Warlock
Element: Dark · Signature meter: 💀 Soul Shatter
The Warlock plays through one of three specializations — Reaper (Striker), Martyr (Anchor), and Bloodbinder (Mender). Each is a talent tree you field to lock in a core (a builder, a spender, and an always-on passive), then climb five rungs, choosing at each fork. This page lists all three in full, pulled straight from the combat engine. For the meter's counterplay and team pairings, see the class card and Team Composition.
The meter
Soul Shatter is your missing-HP % — the closer to death, the harder you hit. Skills can cost a slice of max HP for a big power boost, and paying HP lays a self damage-over-time that can't be cleansed and only clears at full HP. There's no floor: a paid skill can drop you to 0. Heavy drain finishers are gated on the meter (e.g. "Requires 30 Soul Shatter").
Specializations (talent trees)
All three specializations are live for every player — field one from your Avatar's Roster. Every effect below is pulled straight from the combat engine, so it matches what happens in a fight.
The core three are always fielded. On the rungs, a Fork makes you choose one option (pick by best when); a Grant hands you the skill at that Ascension tier. ⭐ marks the build-defining milestone rung. All powered by 💀 Soul Shatter.
⚔️ Reaper — Striker
every strike lays an armor-ignoring wither rot; Soul Shatter sharpens the decay. The always-on rot that funds the reap
Core — always fielded:
| Slot | Skill | What it does |
|---|---|---|
| 🔧 Builder | Umbral Burst | Pay 15% of current HP to burst every enemy with shadow. pay HP → AoE DoT + bank Soul; the self-harm IS the fuel |
| 💥 Spender | Reap | The highest single hit in the game; pay 20% of current HP; power doubles below 35% HP. Unloads ALL your Soul Shatter — +power for every point spent, the harder the deeper your bank. On kill: refund the cost and heal 25. Requires Soul Shatter. the marquee button — the highest single hit: pay 20% HP, unload ALL Soul Shatter, and it DOUBLES below 35% target HP; a clean kill refunds the price |
| ♾️ Passive | Wither | Passive: every single-target strike lays an armor-ignoring wither rot on the foe — a damage-over-time that scales with your Power and sharpens as your Soul Shatter deepens (+1 per 10 missing-HP%), decaying over 3 rounds and stacking up to 6. The continuous decay that funds the reap. NEW — every strike lays an armor-ignoring wither rot; Soul Shatter sharpens the decay. The always-on rot that funds the reap |
Talent tree — climb five rungs (⭐ = milestone); Fork = choose one, Grant = given:
| Rung | Unlocks | Type | Option — best when | Effect |
|---|---|---|---|---|
| 1 | tier 10 | Fork | ♾️ Passive Exsanguinate — world-boss race — spin from the INPUT side: lean into the bleed to bank Soul fast and reach the deep-sink tiers (glass burst) | Passive: spin from the input side — the wound sharpens the swing, charging your ATK by +12 each turn as you bleed, so you reach the deep-sink tiers fast (glass burst). |
| ♾️ Passive Reaper's Patience — long survival — spin from the OUTPUT side: bank from soaked hits and hold for one enormous full-Soul Reap (tempo) | Passive: spin from the output side — each blow you soak banks a blood shield worth 6% of your max HP (decaying over 2 rounds), buying you the patience to hold for one enormous full-Soul Reap. | |||
| 2 | tier 20 | Grant | 🎯 Active Soul Harvest | Harvest the souls of every enemy, unloading ALL your Soul Shatter — +power per point spent; the caster heals for half the damage dealt. Requires Soul Shatter. |
| 3 ⭐ | tier 30 | Fork | 🎯 Active Executioner — single-boss execute phase — the sub-35% double becomes the whole plan (raw ST ceiling) | Make the low your whole plan: unload all banked Soul Shatter into a ~360 reap that gains +140 power against a target below 35% HP, healing you for 50% of the damage dealt. |
| 🎯 Active Curse of Decay — packs / add waves — spend the wound as spreading rot (attrition) | A spreading decay — lays 3 Wither stacks on every enemy at once (armor-ignoring rot that sharpens with your Soul Shatter: 12 a turn +1 per 10 Soul Shatter, 3 turns) AND leaves every enemy Vulnerable: +12% damage taken for 3 rounds. | |||
| 🎯 Active Sacrificial Surge — a hard burn / DPS-check — empower the next unload, front-loading a max-Soul Reap | Channel a surge of blood-power — your next skill strikes for +50% power. | |||
