75% (reached when your Elegance is 3ร the recipe's baseline). The curve is concave: 5% + 70% ร (r/3)^1.5, where r is your Elegance-over-baseline ratio, clamped to 3. There is no "90% upgrade" โ 75% is the ceiling.
Elegance acts on the output โ a successful roll bumps the output one rarity tier up (Standard โ Rare โ Mythical). On ceiling-tier recipes (where there's no higher tier), Elegance instead yields a 2ร bonus piece of the same target tier. More on that in Recipe Chaining.
Variant Elegance substitutionโ
A quiet-but-powerful mid-game lever: when a recipe asks for an ingredient, you can substitute a higher-tier same-family ingredient. The substitution adds flat Elegance points to the cook, which then feed the rarity-upgrade curve above:
| Substitution | Elegance points added |
|---|---|
| Rare instead of Standard (same family) | +5 |
| Mythic instead of Standard (same family) | +10 |
| Mythic instead of Rare (same family) | +5 |
Stack across multiple ingredients in the same cook โ but the rarity-upgrade chance those points feed is still capped at 75%, so substitutions can't trivially guarantee an upgrade.
Example: Pulse Bread normally takes 4 Pulse Eggs + 6 Harmonic Herbs (both Standard). Sub in Mythic Photon Fish (same Protein family as Pulse Eggs) + Mythic Harmonic Herbs and you've added a sizeable Elegance bump to the cook.
Recipe chainingโ
Once you hit Tune-In L20, recipes themselves become inputs to higher-tier recipes. This is "chaining" โ using your own outputs to climb the kitchen ladder. The full design lives at workers/docs/superpowers/specs/2026-05-18-recipe-chaining.md.
Refine (L16โ19) โ Standard โ Rare ingredientsโ
Five recipes, one per family. Each consumes 8ร Standard ingredients of that family โ 1ร Rare ingredient.
- 85% base success, 1h cook time
- No RSNC cost; the cost is the 8:1 burn ratio + the 15% failure risk
- Eligible for the rarity-upgrade roll โ a high-Elegance kitchen can occasionally roll a Mythic instead of the target Rare
Refine is the supply backbone for everything above. Your cultivators will out-produce your Refine throughput at high Tune-In levels โ that's by design.
L40 โ Crystallise + Tier-Up Craftingโ
Two branches:
Branch A: Crystallise (Rare โ Mythic ingredient)
- 6ร Rare ingredients โ 1ร Mythic of the same family
- 70% base success, 4h cook
- Mythic is the ingredient ceiling โ a successful Elegance roll yields 2ร Mythic (a "bonus piece") instead of upgrading further
Branch B: Equipment Tier-Up (Rare โ Mythic equipment)
- 3ร Rare slot piece + 1ร any-family Mythic ingredient (catalyst) โ 1ร Mythic slot piece
- 55% base success, 6h cook
- Same ceiling-bonus mechanic: an Elegance proc yields 2ร Mythic slot piece with independent stat-line rolls
L60+ โ Apotheosis (Legendary equipment)โ
The endgame craft. Six recipes (one per equipment slot). Each consumes 3ร Mythic slot pieces + 5ร Mythic ingredient + 1ร cooked Mythic food โ 1ร Legendary slot piece.
- 40% base success, 24h cook time
- Soft stat-gate: you need โฅ+30 Skill points and โฅ+20 Elegance points from your equipped gear to attempt. Standard gear with the right rolls can clear the gate; all-Mythic with the wrong axes cannot.
- Ceiling-bonus on Elegance proc: 2ร Legendary pieces with independent stat-line rolls (each piece runs its own RNG โ both could roll god-tier, neither, or one each)
- +25% Activity Score bonus when the Elegance mechanic fires (tier-up OR ceiling-bonus)
There's also an Apotheosis Gacha Pack for whales: 50K RSNC / $50 USDSC, yields one random Legendary piece. Skips the chain time + variance, doesn't replace the chain.
Why chain at all?โ
- Scarcity engine. L20 turns ingredient glut into Rare supply. L40 turns Rare supply into the Mythic bottleneck. L60+ turns the Mythic bottleneck into Legendary terminal items.
- Crafting Activity Score. Successful chain cooks emit AS into a separate 5,000-per-week bucket (independent of the 10K chat bucket). Failed cooks emit zero โ burn is the cost.
- Active Effects (see below). Chain successes grant timed buffs.
Active effectsโ
Some chain successes grant perk-like timed effects that show up in your active-effects panel (in Settings and on the Kitchen view โ there's no separate Alchemy tab anymore):
| Source | Effect | Duration |
|---|---|---|
| L40 Crystallise success | Refinery โ +15% Standard ingredient drop rate from all cultivators | 7 days |
| L60+ Apotheosis success | Ascendance โ +25% Result Rarity on all cooks | 14 days |
Effects stack with your equipped equipment and your Tune-In contribution. They're the reason a successful Apotheosis pays back into the next two weeks of cooking, not just the one Legendary it minted.
Sub-slot system (cultivator optimization)โ
A cultivator's sub-slot count comes from its tier plus its level on the merge ladder: the L4 "no-nerf" anchor is Standard 10 / Rare 11 / Mythical 12, then +2 per level (one seed slot + one avatar slot, in lockstep) up to Standard 22 / Rare 23 / Mythical 24 at L10. Leveling is the only thing that adds sub-slots. Each sub-slot holds either an ingredient seed or a committed avatar worker.
