Skip to main content

Brawler

Element: Fire · Signature meter: 🔥 Momentum

Brawler plays through one of three specializationsSnowball (Striker), Counterweight (Anchor), and Battle-Medic (Mender). Each is a talent tree you field to lock in a core (a builder, a spender, and an always-on passive), then climb five rungs, choosing at each fork. This page lists all three in full, pulled straight from the combat engine. For the meter's counterplay and team pairings, see the class card and Team Composition.

The meter

A rising combo (0–100) that never resets mid-Sprint. Dealing damage builds it, a critical hit builds a lot more, and taking damage bleeds it — except the Anchor, which gains Momentum from being hit. It crosses two thresholds (~50 and ~75) that unlock its bigger payoffs.

Specializations (talent trees)

All three specializations are live for every player — field one from your Avatar's Roster. Every effect below is pulled straight from the combat engine, so it matches what happens in a fight.

Reading a tree

The core three are always fielded. On the rungs, a Fork makes you choose one option (pick by best when); a Grant hands you the skill at that Ascension tier. ⭐ marks the build-defining milestone rung. All powered by 🔥 Momentum.

⚔️ Snowball — Striker

the Momentum aura + the Blitz enabler — landing a hit above 20 opens a Blitz window (on_hit_dealt)

Core — always fielded:

SlotSkillWhat it does
🔧 BuilderConcussive BoltA concussive ember-bolt that SEARS the target — it takes +15% damage from all sources, setting up the Meteor Fist detonate. No longer a stun; the Striker role sheds hard CC.
a Momentum-banking jab that sears the target, priming the Meteor Fist detonate
💥 SpenderMeteor FistA meteoric finisher that CASHES the Snowball: +6 power per round elapsed, +2 more per 10 Momentum banked, and DETONATES a seared/debuffed target for +20 — then spends 40 Momentum, so the aura drops and you re-build.
the marquee finisher — +6/round, +2 per 10 Momentum, DETONATES a seared foe for +20, then SPENDS 40 (the aura drops, you re-build)
♾️ PassiveVengeanceThe Snowball erupts — while above 20 Momentum, landing a hit has a chance to open a BLITZ: the choice of Fire Dance, Phantom Rush, or Pummel (Momentum spenders). Use the window that turn or it fades.
the Momentum aura + the Blitz enabler — landing a hit above 20 opens a Blitz window (on_hit_dealt)

Talent tree — climb five rungs (⭐ = milestone); Fork = choose one, Grant = given:

RungUnlocksTypeOption — best whenEffect
1tier 10Fork♾️ Passive Overheataggressive burst uptime — spin from the OUTPUT side: run hot so landing a hit opens the Blitz FAR more often (45% — the striker rolls the window MORE, §6 Q3)Run hot: while above 20 Momentum, every hit you LAND has a 45% chance to open a Blitz — the aggressive Snowball erupts constantly, cashing the aura again and again while the window stays hot.
🎯 Active Setupa lone boss you can set up — spin from the INPUT side: sear + sap speed to prime the Meteor Fist detonateA searing brand that hobbles — on a connecting hit it saps the target’s speed (−8).
2tier 20Grant🎯 Active Ember SpikeA ramping spike: +4 per hit this Avatar has LANDED this battle.
3tier 30Fork🎯 Active Phantom Rushlone boss burn / DPS race — dump 50 Momentum into the biggest single strikeBLITZ — a blur of phantom strikes that spends 50 Momentum for devastating single-target damage. Opens only in a Blitz window (needs 50 Momentum).
🎯 Active Fire Dancepacks / add-waves — spend 30 into a full-field AoEBLITZ — a whirling fire dance that spends 30 Momentum to scorch every enemy. Opens only in a Blitz window (needs 30 Momentum).
🎯 Active Heat Stacksustained single-target — the greedy hold: keep the aura high instead of cashing itA stacking heat — +N power per point of Momentum banked, hotter the more you snowball.
4tier 40Grant🎯 Active WildfireSpreading wildfire — +4 power for every enemy caught in the blaze.
5tier 50Fork🎯 Active Pyre Executionexecute phase — the closer: power DOUBLES below 35% target HPThe closer: a 148 strike whose power DOUBLES against a target below 35% HP — cash the ramped fire to slam the door on a bloodied foe.
🎯 Active Magma Waveclustered packs — a double-cleave AoEA rolling magma wave that crashes over every enemy twice.
🎯 Active Eruptionlong add-waves — +5 power/round elapsed AoE (the time-snowball clear)+5 power per round elapsed — the eruption snowballs as the fight drags.

