Servitor of Frost
Element: Frost · Signature meter: ❄️ Permafrost
The Servitor of Frost plays through one of three specializations — Frostbite (Striker), Glacier (Anchor), and Preserver (Mender). Each is a talent tree you field to lock in a core (a builder, a spender, and an always-on passive), then climb five rungs, choosing at each fork. This page lists all three in full, pulled straight from the combat engine. For the meter's counterplay and team pairings, see the class card and Team Composition.
The meter
Cold accretes into a bank of fuel (0–5): +1 at the start of every turn the Servitor takes, capped at 5 with no decay. It grants no passive stat — it is pure fuel you spend on skills. Some skills consume the whole bank (bigger bank, bigger effect); some spend a chunk.
Specializations (talent trees)
All three specializations are live for every player — field one from your Avatar's Roster. Every effect below is pulled straight from the combat engine, so it matches what happens in a fight.
The core three are always fielded. On the rungs, a Fork makes you choose one option (pick by best when); a Grant hands you the skill at that Ascension tier. ⭐ marks the build-defining milestone rung. All powered by ❄️ Permafrost.
⚔️ Frostbite — Striker
the lingering entropy engine: each turn the banked frost lashes every enemy, harder the longer it sits
Core — always fielded:
| Slot | Skill | What it does |
|---|---|---|
| 🔧 Builder | Deep Freeze | A freezing strike that stuns the target for 1 turn and sinks an armor-ignoring Frostbite (frost DoT) into it. a freezing strike that STUNS the target + banks Permafrost by acting — the control opener |
| 💥 Spender | Glacial Lance | A clean lance of ice — the Frost’s hardest single hit; consumes all Permafrost, striking for +30 power AND +15% crit chance per Permafrost spent (up to +150 power and a guaranteed crit at a full 5-stack bank), and a crit collapses deep Frostbite into the target. Requires 3+ Permafrost to throw. the marquee shatter — spend the whole bank as one lance, +power & +crit per Permafrost spent (a full 5 = guaranteed crit) |
| ♾️ Passive | Permafrost Pulse | Passive: each turn, lash every enemy with frost — harder the more Permafrost you hold. Spending Permafrost weakens the pulse. the lingering entropy engine: each turn the banked frost lashes every enemy, harder the longer it sits |
Talent tree — climb five rungs (⭐ = milestone); Fork = choose one, Grant = given:
| Rung | Unlocks | Type | Option — best when | Effect |
|---|---|---|---|---|
| 1 | tier 10 | Fork | ♾️ Passive Rimecaller — long sustained-DPS fights — spin from the LINGER side: the pulse also slows every enemy, freezing the field the longer you hold | Passive: every hit you land sinks another Frostbite stack into the struck foe — an armor-ignoring frost bite that lingers, stacking up to 7 deep. |
| ♾️ Passive Flash-Freeze — short burst windows — spin from the SHATTER side: crit tempo to sharpen an early cash of the bank | Passive: each turn, a 20% chance to flash-freeze the enemy line — sinking a Frostbite stack into every foe. | |||
| 2 | tier 20 | Grant | 🎯 Active Hailstorm | A hailstorm whose power grows +4 per enemy struck. |
| 3 ⭐ | tier 30 | Fork | 🎯 Active Shatterpoint — single boss — the hardest raw single-target frost burst | A detonating blow that shatters the ice — consume every Frostbite (frost DoT) stack on the target, striking +33% harder for each stack shattered, plus +18 power per banked Permafrost on the caster (up to +90 at a full 5-stack bank). |
| 🎯 Active Cold Cascade — packs / add waves — SHATTER the bank across the whole enemy team (+per Permafrost spent) | Cascade the whole bank across the enemy team for 274, plus 40 more per Permafrost spent AND 12 more per Frostbite (frost DoT) on the enemies — the deeper the winter and the thicker the frost, the wider the cascade. Requires banked Permafrost. | |||
| ♾️ Passive Glacial Collapse — a single-boss crit build — BAKED into Glacial Lance: its crits collapse deep Frostbite into the target | Passive: a critical hit collapses the ice — sinking deep Frostbite stacks into the struck foe. | |||
| 4 | tier 40 | Grant | 🎯 Active Killing Frost | Your next skill strikes for +50% power. |
