The Dissolver
The Dissolver converts perks you've claimed into Gear Parts — equippable items that contribute to permanent set bonuses. Unlocked at Tune In Level 20.
How It Works
- Go to the Dissolver tab in Alchemy
- Select 2 or more perks from your collection
- Review the rarity odds and fee (100 RSNC per dissolve)
- Hold the DISSOLVE button to confirm
- Your perks are consumed and you receive a random Gear Part
Rarity & Odds
Each dissolve produces a Part of random rarity. The odds improve based on the combined mulch value of the perks you dissolve:
| Rarity | Base Odds | How to Improve |
|---|---|---|
| Standard | ~89% | — |
| Rare | ~10% | Higher-value perks (+1% per 1,000 RSNC value) |
| Mythic | ~1% | Higher-value perks (+0.1% per 1,000 RSNC, max 20%) |
The gear slot (Head, Shoulders, Chest, Aura, Accessory, Trinket) is chosen randomly with equal odds.
Tip: Dissolving Gear Parts themselves gives much better odds — a Mythic Part has 10,000 mulch value, pushing Rare odds to ~20% and Mythic to ~2%.
Batch Dissolve
Have lots of perks? Select 4 or more and use Batch Dissolve to dissolve them all in pairs at once:
- Each pair gets its own independent rarity and slot roll
- Total fee: 100 RSNC per pair, charged upfront
- Example: 14 perks selected → "Batch Dissolve 7x" → 7 independent rolls → 700 RSNC fee
- If you select an odd number, the leftover perk is not consumed
Results show a summary of all Parts you received with a rarity breakdown.
Fee
Every dissolve costs 100 RSNC, burned on-chain. This fee does not affect rarity odds — it's a fixed cost regardless of what you dissolve.
What Can I Dissolve?
Any perk or Gear Part with a mulch value greater than zero:
- Brand perks you've claimed from the marketplace
- Raffle tickets and other event perks
- Gear Parts from previous dissolves (for re-rolling at better odds)