Effects
The Effects panel shows all your active bonuses in one place.
The Effects panel moved from the Alchemy tab to Settings → Effects. Deep-links to /alchemy?tab=effects redirect to Tune-In. Same content, just under a different tab now.
How AS Multipliers Stack
The headline of the panel is your combined AS multiplier — the four-source product that scales every Activity Score event you earn:
per_event_AS = base × Tune-In × Gear Set × Amplifier × Signal
- Tune-In —
1 + 0.0025 × your level(0.25% per Tune-In level, capped at 5×) - Gear Set — bonus from completed 6/6 sets (Std=1.05× / Rare=1.15× / Mythic=1.25×, additive across rarities)
- Amplifier — active Amplifier perk (Std=1.15× / Rare=1.375× / Mythic=1.625×)
- Signal —
1.5×when Signal Subscription is active, else1.0×(added 2026-06-06)
The combined product is capped at 5×. Bounty payouts use your already-multiplied AS to compute pool share — no double-count.
Tune-In Bonuses
Permanent bonuses from your Tune In level. Shows your current tier name, frequency (Hz), Lifetime Activity Score, and the Generation Boost percentage.
- Generation Boost multiplies the RSNC you earn per event on additive (legacy) brands — quality messages, check-ins, reactions, etc.
- RSNC spending discount applies on every RSNC spend across the platform (capped at 20% at L90 Resonate). See Pay-or-Play Parity.
Generation Boost is now scoped to additive brands — brands not yet on Bounty Mode. On Bounty Mode brands the per-event RSNC payout is 0, so there's nothing for Gen Boost to multiply on that brand; Tune-In's role on bounty brands is gating Quest Packs, unlocking Kitchen slots, and discounting RSNC spends. The Effects tab will show your Gen Boost % regardless, but it only applies on additive brands. Brands flip to bounty mode over time — Resonance Official is the canary on Mon 2026-05-18.
Generation Boost applies to every qualifying reward on an additive brand, across every additive brand, and never expires. It does not apply to flat manual grants issued by a server admin via /reward — those pay exactly the amount the admin specified.
Tune-In no longer grants Charge Boost — that comes from gear sets and perks only (see below).
Gear Set Bonuses
Permanent bonuses from completed gear sets. Shows which sets you've completed (Standard 6/6, Rare 6/6, Mythic 6/6) and their bonus values. Completed sets can grant a Charge Boost that raises the per-period claim cap on events that have one.
Charge Boost
Charge Boost raises how many times an event can pay you in a given period (daily, weekly, monthly, or lifetime, depending on the event). It is granted by completed gear sets and by certain perks (Event Cap Multipliers) — not by Tune-In. Multiple Charge Boosts multiply together, capped at 5.0×.
Perk Effects
Temporary bonuses from claimed perks. These can include:
| Effect | What It Does | Duration |
|---|---|---|
| Earning Multiplier | Multiplies RSNC earned per event | 7 days (typical) |
| Event Cap Multiplier | Increases daily claim limits | 7 days (typical) |
| Streak Shield | Protects your streak from resetting | Consumable (1 use) |
Perk effects are shown with their expiration time. When they expire, they're removed automatically.
How Bonuses Stack (additive brands)
The chain below applies on additive brands that pay RSNC per event. On Bounty Mode brands the per-event RSNC payout is 0; the same multipliers (role, streak, Tune-In, Amplifier) instead multiply AS emission, which compounds into your weekly bounty pool share.
Base reward: 15 RSNC
× Role multiplier: × 2.0 = 30 RSNC
× Streak: × 1.5 = 45 RSNC
─── 10× earning cap ────────── = 45 RSNC (under cap)
× Tune In (+84%): × 1.84 = 82 RSNC
× Server multiplier: × 1.0 = 82 RSNC
Tune In's Generation Boost is applied after the earning cap, so each Tune In level still adds value even when your pre-boost reward has been capped.
Rewards are paid out as whole RSNC, so each multiplier step rounds down at the end. Small percentage jumps can round to the same integer — e.g. on a 15 RSNC base, moving from +45% to +48% changes the payout from 21 RSNC to 22 RSNC, but the next +3 percentage-point step to +51% also rounds to 22. The percentage is real; the whole-number payout just catches up in larger steps.
/reward (manual admin grants) bypasses the multiplier chain entirely. A manual grant pays exactly the amount the admin sent — your Tune In, perks, and streak don't scale it.