| 5 | tier 50 | Fork | ♾️ Passive Rime Siphon — attrition / no dedicated healer — your hits lifesteal, sustaining the long lingering fight | Passive: every hit you deal siphons frost back into you, healing you for 4% of your Max HP. |
| 🎯 Active Cull the Meek — prey on the frozen — an execute vs any slowed/frozen target | Prey on the weakened: +12 power for EACH debuff on the target (slows, blinds, marks, frost DoTs…) — the more afflicted, the harder it falls. | |||
| 🎯 Active Cold-Forged Edge — raw throughput — a damage window when you want to burst, not linger | Deal +15% damage for 3 rounds. |
🛡️ Glacier — Anchor
the lingering rime ward: each turn the banked frost radiates a party ward, wider the longer it sits
Core — always fielded:
| Slot | Skill | What it does |
|---|---|---|
| 🔧 Builder | Numbing Frost | A numbing frost that saps 20% speed for 3 rounds and, when it bites, chews through shields (20% → 45% by DEF of the damage as extra shield stripped). strike that slows the foe + banks Permafrost by acting; the control chip that deepens the winter |
| 💥 Spender | Glacial Nova | Shatter the glacier outward — a frost nova that Blinds every enemy, cashing your banked Permafrost into a burst of frost damage that scales with the fuel spent. Requires banked Permafrost. the marquee shatter — spend the whole bank into an AoE nova that Blinds every enemy, bigger the deeper the winter |
| ♾️ Passive | Permafrost Pulse | Passive: each turn, refresh a rime ward on the whole party, scaling with your DEF and the Permafrost you hold; spending Permafrost shrinks it. the lingering rime ward: each turn the banked frost radiates a party ward, wider the longer it sits |
Talent tree — climb five rungs (⭐ = milestone); Fork = choose one, Grant = given:
| Rung | Unlocks | Type | Option — best when | Effect |
|---|---|---|---|---|
| 1 | tier 10 | Fork | ♾️ Passive Rimeguard — high-incoming swarms — spin from the INPUT side: bank Permafrost to grow your rime Spikes, and their recoils shred attacker Speed | Passive: every Permafrost you gain thickens your rime Spikes by 10 (a growing thorns pool). When your Spikes recoil onto an attacker, they also shred that attacker's Speed by 10% → 150% (by your DEF) of your total Spikes. The deeper the winter you bank, the more the ice bristles and the harder it grasps. |
| 🎯 Active Rime Plate — a single hard-hitter — spin from the WARD side: a reactive frost shield that keeps you standing while the bank deepens | A frozen plate; while it holds you take 20% less damage. | |||
| 2 | tier 20 | Grant | 🎯 Active Whiteout | A howling squall that leaves every enemy exposed — +15% damage taken for 3 rounds. |
| 3 ⭐ | tier 30 | Fork | ♾️ Passive Rampart — long attrition vs many attackers — parry off the banked winter and RIPOSTE on a dodge, both scaled by Permafrost (switched in from R5, the reflect/wall lean) | Passive: the deeper the winter you bank, the harder you are to hit — gain parry/dodge scaled by your banked Permafrost, and a successful dodge crashes rime back at the attacker, harder the more Permafrost you hold. |
| 🎯 Active Deep Winter — long attrition — SHATTER the bank into a lingering enemy slow field, grind the war of turns (control lean) | Shatter the bank into a deep-winter field, slowing the enemy team by 15% Speed for 4 rounds. | |||
| 🎯 Active Shatter Guard — a world-boss race — spend the turn on OFFENSE: a guard-breaker that hits harder vs slowed foes and blinds attackers (offense opt-out) | A guard-breaking blow; +10 vs slowed/debuffed targets. A strike against the Glacier throws up a blinding rime-flurry, dazzling the attacker. | |||
| 4 | tier 40 | Grant | 🎯 Active Frozen Rampart | Shield the whole party in ice; attackers of shielded allies lose 4 speed per hit. |
| 5 | tier 50 | Fork | 🎯 Active Absolute Zero Stance — a single overwhelming Nightmare burst — a once/battle invuln window | Once per battle: flash-freeze the moment — take no damage from hits or ticks until the start of your next turn. |
| ♾️ Passive Glacial Encasement — raw sustained pressure — a standing DEF-scaled self-ward each turn, thickening Frozen Rampart (switched in from R3, renamed) | Passive: encase yourself in ice — each turn refresh a self-shield worth 5% of your Max HP, growing to 33% as you stack DEF (the winter thickens the wall). | |||
