Glyphs
A glyph is the currency you spend to build a specialization. Glyphs are fungible — one balance for your whole account, not a separate item per skill. You earn them, then spend them on the choices that shape a talent tree.
Your combat kit comes from the specialization you field, not from inscribing a glyph one skill at a time. Glyphs are now the build currency: you spend them on a spec's fork choices, on respeccing, and on unlocking a second spec. Everything a spec grants is fielded automatically — see Skills.
Earning glyphs
Cook Glyph Transmute in the Kitchen. It converts your role Scores and element Notations into fungible glyph currency, credited to your account balance. That's the single source — there's no glyph to find, drop, or pull from a pack.
If you earned named glyph tokens under the old inscribe-a-skill system, they convert to glyph currency automatically — once, at their old rarity value — the next time you open Glyph Transmute or an Avatar's specialization. You don't need to do anything; the balance is simply there.
Spending glyphs — building a tree
You spend glyphs from an Avatar's Roster as you climb a specialization's rungs. Only the forks (where the tree makes you choose) cost anything — Grants, the skills handed to you when your Avatar reaches a rung's Ascension tier, are free.
| Action | Cost |
|---|---|
| First pick at a fork | 1 glyph |
| Change a fork pick (repick) | 2 glyphs |
| Reset a spec's tree | 5 glyphs |
| Unlock a second spec on an Avatar | 20 glyphs |
Because glyphs are fungible and per-account, they pool across your whole roster — bank them from Glyph Transmute, then spend them on whichever Avatar you're building.
Every specialization hands you its core (builder · spender · passive) and its Grant rungs for nothing. Glyphs only pay for the fork decisions, so a tree costs as much as the number of choices you make in it — plan the build before you buy.
See also
- Skills — how a specialization becomes your combat kit.
- Class Kits & Meters — every class's three specializations.
- Ascension — the tiers that unlock a tree's higher rungs (and its Grants).