Effects
The Effects tab in Alchemy shows all your active bonuses in one place.
Tune-In Bonuses
Permanent bonuses from your Tune In level. Shows your current tier name, frequency (Hz), and the exact Generation Boost and Charge Boost percentages.
- Generation Boost multiplies the RSNC you earn per event (quality messages, check-ins, reactions, etc.).
- Charge Boost raises the per-day claim cap on events that have one.
These apply to every qualifying reward you earn, across every brand, and never expire. They do not apply to flat manual grants issued by a server admin via /reward — those pay exactly the amount the admin specified.
Gear Set Bonuses
Permanent bonuses from completed gear sets. Shows which sets you've completed (Standard 6/6, Rare 6/6, Mythic 6/6) and their bonus values.
Perk Effects
Temporary bonuses from claimed perks. These can include:
| Effect | What It Does | Duration |
|---|---|---|
| Earning Multiplier | Multiplies RSNC earned per event | 7 days (typical) |
| Event Cap Multiplier | Increases daily claim limits | 7 days (typical) |
| Streak Shield | Protects your streak from resetting | Consumable (1 use) |
Perk effects are shown with their expiration time. When they expire, they're removed automatically.
How Bonuses Stack
All bonuses multiply together. Here's how a fully stacked user might earn on a single event:
Base reward: 15 RSNC
× Role multiplier: × 2.0 = 30 RSNC
× Streak: × 1.5 = 45 RSNC
─── 10× earning cap ────────── = 45 RSNC (under cap)
× Tune In (+84%): × 1.84 = 82 RSNC
× Server multiplier: × 1.0 = 82 RSNC
Tune In's Generation Boost is applied after the earning cap, so each Tune In level still adds value even when your pre-boost reward has been capped.
Rewards are paid out as whole RSNC, so each multiplier step rounds down at the end. Small percentage jumps can round to the same integer — e.g. on a 15 RSNC base, moving from +45% to +48% changes the payout from 21 RSNC to 22 RSNC, but the next +3 percentage-point step to +51% also rounds to 22. The percentage is real; the whole-number payout just catches up in larger steps.
/reward (manual admin grants) bypasses the multiplier chain entirely. A manual grant pays exactly the amount the admin sent — your Tune In, perks, and streak don't scale it.