| 4 | tier 40 | Grant | 🎯 Active Soul Reap | Pay 15% of current HP to reap a soul. On kill: refund the cost and heal 25. |
| 5 | tier 50 | Fork | 🎯 Active Dread Gaze — a single deadly caster — stun the big hitter | A gaze of dread that stuns the target for 1 turn. |
| 🎯 Active Soul Siphon — long single-boss — a lingering damage ramp | Siphon the souls of the slain — deal +15% damage for 3 rounds. | |||
| 🎯 Active Bloodlust — attrition — an ATK buff that grows each round (the slow-burn snowball) | Rising bloodlust — an ATK buff that grows +5 each round it persists. |
🛡️ Martyr — Anchor
always-on draining thorns that sharpen with Soul Shatter — near-death is the plan, not a wall
Core — always fielded:
| Slot | Skill | What it does |
|---|---|---|
| 🔧 Builder | Siphon Strike | An executioner’s drain: +12 power against targets below half HP; the caster heals for half the damage dealt. attack → drain + deepen the wound; being low banks the missing-HP meter the whole kit reads |
| 💥 Spender | Grave Rebuke | A vengeful rebuke that unloads ALL your Soul Shatter — +power for every point spent, biting harder the deeper the Martyr has bled; the caster heals for 50% of the damage dealt and gains the other 50% as Shield, and its strikes keep draining 50% for 2 rounds. Requires Soul Shatter. the marquee button — unload the whole wound: strike harder for every point of Soul Shatter, claw 50% back as heal + 50% as Shield |
| ♾️ Passive | Reprisal | Reprisal (passive): raise draining thorns that sharpen with Soul Shatter — and the deeper you sink, the harder ALL your thorns drain, healing you for a share of the damage they reflect. always-on draining thorns that sharpen with Soul Shatter — near-death is the plan, not a wall |
Talent tree — climb five rungs (⭐ = milestone); Fork = choose one, Grant = given:
| Rung | Unlocks | Type | Option — best when | Effect |
|---|---|---|---|---|
| 1 | tier 10 | Fork | 🎯 Active Hemorrhage — world-boss race — spin from the INPUT side: self-inflict to deepen the wound fast and reach the deep-sink payoffs on turn one (glass) | Spin from the input side: tear your own wound open — a 112 strike that costs 15% of your max HP, banking a surge of Soul Shatter so you reach the deep-sink payoffs on turn one (glass). |
| ♾️ Passive Endure — attrition — spin from the SOAK side: let incoming blows bank the wound while the ward + leech keep you standing (sustain) | Passive: spin from the soak side — weather the party's pain, taking 10% less damage for 3 rounds while the ward and leech keep you standing as the incoming blows deepen the wound. | |||
| 2 | tier 20 | Grant | 🎯 Active Martyrdom | Below 50% HP: intercept ALL ally damage for 1 round, then heal 25% max HP. |
| 3 ⭐ | tier 30 | Fork | 🎯 Active Bulwark of Blood — squishy-punishing content — dump the wound into a huge PERSONAL blood ward (durability lean) | Dump the whole wound into a towering personal blood ward: absorb 40, plus a blood shield that swells with every point of Soul Shatter you spend — the deeper you have bled, the taller the wall. |
| 🎯 Active Shared Suffering — party-wide burst — route the blood ward to the WHOLE party (altruistic spend) | A blood pact: when hit (35% chance, ~6-turn cooldown) pay 10% max HP to ward the WHOLE party for Soul Shatter% of your max HP (capped) — the ward HOLDS 6 turns then falls off, and whatever is unused spills into a heal-over-time. Also grows thorns that reflect a share of damage scaling with your Soul Shatter. | |||
| 🎯 Active Reckoning — world-boss race — forego the ward and spend the wound as pure OFFENSE through Grave Rebuke (offense opt-out) | Forego the ward and spend the wound as wrath: a 112 strike that unloads all banked Soul Shatter (+0.5 power each), clawing back 50% as healing. Race the fight instead of turtling. | |||
| 4 | tier 40 | Grant | 🎯 Active Umbral Pall | Draw a pall of shadow — take 25% less damage for 3 rounds, and more the deeper you have bled. |
| 5 | tier 50 | Fork | 🎯 Active Soul Crush — a single deadly foe — a stun that bleeds you to lock it (bleed-to-lock banks Soul) | A crushing blow of dark force that stuns the target for 1 turn. |
| 🎯 Active Enfeeble — a fast swarm — a speed-sap peel | A withering curse that saps 20% speed for 3 rounds (a one-sided debuff, never a steal). | |||