🛡️ Counterweight — Anchor

the Momentum aura + the Blitz enabler — being STRUCK above 20 opens a Blitz window (on_hit_taken)

Core — always fielded:

SlotSkillWhat it does
🔧 BuilderIroncladAn ironclad counter-blow — +N power per point of Momentum built; the caster heals for half the damage dealt.
the whole-battle counter — +0.25 power per Momentum banked, heals 50% of damage dealt; trading blows IS the build, bigger the longer you counter
💥 SpenderPummelBLITZ — a rapid three-hit flurry that spends 20 Momentum. Opens only in a Blitz window (needs 20 Momentum).
the core Blitz spend — cash 20 Momentum into a three-hit flurry
♾️ PassiveVengeanceThe Counterweight strikes back — while above 20 Momentum, being STRUCK has a chance to open a BLITZ: the choice of Suplex, Pummel, or Aura Pulse (Momentum spenders). Use the window that turn or it fades.
the Momentum aura + the Blitz enabler — being STRUCK above 20 opens a Blitz window (on_hit_taken)

Talent tree — climb five rungs (⭐ = milestone); Fork = choose one, Grant = given:

RungUnlocksTypeOption — best whenEffect
1tier 10Fork♾️ Passive Bulwark-Ragehigh-incoming Nightmare — spin from the SOAK side: their aggression IS your fuel, and being struck opens a DELIBERATE counter-punch Blitz (rarely, by design — §6 Q3)Spin from the soak side: every blow you weather banks Momentum, and while above 20 being STRUCK has a deliberate 20% chance to open a Blitz — the counter-puncher waits for the opening, then counters harder each exchange.
♾️ Passive Warpathcrit-built anchor — spin from the OUTPUT side: your own crits bank a self-shield, so crit becomes offense AND skin (§6 Q2)Spin from the output side: land a crit and the impact banks a self-shield worth 12% of your max HP — your own swings load the counterweight, so crit becomes both offense and skin.
2tier 20Grant🎯 Active Cinder WallTeam DEF; grows +5 each round it persists.
3tier 30Fork🎯 Active Aura Pulsetelegraphed team burst — cash the bank into a party ward (the durability lean)BLITZ — release an aura pulse that spends 30 Momentum to shield the whole party. Opens only in a Blitz window (needs 30 Momentum).
🎯 Active Suplexa lone elite / single-target spike — dump 50 Momentum into a devastating slamBLITZ — a wrestling slam that spends 50 Momentum for devastating single-target damage. Opens only in a Blitz window (needs 50 Momentum).
🎯 Active Ironclad-Overdriveworld-boss race — forego the ward and route the WHOLE bank into counter-damage + lifesteal (the offense opt-OUT)Forego the party ward and overdrive the counter: a 124 strike that unloads ALL banked Momentum (+0.5 power each), clawing 50% back as healing. The anchor that races the fight instead of turtling.
4tier 40Grant🎯 Active Last Ember StandOnce per battle: become INVINCIBLE — take no damage from hits or ticks until the start of your next turn.
5tier 50Fork🎯 Active Concussive Blowa single deadly foe — a heavy strike + 1-turn stun (peel)A heavy ember-fisted strike that stuns the target for 1 turn.
🎯 Active Cheap Shota fast swarm — a 10% Blind on every hit (miss-chance CC)Fight dirty — a jab to the eyes. Passive: 10% chance to Blind the target (miss chance) on every hit this Avatar lands.
🎯 Active Backdraftsustained pack pressure — a retaliation nova, the meter expressed as AoE peel (+0.15 power per Momentum)A retaliating blast — +N to every enemy per point of Momentum built.

