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Dissonant

Making a gear piece Dissonant spends Dissonant Cores to permanently add +20% to that piece's own stat contribution. It's the darkest of the gear elevations: the Cores don't tune the piece to the song — they overload it. The piece's song comes apart, and what's left rings louder than harmony ever dared.

Once a piece is Dissonant it's renamed "Dissonant <name>", carries the ⟁ mark, and shows a distinct fuchsia tint wherever it appears.

What it does​

  • +20% to that piece's own contribution. The bonus is a fifth of what that piece already brings — its stat roll, its world band, and its durability baseline — so a Mythical or Celestial frame gains more raw power from Dissonant than a Standard one does. It is bracket-bounded, not a flat number bolted on.
  • It stacks — no tradeoff. Dissonant sits on top of Harmonize and your etched Notes. It doesn't cost you Frequency, slots, or anything else.
  • Once per piece. A piece can be made Dissonant a single time. There's nothing to re-buy and nothing to top up — the stamp is permanent.
  • Raise-only. Like Harmonize, nothing you've already earned is reduced. Dissonant only ever adds.

What it costs​

Making one piece Dissonant costs 30 Dissonant Cores. Cores now drop across every open world's Concord Dissonance boards, not just Sonentius — a low background chance on any clear, and a much higher rate on a Dissonant-node clear that rises with the Dissonance you dared. Core drops are earned by every player and roll on every clear, independent of your Concord score — so a grind day always feeds your Core stash. See Dissonant Cores for the faucets.

Where to find it​

Open a gear piece's inspect screen — from your Avatar's loadout, the equipment drawer, or the Kitchen rack — and pick the Dissonant tab. The panel shows the piece, how many Cores you hold against the 30 needed, where Cores come from, and that it stacks with Harmonize + Notes. Press Make Dissonant and it resolves immediately — the Cores leave your balance, the piece is renamed, and the elevation reveal plays.

Open to everyone

Dissonant elevation is live for all players — you don't need to be deep in the Aftermath to use it, just to hold the 30 Cores. It's still the far end of the gear-power curve, so it pays most on the keepers you'll run all season (below), but the door is open the moment you've farmed the Cores.

Which pieces to make Dissonant​

  • Your highest-contribution keepers. Because the +20% is a share of the piece's own power, spend it on a Celestial (base 150) or Legendary (base 100) frame, or a high-roll Mythical you'll run all season — the same "keepers, not your current best" rule as Harmonize.
  • After Harmonize + Notes, not instead of them. Dissonant multiplies what the piece already contributes, so it pays most on a piece you've already Harmonized and Note-loaded.

See also​