| ♾️ Passive Vengeant Sink — high-frequency incoming — the HEADLINE: the wound turns blows aside, harder to hit the deeper he sinks (parry) | Passive: parry as full EVASION — a parried blow deals 0. On TOP of every Anchor's baseline anchor-parry, the wound adds pure SINK: +0.3% dodge per point of Soul Shatter (cap +60%), so the deeper you sink the more you turn aside. On a parry, RIPOSTE: a wound-scaled counter that drains half its damage back as healing — the lowest is deadliest, hardest to catch, and self-mends. |
✨ Bloodbinder — Mender
the bleed-to-mend spine: each turn, bleed yourself (raising Soul) and mend your lowest ally, scaling with the wound
Core — always fielded:
| Slot | Skill | What it does |
|---|---|---|
| 🔧 Builder | Leech | A leeching wound — armor-ignoring drain over 4 rounds that mends the Bloodbinder each tick; the strike also heals for half the damage dealt. pay HP → attack + bank Soul; bleed yourself to weave the party's mending |
| 💥 Spender | Dark Communion | A dark communion unloads ALL your Soul Shatter, healing every OTHER ally for 15 plus every point spent — greater the deeper you have bled. Requires Soul Shatter. the marquee button — spill all you have bled: heal every OTHER ally for what you spent. The more you have sunk, the more they are lifted |
| ♾️ Passive | Reap | Passive: the ritual bleed-to-mend — each turn you bleed a little (raising Soul) and knit your lowest-HP ally for 14, the continuous spine that turns your wound into the party's mending. NEW — the bleed-to-mend spine: each turn, bleed yourself (raising Soul) and mend your lowest ally, scaling with the wound |
Talent tree — climb five rungs (⭐ = milestone); Fork = choose one, Grant = given:
| Rung | Unlocks | Type | Option — best when | Effect |
|---|---|---|---|---|
| 1 | tier 10 | Fork | ♾️ Passive Sanguine Zeal — a DPS/burn race — spin from the BLEED side: deepen the self-DoT to bank Soul fast and power bigger communions (aggressive mend) | Passive: spin from the bleed side — lean into the self-DoT to bank Soul fast, deepening the mend so each turn your lowest ally is knit for an extra 10 (aggressive mend). |
| ♾️ Passive Transfusion — steady attrition — spin from the DRAIN side: bank from enemy drains and route the claw-back to the party (sustain) | Passive: spin from the drain side — every blow you land routes a transfusion to the party, knitting your lowest ally for 8 as you bank Soul from the drain (attrition sustain). | |||
| 2 | tier 20 | Grant | 🎯 Active Mass Transfusion | A mass transfusion heals the whole party and cleanses one debuff from each ally — three and +16 power at 15 Soul Shatter; at 35 the caster gains a 50 Regen. |
| 3 ⭐ | tier 30 | Fork | 🎯 Active Sanguine Rite — a raw-throughput check — the biggest whole-party surge, the loud legible dump | A sanguine rite — a surge of restoring blood-magic washes over the WHOLE party (30 plus your Soul Shatter each), greater the deeper the Bloodbinder is spent. Requires 12 Soul Shatter. |
| 🎯 Active Transfusion Strike — a fight you can attack — unload the wound into a strike that heals the party for its damage (offense-as-support) | A transfusing strike that unloads ALL your Soul Shatter — +power per point spent; the party heals for 100% of the damage dealt, split across allies. Requires Soul Shatter. | |||
| 🎯 Active Blood Pact — spike damage on one ally — the biggest single heal (30% self-cost, which itself banks Soul) | Biggest heal in the game; costs 30% of the caster’s current HP. | |||
| 4 | tier 40 | Grant | 🎯 Active Bone Ward | A ward of bone around the whole party; when a ward breaks, all enemies take 10. |
| 5 | tier 50 | Fork | 🎯 Active Grasping Dead — a single deadly foe — a stun peel | Grasping hands of the dead that stun the target for 1 turn. |
| 🎯 Active Umbral Shade — a swarm — an AoE blind (defensive mitigation) | Umbral shade drowns every enemy in darkness — Blinded: 30% chance to MISS their hits for 3 rounds. | |||
| 🎯 Active Hex of Silence — a fast caster — a speed-sap | A silencing hex that saps 20% speed for 3 rounds. |
See also
- Class Cards — the one-card summary of every class's meter and counterplay.
- Class Kits & Meters — how meters and the combat HUD work.
- Skills — how specializations, cooldowns, and resource gates work.
- Glyphs — the glyph currency you spend to build a specialization.