✨ Battle-Medic — Mender

the Momentum aura + heal→shield past 50 + the Blitz enabler — HEALING an ally above 20 opens a Blitz window (on_heal)

Core — always fielded:

SlotSkillWhat it does
🔧 BuilderWarmth of the PulseTeam heal; +5 per enemy currently burning.
an ATK-scaled team heal (Law-3) that FEEDS Momentum and stacks +5% self-ATK — mending stokes its own offense
💥 SpenderMantraBLITZ — a battle mantra that spends 30 Momentum to heal the whole party. Opens only in a Blitz window (needs 30 Momentum).
the core Blitz spend — cash 30 Momentum into a loud party heal
♾️ PassiveVengeanceThe Battle-Medic’s fury — while above 20 Momentum, HEALING an ally has a chance to open a BLITZ: the choice of Aura Bolt, Mantra, or Pummel (Momentum spenders). Use the window that turn or it fades.
the Momentum aura + heal→shield past 50 + the Blitz enabler — HEALING an ally above 20 opens a Blitz window (on_heal)

Talent tree — climb five rungs (⭐ = milestone); Fork = choose one, Grant = given:

RungUnlocksTypeOption — best whenEffect
1tier 10Fork♾️ Passive Field Surgeonhigh-incoming AoE — spin from the SUPPORT side: every heal also banks YOU armor (Law-3, mending→shield sooner)Spin from the support side: each heal you cast also hardens you with a shield worth 5% of your max HP — mending banks armor sooner, so tending the party keeps YOU standing to keep tending it.
♾️ Passive War-Medica fight you must help burn — spin from the OFFENSE side: heals charge your own ATK, feeding Aura Bolt / PummelSpin from the offense side: every heal you cast charges your own attack by +8 — fury built from mercy, feeding the Aura Bolt / Pummel Blitz picks so the medic that mends is also the medic that fights.
2tier 20Grant🎯 Active Rallying HeatA rallying heat — team ATK that grows +4 each round it burns on.
3tier 30Fork🎯 Active Mantraa raw-throughput heal check — the loud party heal (the support lean)BLITZ — a battle mantra that spends 30 Momentum to heal the whole party. Opens only in a Blitz window (needs 30 Momentum).
🎯 Active Aura Boltpacks / a DPS check — spend the bank as an AoE strike (the medic that fights — the offense opt-OUT)BLITZ — loose a bolt of battle-aura that spends 30 Momentum to strike every enemy. Opens only in a Blitz window (needs 30 Momentum).
🎯 Active Rallying Crya burst window — instant team heal + team ATK (arm the party as you mend)A rallying cry under fire: heal the whole team, and the whole team gains attack.
4tier 40Grant🎯 Active Embered MendHeal one ally and cleanse 3 debuffs from them.
5tier 50Fork🎯 Active Rekindlea 'someone will die' mechanic — a death-ward: survive at 1 HP once (the clutch)If the ally would die within 2 rounds, they survive at 1 HP instead (once).
🎯 Active Ashen Wardtelegraphed incoming — a ward that BURNS the attacker who breaks it (on-brand Fire retaliation)When it breaks, the attacker burns for 10.
🎯 Active Ember Knockdowna single deadly foe — a stun (soft peel)A knockdown ember that stuns the target for 1 turn.

See also

  • Class Cards — the one-card summary of every class's meter and counterplay.
  • Class Kits & Meters — how meters and the combat HUD work.
  • Skills — how specializations, cooldowns, and resource gates work.
  • Glyphs — the glyph currency you spend to build a specialization.