| 🎯 Active Glacial Aegis — protecting yourself under a spike — consume 2 Permafrost every turn for a self-ward, no cooldown | Consume 2 Permafrost to encase yourself in a frost ward worth 10% of your Max HP (growing to 25% as you stack DEF). No cooldown — usable every turn you hold the frost. |
✨ Preserver — Mender
the lingering team mend: each turn the banked frost mends the whole party, more the longer it sits, freeing your turns for freeze/slow peels
Core — always fielded:
| Slot | Skill | What it does |
|---|---|---|
| 🔧 Builder | Snowmelt | Team heal that cleanses 3 debuffs from each ally and leaves a gentle snowmelt — 8 HP per round for 3 rounds. team heal + cleanse 3 → banks Permafrost by acting; the restorative chip that deepens the winter |
| 💥 Spender | Preserve | A strong single-target save — preserve a failing ally. Empowered by banked Permafrost: +5 heal power per Permafrost held (up to +25 at a full 5-stack bank), consuming Permafrost on cast. Requires 1+ Permafrost to cast. the clutch shatter — spend the bank on a big single-ally save, +5 heal power per Permafrost held; build → spend → rebuild |
| ♾️ Passive | Permafrost Pulse | Passive: each turn that passes, the banked frost mends the whole party a little — low per-tick, but relentless. The pillar out-lasts attrition; it folds under burst. the lingering team mend: each turn the banked frost mends the whole party, more the longer it sits, freeing your turns for freeze/slow peels |
Talent tree — climb five rungs (⭐ = milestone); Fork = choose one, Grant = given:
| Rung | Unlocks | Type | Option — best when | Effect |
|---|---|---|---|---|
| 1 | tier 10 | Fork | ♾️ Passive Frostwell — steady attrition — spin from the THROUGHPUT side: deepen the lingering pulse into a bigger per-turn team mend | Passive: each turn, mend the whole party for 20 HP — deepen the lingering well of frost. |
| 🎯 Active Cryo Ward — raw incoming damage — spin from the MITIGATION side: a ward that also slows the attacker (prevent) | A heavy frost ward; attackers of the warded ally lose 8 speed per hit while it holds. | |||
| 2 | tier 20 | Grant | 🎯 Active Gentle Snowfall | Team heal — a gentle, restoring snowfall that keeps mending over 3 rounds. |
| 3 ⭐ | tier 30 | Fork | 🎯 Active Glacial Bloom — a raw-throughput check — SHATTER the bank into a burst party heal (+per Permafrost spent) | Shatter the bank into a bloom of frost-mending: burst-heal the whole party for 34, plus 5 more per Permafrost spent. Cash the lingering winter all at once when the team is low. |
| 🎯 Active Everwinter — sustained party incoming — SHATTER the bank into a lingering team HoT + damage-reduction field | Shatter the bank into a lasting frost: heal the party 16 HP per round for 4 rounds and cut their damage taken by 15%. | |||
| ♾️ Passive Frostbind — sustained party incoming — a PASSIVE that wards the whole party each turn (a DEF-scaled slice of your Max HP) as you build/spend the frost | A binding frost that saps 20% speed for 3 rounds — and each turn wards the whole party with a slice of your Max HP. | |||
| 4 | tier 40 | Grant | 🎯 Active Cryostasis | Shatter the whole bank to seal a failing ally in ice — a heavy frost ward (bigger the deeper the winter) that also carries a Death Ward for 3 rounds: a killing blow leaves them at 1 HP instead (once). |
| 5 | tier 50 | Fork | ♾️ Passive Everfrost Overflow — overhealing content — convert the lingering mend's waste into a team rime-shield | Shield the whole party for 20 and convert any overheal into extra rime shield — at a deep bank the lingering mend never spills, it freezes into a ward. |
| 🎯 Active Cryostasis Renewal — a 'someone will die' mechanic — the death-ward save that also refunds 5 Permafrost as the ice re-forms | Seal a failing ally: heal for 60 (+24 below 30% HP), ward them from death this turn, and refund 5 Permafrost as the ice re-forms. | |||
| ♾️ Passive Frostbite — a long attrition peel — a PASSIVE: your mending bites the enemy line with frost (chill + short DoT) | A leeching frost; the caster heals for half the damage dealt. When your mending lands, frost bites the enemy line — a short armor-ignoring chill. |
See also
- Class Cards — the one-card summary of every class's meter and counterplay.
- Class Kits & Meters — how meters and the combat HUD work.
- Skills — how specializations, cooldowns, and resource gates work.
- Glyphs — the glyph currency you spend to build a specialization.