Output rarity is driven by your committed avatars โ nothing else (not seed tier, not cultivator level, not Elegance). The old per-sub-slot Quality / Frequency / Rarity stat picks were scrapped in the v3 rebuild. For the full model โ avatar-driven rarity, seed lifespan, the bonus-unit count-proc, and harvest math โ see Cultivators and Sub-Slots, the canonical page.
Same-family rule. All ingredient sub-slots within one cultivator must hold the same family. Swapping is free โ move seeds around without cost.
Harvest accumulation and the RSNC dripโ
Cultivators fire on a continuous timer (Standard: 7โ12h, Rare: 5โ9h, Mythical: 4โ7h โ higher tiers tick faster). When you don't claim immediately, harvests accumulate into a pending bucket on the cultivator card.
- 24-hour accumulation ceiling. Older drops fall off the back as new drops arrive, so a cultivator that hasn't been claimed in a week still tops out at roughly one day's worth.
- No RSNC drip from food cultivators (2026-08-15). They paid 5 RSNC per ingredient minted (13 from 2026-05-21, 5 from 2026-05-20, 10 prior); that faucet was removed so a cultivator does one job โ growing ingredients. RSNC generation moves to a dedicated producer in a later batch. Mines and Wells still pay 5 RSNC per unit produced.
- Per-harvest RSNC cap: 15,000 RSNC. Still live for the Mines and Wells that do pay. Raised 2026-05-21 from 2K so it binds only at the supply-runaway tail; typical builds sit well under it.
- Bonus-unit proc from avatars. On top of the flat 1 unit per producing slot, committed avatar power adds a bonus-unit chance โ about +5% per 28 aligned avatar stats (guaranteed double at ~560). This is the v3 replacement for the scrapped Quality sub-slot pick.
If you log in daily, neither cap will bind. If you take a week off, you'll lose some accumulation โ that's intentional supply discipline.
Seeds and the FIFO queueโ
A sub-slot holds a queue of seeds (consumable inventory) โ or a committed avatar worker.
- Standard seeds last 3 harvests before they burn up.
- Rare seeds last 6 harvests.
- Mythical seeds last 10 harvests.
Re-anchored 2026-08-15 from 1 / 2 / 3. Seed tier had stopped affecting output quality (that moved to committed avatars), which left a Mythical seed returning just 3 Standard ingredients โ strictly worse than the item it spent. Longer lifespans mean fewer replanting trips, not bigger harvests: the 24-hour accumulation ceiling still governs throughput.
When you plant a seed in a sub-slot, it joins the queue. The head seed is what's actively producing on each harvest tick. When the head seed's remaining-harvest counter hits 0, it burns and the queue's next entry promotes to head. When the queue is empty, the sub-slot stops yielding (the cultivator card shows a Plant seed CTA).
You can multi-select plant multiple same-family seeds into a sub-slot at once. The seeds stack into the queue in the order added. A stack indicator on the cultivator card shows "head seed + N queued" so you can see at a glance how many harvests of headroom you've got.
You can also swap the head seed without losing levels โ same-family swaps are one-click side-by-side compare; cross-family swaps route through a "Switch family?" confirm because they affect what the whole cultivator can hold.
Tier-up recipes (Equipment crafting beyond mint)โ
Most players' first Mythic equipment comes from the marketplace, the Limited recipe Quasar Quiche, or the Apotheosis Gacha Pack. There's a fourth path: the L40 Tier-Up chain branch (see above), which lets you assemble a Mythic slot piece from 3 Rare slot pieces of the same slot + a Mythic ingredient catalyst.
This is the only path that lets you choose which slot your Mythic piece is for. Recipe drops and gacha rolls are random across the 6 slots.
Strategy notesโ
- Chase Skill first, then Speed, then Elegance. Skill closes the success-rate gap from 50% to 95% fastest. Speed compounds across every cook. Elegance is the rarest stat to stack โ save it for once your success rate is already comfortable.
- A full rack of cheap Standard pieces (6/6) is cheap insurance. Equipment has no set bonus โ each piece just adds its own stat lines โ so filling all six slots stacks those flat points into a meaningful Skill floor under every cook.
- Don't over-equip Skill. Once you're past the 95% mark on the recipes you actually run, additional Skill points enter the asymptotic upper band. Rotate those slot rolls into Speed or Elegance.
- Stack Elegance for Limited / Apotheosis recipes. The rarity-roll matters most where the output ceiling is highest โ Mythic food, Mythic equipment, Legendary equipment.
- Watch the AS-from-crafting bucket. Above 5,000 AS/week from crafting, recipes still produce outputs โ they just stop adding to the bounty leaderboard for the rest of the week.
See alsoโ
- Quickstart โ the new-user walkthrough
- Cultivators โ slot unlocks + cultivator tiers
- Equipment โ the 6 slots, stat lines, additive stacking
- Recipes and Cooking โ the full recipe roster
- Reference โ every number on one page
- Tune-In โ the level that contributes the base stat points
- Activity Score โ the 5K crafting bucket + 10K chat bucket